#164
Posted 27 August 2018 - 11:48 AM
Nancsi, I agree with you on some of the points you made, mostly that Duke3D was the most polished one out of the BUILD engine games. Here is my opinion about each of the BUILD engine games:
Duke3D is the best one and had the best setting, best weapons, best enemies, best level design, best soundtrack and so on. I admit it's also a bit of nostalgia seeing that it's pretty much the only BUILD engine game I played as kid and might have been the very first game I ever played back in 1998 when I was only 2-3 years old, so this is the game that will always hold a special place in my heart. While this may not be a surprise (I think most of people around this forum have Duke3D as their favorite BUILD game), I also have some minor things that I dislike about the game, mostly related to when Plutonium Pak/Atomic Edition came out.
Some people, myself included, still prefer the original 1.3D full version of the game over the Atomic Edition, at least when playing the game in original DOSBox. Why is that? Because there were some changes introduced in 1.4/1.5 that I simply didn't like. I know there were a few bug fixes as the original 1.3D was kinda buggy in some places and it's good they fixed some bugs but they fixed the double mighty foot bug (one of my favorite bugs in the game!) which was a known bug that I discovered myself...at age of 3! Yes really! Along the kick bug, I also discovered a few other interesting bugs, glitches and tricks by myself, although a little bit later and I won't go into too many details. Among other changes in 1.4/1.5, I also didn't like as much the new font compared to the old one from 1.3D but at least the change is justifiable, as the new font shows that you are playing the new version. The opening demos also aren't as memorable as the ones from 1.3D, the ones in 1.3D are longer and show mostly a walkthrough of Dark Side and Flood Zone, while the demos in AE are short and a mixed bag. The first demo is Freeway (the second secret level in E3) which shouldn't be shown, as the point of the expansion is to exclusively show the expansion levels, there is no need to show a level I have already played before. The demo also stops for no reason during the fight with a Mini Battlelord, the player doesn't die as still has about 100 health left and doesn't die, it just abruptly ends. The second demo of Area 51 is more action packed and player dies at the end of it. The third demo of Duke Burger mostly ignores the enemies in beginning just to enter the restaurant and then deals with the enemies inside, then the player just stops the recording. So yeah, the demos are nowhere near as memorable as the ones from 1.3D.
Now speaking of E4, I also consider The Birth to be not as good as the original 3 episodes. Mostly because more mappers worked on it and it feels like a bunch of user maps slapped together to form an episode. I also didn't really enjoy Randy's maps in this episode (although Area 51 is his best one), mostly because of the oversized mess and the balance being all over place. Take for example It's Impossible. It has a cool theme for an opening level (which sets the mood for the episode) but the rooms feel too large suffering from oversizing (as mentioned before) and it has some bullshit traps, like the explosions at end before falling down the vent (you must throw a pipebomb and then run in previous room before detonating, otherwise you will get caught by the explosions), which then reveals monsters hidden behind rooms which can corner you easily if you don't know how to react fast in this situation. Overall Randy's maps aren't that bad but they feel more like user maps to me, which are good but nowhere near as good/memorable as Allen Blum's maps or Levelord's maps (some of the maps in E4 still have their charm, mostly the ones by Allen Blum). The funny thing I realized recently is that the levels Randy made in E4 are the first level, the secret level and the last level, he didn't make any level from middle of episode. I also wish Levelord was properly credited for his maps, so he wouldn't leave 3DR and then have some guys edit his maps for the worse (the original names for the maps also sounded better) and I also wish the episode was made by just Allen Blum and Levelord, just like the first 3 episodes and Alien World Order. Yeah, I dare to say that some of the levels in AWO are even better than some of the levels in E4. Of course there are some good parts about E4 as well, in terms of level design: the more memorable and better designed Duke Burger, Derelict being a large and cool level (yes I liked this level, although a bit confusing at times) and list continues. The new enemies are also pretty cool but I wish they didn't suffer from the resize bug, as it's pretty silly (seen mostly in user maps) to see a Protector Drone appear large but then when it sees you, it shrinks to normal size. The new weapon Microwave Expander is ok but it's too gimmicky and has a low 50 ammo limit. Would have been a lot better if it worked like the Shrinker with just shooting a projectile and would have dealt enough damage (perhaps 50 damage compared to 15, so it's not overkill) to expand the enemy and act like a "better" shrinker. However it made a small improvement in gameplay in that compared to 1.3D, you could kill the Protozoid Slimers by kicking them, while in 1.3D you couldn't kill them. And they also fixed the slightly annoying harmful acid (dropped by barrels or slimer) even if you had boots on, among other minor annoyances from 1.3D. I have played and finished Duke3D countless times, including both original version and Atomic Edition and a few times each of the 3 addons. Overall, Duke3D is an excellent game and AE is a good expansion but the levels aren't as memorable as the 3 original episodes. I haven't played World Tour yet but judging from what I saw on YouTube, some levels in AWO are better than ones in The Birth as mentioned above.
SW also felt like a very good Duke3D TC to me. SW to Duke3D is basically what Hexen is to Heretic, in sense that they are BOTH created by same developer and feel very similar in style, just with some differences regarding weapons, enemies, setting, etc.
But yeah SW wasn't as memorable as Duke3D as the level design wasn't as good, the weapons felt a bit weaker and more gimmicky, the Ripper Heart for example, while sounds good to summon a friendly Lo Wang clone to deal with enemies, it had only a max ammo limit of 5 (would have been better if it had an ammo limit of 10) and the clone wasn't as reliable as you think. Sure, it did clear rooms of enemies if used correctly but it's not able to detect a Shadow Ninja, so it's useless against them. Plus it creates an additional "enemy" and you can't get all kills anymore if you try to get all kills in a level. The Guardian Head suffers from a low ammo limit of 80 compared to its firing rate, so you run out of ammo quickly. Couldn't have they made the ammo limit at least 90? As you get 30 ammo per each head collected, so it makes more sense to have 90 ammo. The railgun also suffers a bit from low ammo limit, would have been better if it had at least 30 ammo but at least it's justified in that it's a powerful weapon. However if in Quake 2 you could carry 50 slugs (100 with backpack) with your Railgun, why can't do here as well?
The Nuke is another gimmicky weapon, which most people would have probably used against a boss but even against a boss isn't that good as it doesn't seem to do as much damage as you think (it barely does like 20-25% damage to their health bar) and you run the risk of killing yourself from the high blast radius. It works better against rooms full of enemies, say if there are 20 enemies in a room, just use a nuke and take cover fast and it should kill all of them. The nuke is available in nearly every level, I believe, so you are encouraged to use one in most of the levels.
The enemies are not well balanced, with the colored ninjas being among the most annoying, with their bullshit insta kill attacks, especially the shadow ninjas! I have finished the game twice before on Who Wants Wang (never played as kid as I never owned the game, have played first time about 5 years ago) and currently I'm doing a new playthrough on No Pain No Gain. Overall the game is great.
Blood is a good game in my opinion, although I've got yet to play the game (yes I still haven't played the game outside of the alpha version) but I have seen enough videos of it on YouTube to get familiarized with the game. I can't comment on the overall impression as I didn't play the game yet but I heard it is plagued by a couple of annoyances, such as the early versions being extremely buggy (how did they release such a buggy game originally?), some enemies being a bit unbalanced (like the cultists with their high accuracy and damage output and the stone gargoyle being very difficult to kill), the save bug which causes the damage to change depending of the skill (the lower skills would make the game harder and the highest skill would make the game easier) and so on.
RR is garbage. It has a few good things going on, such as the high quality textures but overall feels like a shittier version of Duke3D. I have already pointed out what I disliked about the game in 2 other threads a couple of months ago, so I will not repeat myself but all I can say is the level design is pretty bad, the enemies have weird collision (mostly the animals and the small enemies), the weapons feel boring and the humor just plain sucks in general. I have played and finished once the main game, addon and sequel, last year on DOSBox. As Nancsi said, I can say it is indeed a disgusting game and also didn't deserve any of the praise it has gotten. It should have faded into obscurity along with other obscure games released back then. It just doesn't deserve to be mentioned along with the Big Three of the BUILD engine games.
Sadly the other BUILD engine games are somewhere between mediocre and bad. I will not comment much on each, so I will just mention a bit about each of them:
PowerSlave is just ok, nothing special in my opinion. It has an interesting Egyptian theme but it's not anywhere close to the big FPS games. I also hate how it doesn't have the classic save game system and instead the game relies on lives and saving between the levels. The only version of the game I have played (both as kid and few months ago) was some beta demo version of the game which has just 2 levels. I have also played the Re-Exhumed mod for GZDoom and that's pretty much it.
TekWar is meh, I never played the game before but I have seen on YouTube and it's again nothing special.
Witchaven is awful. I remember trying the game as kid (I guess it was the second one, Witchaven II: Blood Vengeance) and all I remember is that fucking creepy ass talking face (I guess it appeared when installing or starting up the game?) and that the game itself was boring and uninteresting. I haven't played the game since then and occasionally have seen a bit on YouTube before but otherwise it's not something I would like to play again.
NAM is pretty much a Duke3D TC and would have been better off released as freeware as a simple mod/TC for Duke3D. Same goes to World War II GI. Played and finished both of them once, last year on EDuke32 and they were ok as Duke mods but not as commercial games.
Extreme Paintbrawl is the worst of the worst. Never played the game but I have seen it before on YouTube. Glad I never played this piece of crap.
Overall:
-Duke3D is the best one
-SW is really good but not as good as Duke3D
-Blood is also really good but it is debatable whether is better than SW and/or as good as Duke3D. I think I would rate Blood and SW equally, with Duke3D better than both.
-RR doesn't deserve to be in same league as Duke3D, SW and Blood. Instead, the Big Four is made of Duke3D, SW, Blood and Ion Maiden.
Ion Maiden is excellent and it has the potential to be better than both SW and Blood and just as good as Duke3D!
And I apologize for a very long post but I needed to say my honest opinion about each of the BUILD engine games.
This post has been edited by RunningDuke: 27 August 2018 - 11:53 AM
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