#3
Posted 05 April 2014 - 02:14 AM
Cool map, much better than your first one. Took me 16mins30, found 3 "secrets" (not very hidden...).
What I liked the most was exploration during the first half of the map. Ammo/weapon balance was pretty tight for me during that first half (it all depends where you go first, really), which I enjoyed, but after that I was running around with a full arsenal, 200 hp, 100 armor, a full medipack on me at all, and by the end of the map there was still an atomic health i hadn't picked up right int he middle of the streets! And yeah I played on come get some... so I think that was a bit too much. I do understand though that it's difficulty to balance things out when things are so open and the player can go in any direction but that was still way too much.
Some cool details here and there, overall design was good, but some places here and there were left unfinished with all textures misaligned and no shading (the arcade room being the best example of that, but there are others, like the dukeburger too). It's a shame because had you taken the time to finish what's unfinished the map would be much better.
I also thought there was a lack a ambient-sound in general and the enemies with the yellow-ish palettes looked weird (there is really no reason to do that if you ask me), as well as the random enemy sprites and fake nukebuttons on walls....
So overall, a good map with well done layout (going on the rooftops, in the back-alleys, using the jetpack, etc, that was well done) and exploration, but which was sadly left unfinished in its visuals. A good improvement on your first map, though.
This post has been edited by MetHy: 05 April 2014 - 02:15 AM
3