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Doom Corner "for all Doom related discussion"
#2851 Posted 10 December 2018 - 05:36 AM
Technically a megawad is a 32 level mod for Doom II, but 9 SP + 9 MP level wad is still great, especially if it will be all Romero. I'm happy with this instead of getting another Daikitana fail.
#2855 Posted 10 December 2018 - 02:20 PM
#2856 Posted 10 December 2018 - 02:21 PM
#2857 Posted 10 December 2018 - 02:55 PM
Hendricks266, on 10 December 2018 - 02:21 PM, said:
Is there a particular feature or set of features you had in mind when you said that, more so than others?
#2858 Posted 10 December 2018 - 02:57 PM
#2859 Posted 10 December 2018 - 03:24 PM
IN HELL, I RAGE.
THE STORY SO FAR
SCREENSHOTS
Happy birthday, Doom.
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#2861 Posted 10 December 2018 - 06:41 PM
Commando Nukem, on 10 December 2018 - 03:24 PM, said:
Damn. What unfortunate timing for it to come out. Right when my wrist decided to screw me over...
It looks good. I can't play it right now, and probably won't be able to for a while, but as soon as I'm able I'll give this a full playthrough and breakdown. I was really looking forward to this one.
#2862 Posted 10 December 2018 - 08:58 PM
EDIT: Even though I just played Ashes: Dead Man Walking for a few hours, I said fuck it and fired up old Doom2 to give In Hell, I Rage a shot. Really fun little romp there Commando. I hope this is the beginning of an episode! I love the idea of using semi-official Doom lore to create new content. I could definitely see what appeared to be some inspiration from Dr. Sleep. My only criticism would be to maybe pay better attention to texturing, there's some misaligned stuff here and there, but no biggie. I also found the atmospheric track kind of distracting, but that's just me. I enjoyed it overall though. Looking forward to more.
This post has been edited by Jimmy 4k: 10 December 2018 - 09:37 PM
#2863 Posted 11 December 2018 - 04:20 PM
Jimmy 4k, on 10 December 2018 - 08:58 PM, said:
EDIT: Even though I just played Ashes: Dead Man Walking for a few hours, I said fuck it and fired up old Doom2 to give In Hell, I Rage a shot. Really fun little romp there Commando. I hope this is the beginning of an episode! I love the idea of using semi-official Doom lore to create new content. I could definitely see what appeared to be some inspiration from Dr. Sleep. My only criticism would be to maybe pay better attention to texturing, there's some misaligned stuff here and there, but no biggie. I also found the atmospheric track kind of distracting, but that's just me. I enjoyed it overall though. Looking forward to more.
Thanks for checking it out Jimmy. I'm glad you had fun there. Yeah, I got a little burned out tweaking the textures, and I thought it would be best to get it released for the 25th once I got the major bugs fixed. I'm thinking I might put up a second upload without my audio track in it as it has been a fairly consistent piece of feedback. I'm a big fan of the Aubrey Hodges stuff and that's why I made and put that track in there, but I can see why it's not for everyone.
I plan to do another map for Doom/Doom 2. I'm sorta... Working my way up the ladder. I quietly said to myself about six months ago I should try and make at least one "solid" map for all the popular games. So I started with my map pack for Wolfenstein 3D, and now I've done two for Doom, and I have one i'm sketching for Quake.... and I have an idea for Duke 3D. I also have my project for Half-Life which basically got tabled early in the year, and i'd love to get that done. I'm probably going to scale that one back down to what I had originally intended, which was a shorter map pack with stock assets. That's really what I want each map to feel like is something that is working with the confines of the original game. In that sense In Hell, I Rage failed for me, because I basically broke the limits with the first area.
#2864 Posted 11 December 2018 - 08:21 PM
Commando Nukem, on 11 December 2018 - 04:20 PM, said:
It's not terrible, I've never liked the atmospheric stuff for Doom in general. Some people love it though.
Commando Nukem, on 11 December 2018 - 04:20 PM, said:
Maybe try getting rid of the animated textures, they're not really necessary and it would make it feel more classic. I'd like to see more Doom content from ya.
#2866 Posted 14 December 2018 - 09:50 AM
#2868 Posted 22 December 2018 - 12:08 AM
It would be cool to have a "head icon" feature in Eternal with properly animated reactions to combat and movement.
This post has been edited by Zaxx: 22 December 2018 - 12:09 AM
#2869 Posted 22 December 2018 - 12:12 AM
This post has been edited by NightFright: 22 December 2018 - 12:13 AM
#2870 Posted 22 December 2018 - 12:14 AM
NightFright, on 22 December 2018 - 12:12 AM, said:
Yeah, the status bar is outdated as hell, I only need Doomguy's head being visible while playing.
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Anyway I love that fans started using classic Doomguy from Quake Champions because that's a nice model indeed:
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This post has been edited by Zaxx: 22 December 2018 - 12:20 AM
#2871 Posted 22 December 2018 - 03:39 AM
This post has been edited by NightFright: 22 December 2018 - 03:39 AM
#2873 Posted 23 December 2018 - 07:02 PM
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We have now released a new version of the Doom High-res Model pack for The Doomsday Engine
Grab it here https://github.com/KuriKai/dhmp
#2874 Posted 23 December 2018 - 07:13 PM
Tea Monster, on 23 December 2018 - 07:02 PM, said:
Truth be told, I ain't much into Doom.
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But I do love your work. I hope the Doomers will appreciated it.
This post has been edited by Hank: 23 December 2018 - 07:13 PM
#2876 Posted 23 December 2018 - 07:46 PM
Its not clear to me where on that link I actually download the pack. I scroll down to DHMP and click download but it takes me to another page and I don't see where to download
This post has been edited by Mark: 23 December 2018 - 07:58 PM
#2877 Posted 23 December 2018 - 08:07 PM
#2878 Posted 23 December 2018 - 11:44 PM
If you scoll down, there is a download link, which takes you to this page: https://github.com/KuriKai/dhmp/wiki
On there are links to high-res and low-res versions of the pack. The high-res one listed is this link: https://mega.nz/#!kl...1oWCFlHkU4mCHMU
This post has been edited by Tea Monster: 23 December 2018 - 11:49 PM
#2880 Posted 24 December 2018 - 05:47 AM
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I know its only test pics but the models don't look right with the lo res backrounds. It takes away from the WOW factor.
This post has been edited by Mark: 24 December 2018 - 05:50 AM