Doom Corner "for all Doom related discussion"
#2611 Posted 29 July 2018 - 07:52 AM
You'll probably want to turn the volume down at the 58-second mark....unless, of course, you want the full Glitch Hell experience
#2612 Posted 04 August 2018 - 10:38 AM
(Video Clip 720p)
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#2613 Posted 04 August 2018 - 01:18 PM
If the thumbnail is the one of an Imp snarling as the DoomSlayer misses with the shotgun, I tried to change it at least five times over the past three minutes.
#2615 Posted 10 August 2018 - 09:24 AM
Serious Sam 4 stands no chance, man.
#2617 Posted 10 August 2018 - 11:26 AM
"Earth is the melting pot of the universe."
LOL
Also LOVE taking the idea that Perfect Dark posited on the N64 with players being able to play as enemies and running with it.
This post has been edited by MusicallyInspired: 10 August 2018 - 11:33 AM
#2618 Posted 10 August 2018 - 11:37 AM
I could say a lot more about the event, but really, most of it would be "holy crap that was awesome" or "wow that looks cool."
I will say I liked how utterly terrified of the Slayer the UAC personnel were at the start of the Phobos section. That was neat.
Also maybe I'm wrong but from all the footage it looks like they might have either done away with or significantly reduced the amount of arena lock-ins that were everywhere in 4. Not that I minded them but I know some people didn't care for that aspect too much. So if that's correct then they should be happy.
#2619 Posted 10 August 2018 - 11:42 AM
#2620 Posted 10 August 2018 - 12:02 PM
MusicallyInspired, on 10 August 2018 - 11:42 AM, said:
Me too. Though it makes me wonder what the story is now. Remnants of Olivia's cult, maybe? Hayden finally lost his mind? Or is this a prequel since the Slayer has the Crucible?
#2621 Posted 10 August 2018 - 12:13 PM
#2622 Posted 10 August 2018 - 12:22 PM
#2623 Posted 10 August 2018 - 02:05 PM
I have to say some of the Earth environments do have a Duke 3D vibe to them though. For example that building block with the blue Mixom logo looks like something straight out of Hollywood Holocaust.
This post has been edited by Zaxx: 10 August 2018 - 02:09 PM
#2624 Posted 10 August 2018 - 02:13 PM
Quote
For many players, that was additional campaign content, and Stratton says that’s a big focus this time around. “One of the big criticisms – and even if I could go back and do it again – I think we’d do campaign DLC after launch. People really wanted that. They wanted stuff created by us. SnapMap was really cool. I loved it. But it didn’t really scratch that itch for people. But we know we can.”
https://www.pcgamesn...al-dlc?tw=PCGN1
This post has been edited by Mr. Tibbs: 10 August 2018 - 02:13 PM
#2625 Posted 10 August 2018 - 02:32 PM
#2626 Posted 10 August 2018 - 02:48 PM
Oh, as to Gearbox and Duke... Do you actually think that they could deliver something like this?
On that note, does this design remind you of anything similar in a Duke title?
This post has been edited by Tea Monster: 10 August 2018 - 02:49 PM
#2627 Posted 10 August 2018 - 02:55 PM
Btw I also approve the shoulder-mounted flamethrower. Guess it will come with restrictions similar to the chainsaw im D2016, but it looks like fun.
This post has been edited by NightFright: 10 August 2018 - 02:57 PM
#2629 Posted 10 August 2018 - 05:31 PM
#2630 Posted 10 August 2018 - 07:39 PM
They've said there will be an actual PVP mode that id Software themselves are making.
This is not the same PVP mode they showed at the end of the second gameplay video.
There will also not be Snapmap
This post has been edited by HulkNukem: 10 August 2018 - 07:39 PM
#2631 Posted 10 August 2018 - 08:12 PM
#2632 Posted 10 August 2018 - 09:26 PM
#2633 Posted 11 August 2018 - 12:26 AM
NightFright, on 10 August 2018 - 09:26 PM, said:
The biggest reason I give up(and never finished) on my DooM 2016 run was because fall to dead when try to collecting collectable shit, or even I collected them but get killed before checkpoint...and have to re-do that again is not fun at all. I'm not sure it's bug or something, DooM 2016 never saved my progress when I got collectable things, if died before checkpoint, my collected collectable thing will gone.
About bad-timing of saving, I always know that(I do save-spam/abuse in Serious Sam series, DooM, Duke Nukem 3D etc., so I know it's risky when saving time is bad), so I would do multiple saves (unless only a few slots), then I won't lose too much.
Manual saving is a tool, but if you don't know what you are doing with the tool then, feel annoying? You deserved it.
This post has been edited by Player Lin: 11 August 2018 - 12:33 AM
#2634 Posted 11 August 2018 - 12:36 AM
#2635 Posted 11 August 2018 - 02:33 PM
Tea Monster, on 10 August 2018 - 02:48 PM, said:
Well of course not. Gearbox got lucky because Borderlands became successful somehow but they don't really understand how to make FPS mechanics that "feel tight". They are hacks and it's really funny to me that when Pitchford was asked about Doom 2016 his answer came off as some guy fresh out of marketing school trying to analize stuff but missing the point entirely. He was like "yeah, Duke would need something fresh that gets the consumer, that's what id Software tried with SnapMap for Doom 2016 but it didn't work out." Well guess what, that's the point exactly: SnapMap didn't really work out yet the game was successful as fuck not because it "had something fresh that got the consumer", but because it was fucking GOOD. Gearbox on the other hand must be like "fuck, we desperately need to find some new gimmick for Duke like the randomly generated weapons in Borderlands because we sure as shit can't make anything good". I know that there are a few people around here who kinda respect Randy for whatever reason but really, just look into your hearts and you'll see the hack snake oil salesman.
I don't think the "this could have been Duke Nukem" comment comes from GBX not working on a new Duke game, it's more about Gearbox owning the IP so other, better developers can't do shit with it.
This post has been edited by Zaxx: 11 August 2018 - 02:43 PM
#2636 Posted 11 August 2018 - 05:46 PM
Zaxx, on 11 August 2018 - 02:33 PM, said:
I don't think the "this could have been Duke Nukem" comment comes from GBX not working on a new Duke game, it's more about Gearbox owning the IP so other, better developers can't do shit with it.
At the risk of derailing the thread, they do have the Half-Life expansions to be credited for. Those were pretty good, even Blue Shift (at least in my opinion). Alien World Order was also a pretty good episode, it's just mostly everything else surrounding it and the 20th anniversary version itself that went wrong.
My take on Randy has more or less been that he's not malicious. Just kinda dumb.
#2637 Posted 11 August 2018 - 09:38 PM
Ninety-Six, on 11 August 2018 - 05:46 PM, said:
My take on Randy has more or less been that he's not malicious. Just kinda dumb.
The HL expansions just the early Gearbox was that good.
BS just rushed works since it was aimed on console but then canceled, then port back to PC without any of modding shit like their Opposing Force but it doesn't matter as still someone made a "unlocked" mod for BS but well, no one actually really want to mod BS...
AWO is good, but except a lot of "never fixed" bugs and laziness on new weapons/enemies/final boss, it does affects my opinion on their careness about the Duke itself and fans.
I think the Shovelware needed a lot of works if they still want to make new Duke games, but I don't hold my breath unless it actually happens
Until that, no... I don't care on all Randy's full of talking shit.
This post has been edited by Player Lin: 11 August 2018 - 09:46 PM
#2638 Posted 11 August 2018 - 09:52 PM
Ninety-Six, on 11 August 2018 - 05:46 PM, said:
My take on Randy has more or less been that he's not malicious. Just kinda dumb.
Opposing Force uses mechanics Valve designed for HL, you can't really mess that up. As for everything else I really like OpFor but you have to admit that Race X was stupid as fuck and did not fit the HL setting at all.
Alien World Order wasn't really developed by Gearbox but sure, I give credit where credit is due: Randy designed a good level for that game.
As for being malicious: of course not, "kinda dumb" is pretty fitting thought.
#2639 Posted 11 August 2018 - 11:55 PM
Zaxx, on 11 August 2018 - 09:52 PM, said:
Alien World Order wasn't really developed by Gearbox but sure, I give credit where credit is due: Randy designed a good level for that game.
True, but at least Race X played pretty well, and all the new weapons were pretty good and fairly inventive. Plus, while Race X may have been a bit strange, Gearbox was also responsible for the Black Ops/HECU split, which is still widely accepted today.
And I'm aware they didn't directly develop the episode, but correct me if I'm wrong, wasn't it Gearbox's idea to bring back Blum and Levelord? And Nerve was left mostly to do the technical side?
#2640 Posted 12 August 2018 - 06:31 AM
Ninety-Six, on 11 August 2018 - 11:55 PM, said:
And I'm aware they didn't directly develop the episode, but correct me if I'm wrong, wasn't it Gearbox's idea to bring back Blum and Levelord? And Nerve was left mostly to do the technical side?
Well, sure, the idea came from Gearbox so Alien World Order wouldn't exist without them but here's that "thing" again: Randy doesn't see that Alien World Order was well-received by fans because it was well designed content and since that's the case he doesn't understand that instead of the "next big thing" a well designed game is all the franchise needs now.
I mean look at Doom 2016's campaign: sure, a lot of the budget went into creating SnapMap and multiplayer but the actual campaign is a no bullshit, back to basics shooter and it feels a lot smaller in scale than the stuff they showed from Doom Eternal. Sure, id Tech 6 looks great and the animations are on top of the industry but those large set pieces other developers spend a lot of money on are nowhere to be found and you don't miss them because the gameplay IS the set piece. That's exactly what Duke needs now: you take some modern tech like UE4, your good level designers make some good maps, you bring back all the classic weapons from Duke 3D and add a bit of new stuff, you drag Jon St. John into the studio to say some oneliners, you hire some talented nobody to do some kickass, no bullshit music (how about this guy?) and then you polish the shit out of what you made, THAT'S IT. But nope, Randy is hunting for a publisher and a new gimmick now because he wants to make it super AAA... how about making a smaller game first and then going AAA if the smaller stuff is successful? "Fuck no, the movie will be a giant success, then we'll find a publisher and it's gonna be AAA!", says Randy... fail and fail again to fail more!
Hell, if RAGE 2 (I may be wrong here but "sleeper hit" is written all over that game) scratches the same itch Borderlands 3 wants to itch and BL3 will be just another unimpressive, badly designed Gearbox game with a gimmick then these guys are going bankrupt really fast.
This post has been edited by Zaxx: 12 August 2018 - 06:56 AM