
Doom Corner "for all Doom related discussion"
#1591 Posted 12 May 2016 - 03:23 AM
This post has been edited by leilei: 12 May 2016 - 03:24 AM
#1592 Posted 12 May 2016 - 03:45 AM
deuxsonic, on 11 May 2016 - 09:02 PM, said:
I have played Will Rock extensively, and some Serious Sam. IMO Will Rock has a pretty good balance between the arena sections and the puzzle/exploration/obstacle course sections. Besides, the arenas are always spacey and in most cases, have enough variety in how they're decorated (many areas in the game took inspiration from real places from Classical Antiquity). Also many of the weapons are also specifically designed to deal with large numbers of enemies at once. Serious Sam does get tedious, especially on higher difficulty though.
However, I'm not sure that the same formula works/is appropriate for Doom.
#1594 Posted 12 May 2016 - 09:50 AM
#1596 Posted 12 May 2016 - 10:07 AM
TheZombieKiller, on 12 May 2016 - 09:50 AM, said:
What would that have gained them to fix the texture alignment issues?
#1597 Posted 12 May 2016 - 10:17 AM
icecoldduke, on 12 May 2016 - 10:07 AM, said:
Respect and a sign of profesionalism?
I know it may not seem like much, but I akin it to going into a grocery store, and half the product is stocked upside down. It's a really easy fix that just takes a small amount of time to do and it ends up looking way better. It takes away from the experience when you see it.
#1598 Posted 12 May 2016 - 10:29 AM
HulkNukem, on 12 May 2016 - 10:17 AM, said:
I know it may not seem like much, but I akin it to going into a grocery store, and half the product is stocked upside down. It's a really easy fix that just takes a small amount of time to do and it ends up looking way better. It takes away from the experience when you see it.
Would those texture alignment issues cause you NOT to buy the game? Would it cause more people to buy the game if it got fixed? If no on both then its pointless

Its never a good sign when people stop and stair at the art assets, that usually means they aren't having fun playing the game

This post has been edited by icecoldduke: 12 May 2016 - 10:39 AM
#1599 Posted 12 May 2016 - 10:41 AM
icecoldduke, on 12 May 2016 - 10:29 AM, said:

I've seen a large number of people complaining about it on many different outlets.
Of course I would still buy the game, but these maps were used as marketing and they were clearly made last second as a "Hey look we love the old games! Respect us!" when they couldn't be assed to fix simple mistakes. It leaves a bad taste in your mouth in what could otherwise be a near-perfect experience and can leave some people wary, even more so considering they didn't give out review copies ahead of time, thus no reviews can be made beforehand.
The New Order and The Old Blood had the classic Wolfenstein maps done right, even if they were simpler, and they never even mentioned them beforehand, they were just fun easter eggs; hell, they even ported over items and enemies that actually worked! They were a bit funky, but they still worked.
And no, that startan texture isn't the only one that is messed up. There's several others, including a computer monitor, no lighting, etc etc.
It should take a single employee a regular 8 hour work day to fix any and all texture misalignments, if even that long.
This post has been edited by HulkNukem: 12 May 2016 - 10:48 AM
#1600 Posted 12 May 2016 - 10:47 AM
#1601 Posted 12 May 2016 - 10:47 AM
HulkNukem, on 12 May 2016 - 10:41 AM, said:
Of course I would still buy the game, but these maps were used as marketing and they were clearly made last second as a "Hey look we love the old games! Respect us!" when they couldn't be assed to fix simple mistakes. It leaves a bad taste in your mouth in what could otherwise be a near-perfect experience and can leave some people wary, even more so considering they didn't give out review copies ahead of time, thus no reviews can be made beforehand.
The New Order and The Old Blood had the classic Wolfenstein maps done right, even if they were simpler, and they never even mentioned them beforehand, they were just fun easter eggs; hell, they even ported over items and enemies that actually worked! They were a bit funky, but they still worked.
And no, that startan texture isn't the only one that is messed up. There's several others, including a computer monitor, no lighting, etc etc.
How many people are complaining about the texture alignment "fuckage"? Remember this game will sell over a million units, you take the amount of people that care / divided by the total units sold; you will see why Bethesda and Id don't give a shit

This post has been edited by icecoldduke: 12 May 2016 - 10:51 AM
#1602 Posted 12 May 2016 - 10:51 AM
icecoldduke, on 12 May 2016 - 10:47 AM, said:

Yeah we should just all be silent when being asked to pay for a product and never criticize anything ever
#1603 Posted 12 May 2016 - 10:54 AM
HulkNukem, on 12 May 2016 - 10:51 AM, said:
I never said stay silent. On the contrary complain as loud as you want. The fact is no one at id Software will care because it doesn't hinder the units they will move. The math doesn't make sense for them to fix it. Will they fix it in the next patch? Who knows.
Another thing to note, you guys are playing the game before it got released. Who knows if there will be a updated day one patch when the game officially launches in 10 hours.
#1604 Posted 12 May 2016 - 11:18 AM
icecoldduke, on 12 May 2016 - 10:54 AM, said:
There shouldn't have to be. Is it really that hard to release something in working condition when it goes out the door? Did no one learn anything from the SimCity disaster?
#1605 Posted 12 May 2016 - 11:19 AM
#1606 Posted 12 May 2016 - 11:21 AM
This post has been edited by Inspector Lagomorf: 12 May 2016 - 11:21 AM
#1607 Posted 12 May 2016 - 11:35 AM
Inspector Lagomorf, on 12 May 2016 - 11:21 AM, said:
#1608 Posted 12 May 2016 - 12:18 PM
#1609 Posted 12 May 2016 - 12:40 PM
Inspector Lagomorf, on 12 May 2016 - 11:18 AM, said:
I present you..."the game industry"

#1610 Posted 12 May 2016 - 01:26 PM
Inspector Lagomorf, on 12 May 2016 - 11:18 AM, said:
I don't get this complaint since the patch was downloadable during preload time for most people.
It essentially is "releasing something in working condition when it goes out the door". And usually these games are put up in stores weeks before the release, so I'm glad they actually used the remaining time until release to fix bugs.
This post has been edited by Doom64hunter: 12 May 2016 - 01:27 PM
#1611 Posted 12 May 2016 - 01:28 PM
Quote
So your answer is to be cynical and not complain? Those "old school" levels are half-assed. Does it matter in beth's earnings? Nope. Does it ruin the whole game? Nope. Does it look as a clever implementation and aesthetic of original game, making interchanging between old/new nostalgic and self-reflective journey; or an attempt to cross the "nostalgia" in a to-do list? Obviously the latter. Making mainstream product doesn't mean that everything needs to be cynical, money-driven and artless.
This post has been edited by Kathy: 12 May 2016 - 01:29 PM
#1612 Posted 12 May 2016 - 01:39 PM
Marphy Black, on 12 May 2016 - 11:35 AM, said:
We must not be talking about the same game. E1M6.
Doom Wikia said:
Essentials
Head north from the start point (A) and take the first walkway to the east. Follow the walkway into a large rectangular room and pick up the red keycard at the far end (

#1613 Posted 12 May 2016 - 03:02 PM
#1614 Posted 12 May 2016 - 03:06 PM
Kathy, on 12 May 2016 - 01:28 PM, said:
I'm not being cynical, I'm just telling you the reality of game development

This post has been edited by icecoldduke: 12 May 2016 - 03:12 PM
#1615 Posted 12 May 2016 - 04:17 PM
#1616 Posted 12 May 2016 - 04:20 PM

#1617 Posted 12 May 2016 - 04:42 PM
Yes, I bought it and played it for 15 minutes into the SP campaign.
<mild spoilers>
The atmosphere is IMHO (!!!!) worse than in DooM 3 and the weapons feel like they nerfed some Nerf guns. The arenas lock you in, because the station's AI tells you "doors cannot be unlocked as long as demons are in there". And the gameplay in the Arenas wasn't fun. You hunt the demons around and, they shoot at you ... but it all fells completely off. Of Course, tastes are differnet, but in Shadow Warrior (2013) or Hard Reset the enemies came at you and felt like a real threat that you can counter with your katana and guns (and although the guns in SW were weak they feel stronger than in DooM).
In DooM they run around and don't really feel like attacking you, although the AI MIGHT (don't know) try to look smart by having the demons run around for strategic positions to attack you, but it feels more like they run around randomly and then stand still now and then to shoot at you. I found it boring and unengaging. Look, in Serious Sam it got boring and repetitive in the later Levels. But at least the arenas were interesting and had much better gameplay. DooM bored me in the second Arena. It is weird, the demons and your weapons feel weak and the gameplay seems off due to that.
</mild spoilers>
I will get a refund and rebuy it in 2 years during the summer sale for $4,99 or so.
All just my personal opinion, of course.
EDIT:
And no, it wasn't my System. The game ran really smooth and controlling the player (aim and movement) felt tight and neat.
EDIT 2:
The speed of the player is really good. That really feels old school.
This post has been edited by fuegerstef: 12 May 2016 - 04:54 PM
#1618 Posted 12 May 2016 - 04:48 PM
I can't say much about the gameplay in regards to level design, layout etc., but I can say that the player movement did seem a bit faster than I remember. The game definitely has its own rhythm in regards to how you handle enemy encounters, and you can tell that it really is designed around this speed and the Glory Kills. Any faster and it would probably prove to be a bit unwieldy. The weapons didn't feel too punchy, but I suspect that could be down to not having upgrades on them. Not having the volume up all that much probably didn't help though.

Overall I am liking what I've seen so far. I guess it helps that I kept my hype levels pretty low, and didn't read too much info, hoping just to go along for the ride and see what surprises lay in store for me. Now, off to play some more!
#1619 Posted 12 May 2016 - 07:47 PM
fuegerstef, on 12 May 2016 - 04:42 PM, said:
Yes, I bought it and played it for 15 minutes into the SP campaign.
<mild spoilers>
The atmosphere is IMHO (!!!!) worse than in DooM 3 and the weapons feel like they nerfed some Nerf guns. The arenas lock you in, because the station's AI tells you "doors cannot be unlocked as long as demons are in there". And the gameplay in the Arenas wasn't fun. You hunt the demons around and, they shoot at you ... but it all fells completely off. Of Course, tastes are differnet, but in Shadow Warrior (2013) or Hard Reset the enemies came at you and felt like a real threat that you can counter with your katana and guns (and although the guns in SW were weak they feel stronger than in DooM).
In DooM they run around and don't really feel like attacking you, although the AI MIGHT (don't know) try to look smart by having the demons run around for strategic positions to attack you, but it feels more like they run around randomly and then stand still now and then to shoot at you. I found it boring and unengaging. Look, in Serious Sam it got boring and repetitive in the later Levels. But at least the arenas were interesting and had much better gameplay. DooM bored me in the second Arena. It is weird, the demons and your weapons feel weak and the gameplay seems off due to that.
</mild spoilers>
I will get a refund and rebuy it in 2 years during the summer sale for $4,99 or so.
All just my personal opinion, of course.
EDIT:
And no, it wasn't my System. The game ran really smooth and controlling the player (aim and movement) felt tight and neat.
EDIT 2:
The speed of the player is really good. That really feels old school.
I mean, I can't stop you, but you should probably play more than 15 minutes to judge stuff like AI and all that. The beginning fodder enemies won't be as fun as fighting all the monsters mixed in at once
#1620 Posted 12 May 2016 - 07:49 PM

Said as well "This game is fucking Doom, there's not a doubt in my mind. They absolutely nailed it."
Total biscuits opinion on it.