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Doom Corner "for all Doom related discussion"
#1561 Posted 10 May 2016 - 09:07 AM
#1564 Posted 10 May 2016 - 11:45 AM
#1566 Posted 10 May 2016 - 02:20 PM
Think of it as Fury Road, takes place in the same Mad Max universe, doesn't really fit anywhere specifically chronologically
#1567 Posted 10 May 2016 - 03:36 PM
#1569 Posted 10 May 2016 - 08:50 PM
Kathy, on 10 May 2016 - 03:36 PM, said:
I really hope if theres a sequel it wont have a number and instead a subtitle, otherwise searching Doom 2 will become a nightmare
At least currently you could search ultimate doom for the original
#1571 Posted 10 May 2016 - 09:15 PM
#1572 Posted 10 May 2016 - 09:45 PM
#1573 Posted 10 May 2016 - 10:21 PM
#1574 Posted 11 May 2016 - 03:05 AM
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#1575 Posted 11 May 2016 - 07:07 AM
The First and Second offense are technically SS1, since they both use the exact same engine, enemies, weapons, etc etc with new content added on.
Serious Sam 2 was a new engine, everything made from scratch, with a different polarizing art style.
Serious Sam 3 is also a newer engine, completely different setting, way different tone, and is also a prequel.
Anywho, I got Doom preloaded and ready for Thursday night
#1576 Posted 11 May 2016 - 09:26 AM
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Vertical gameplay, less linear levels (more open to exploration, it seems), story not in the way of gameplay. Seems good to me.
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Mars.
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Nope, it was egypt all over again, but at the start there were some urban levels before going back to the pyramids and touristic attractions.
I agree with the naming though.
#1577 Posted 11 May 2016 - 10:04 AM
LkMax, on 11 May 2016 - 09:26 AM, said:
I won't argue that, I'm even looking forward to it. I'm just pointing out that its boasts of being "old-school" are a bit off-base since its type of gameplay isn't exactly what Doom was. Non-linearity and exploration, yes, but the style of gunplay and platforming certainly was not. So it's not exactly a "return to form."
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So, not a direct sequel to Doom/II then.
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I agree with the naming though.
Yeah, but it was a nice twist on what came before. Fans hadn't seen Egypt since TFE so it was a nice way to bring it back to its roots while keeping it fresh at the same time. Didn't bother me, personally.
#1578 Posted 11 May 2016 - 12:49 PM
Malgon, on 10 May 2016 - 09:15 PM, said:
A Hollywood, California Target and a few Walmarts broke street date.
Source:
Doom accidently released early.
This post has been edited by icecoldduke: 11 May 2016 - 12:54 PM
#1580 Posted 11 May 2016 - 04:54 PM
MusicallyInspired, on 11 May 2016 - 01:35 PM, said:
That's PS4 gameplay above. Consoles don't usually have tight restrictions about playing games early.
#1581 Posted 11 May 2016 - 05:44 PM
(wow, what a late reply)
This post has been edited by Kathy: 11 May 2016 - 05:45 PM
#1582 Posted 11 May 2016 - 05:56 PM
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Still itching for the DooM Diarama, just can't quite do the $350+ thing for it. It really is great looking though.
MrBlackCat
#1584 Posted 11 May 2016 - 06:36 PM
Lunick, on 11 May 2016 - 04:54 PM, said:
It looks like Quake 3 Arena with next gen graphics, and monsters.
This post has been edited by icecoldduke: 11 May 2016 - 06:36 PM
#1585 Posted 11 May 2016 - 06:43 PM
icecoldduke, on 11 May 2016 - 06:36 PM, said:
30 seconds of that video makes me want to go and buy it.
Love Quake 1 and 3.
This post has been edited by Balls Of Steel Forever: 11 May 2016 - 06:44 PM
#1586 Posted 11 May 2016 - 08:04 PM
#1587 Posted 11 May 2016 - 08:08 PM
#1588 Posted 11 May 2016 - 09:02 PM
Lunick, on 11 May 2016 - 08:04 PM, said:
The Serious Sam games and Painkiller do this constantly in apparent interest of "classic FPS gameplay" when I really don't think more is necessarily better and the "classic FPS gameplay" that they're talking about had a smarter monster layout than just sending wave after wave pouring out of certain places in the map. Walk into some arena, door locks quickly behind you. Duke3d for example might have 100+ aliens in a map, but they're generally placed in a way that's fun to play through (obviously this isn't true of all user maps), it's not just spawning waves of monsters. How many fights with these huge back-to-back waves are memorable? It's freaky when it happens sparingly because you're not used to taking on say 10 monsters at once, but when that's all the game is is wave after wave of monsters, it starts feeling like a chore to kill everyone off each time. You start hating seeing big arena areas because the process has that grind feel.
This post has been edited by deuxsonic: 11 May 2016 - 09:06 PM
#1589 Posted 11 May 2016 - 10:31 PM
MusicallyInspired, on 11 May 2016 - 10:04 AM, said:
And an upgrade system for your weapons and the character's skills is also less close to the original gameplay approach and seems more close to Shadow Warrior (2013).
This post has been edited by fuegerstef: 11 May 2016 - 10:32 PM