https://www.doomworl...-ports/?page=33
https://twitter.com/...934149628289027
Also reply for few days ago (I haven't played anything Doom related this week, hopefully next week I will be back)
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A similar optimistic note was what drew me to the second as well. It's not done yet, but there is some grounds for being hopeful. The author is a newcomer (already a good start), and apparently has experience in Half-Life 2 and TF2 mapping. Given that the latter is a multiplayer class-based FPS, it at least implies that this person has some foundational understanding of gameplay. He even directly states that he's still learning how combat balancing in Doom works, meaning that it is something that is a concern for him.
There is, of course, no guarantee that it will turn out well. To my knowledge I haven't played any of his previous works, so I can't vouch for them. Nonetheless I cannot help but to be hopeful. My search for wads that can (theoretically, without luck) be beaten without foreknowledge is still ongoing with very few results. Any that meet this requirement are welcome in my collection.
I haven't played that particular wad by Nicolas Monti but I don't know if it's really going to be a good wad that you'd enjoy. I don't want to discourage you but I heard that the author's previous wads have some maps with plenty of cheap traps in them and some of wads also weren't properly tested in other ports than ZDoom (this isn't a problem in your case but I wanted to point out anyway, speaking as someone who prefers to play wads in the intended port), meaning that if you play in PrBoom+ you get stuck. I will eventually get to play his wads sometime and then I can judge fairly instead of making assumptions. I have so many wads to play...
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Legitimately one of the absolute worst levels I've ever played since I started playing Doom.
And I have played a lot of crap.
Thank you for wishing me luck. I know what to expect from the final level of Double Impact as I have seen it on YouTube before, especially in past 5 or so months (after the wad became an official addon) and I still remember those cyberdemons at end and having to dodge until you activate all buttons, release 1-2 spider masterminds and make them fight each other so then you can finish the level, after getting past the hordes at end of course. I imagine it will not be pleasant but it will surely feel satisfying once you finish the episode!
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As for the compatibility thing, to be honest, I actually have two zdoom setups. One with mostly vanilla settings enabled (again, minus the hitscan bug), which I feel are close enough. Plus, I'm not exactly going to miss the infinite monster melee range bug.
The other is a default zdoom setup with all compatibility options turned off, freelook engaged, jump and crouch bound and enabled (I have them unbound for the vanilla version so I couldn't even use them if I wanted), etc. I use the former for vanilla/limit-removing wads, and the latter for the advanced stuff (KDiZD, Tribute, Fall of Society, etc). I would make a boom setup too (zdoom is an extremely tiny application so having multiple copies doesn't even make a dent in disk space, especially with harddrive sizes of today), but I've not actually played that many boom wads, surprisingly. A few, sure, but not enough to warrant a whole setup versus just flipping the compatibility switch.
I understand. I would have suggested setting up Eternity for older vanilla/Boom wads but then I reminded you really dislike the hitscan bug. It's a shame because I personally think Eternity is an excellent and underrated port, that is vanilla yet modern at same time. The only two things that it lacks are automap stats (seriously, if the official ports can have automap stats, I don't know why can't Eternity as well) and proper compatibility settings, it has a compatibility options menu but it doesn't have complevels like PrBoom has. It will really benefit from having some compat levels, so it is possible to complete old wads like UAC_DEAD without cheating. There's always Chocolate Doom and PrBoom+ for these kind of wads, I guess.