
Doom corner "for all Doom related discussion"
#3541 Posted 21 March 2020 - 03:26 AM
I keep stopping after a fight and F12ing the scenery. They have taken so many design cues from older Id games. Parts of the first adventure look like Thy Flesh Consumed. I keep thinking of what a proper sequel to Quake 1 would look like in modern Idtech. Now I know!
#3542 Posted 21 March 2020 - 03:42 AM
What I really wonder is if the game can still hold up after the initial release hype cooled down, like what happened with Phantom Menace.
This post has been edited by PikaCommando: 21 March 2020 - 03:43 AM
#3543 Posted 21 March 2020 - 05:37 AM
Retro shooters are about conserving health, ammo and armour to survive. New Doom is all about choosing which creature to kill and how to give you what you need to survive. New Doom makes rip and tear vital to surviving, while in the old school shooters, it would quickly get you killed.
#3544 Posted 21 March 2020 - 05:59 AM
#3545 Posted 21 March 2020 - 08:07 AM
Tea Monster, on 21 March 2020 - 03:26 AM, said:
I keep stopping after a fight and F12ing the scenery. They have taken so many design cues from older Id games. Parts of the first adventure look like Thy Flesh Consumed. I keep thinking of what a proper sequel to Quake 1 would look like in modern Idtech. Now I know!
I refuse to use the heavy bolt out of principle, so my go-to with the Arachnotrons is to just spam their asses with sticky bombs. The shotgun has become like a grenade launcher for me.
They drop the Arachnotrons wayyyy too early in my opinion. I was simply not ready when the first one literally popped around the corner of the scenery and jacked up my face with a stream of close-range plasma.
Though, I think the Hellknight has done me in more than the Arachnotron or the Revenant. There's a battle in Exultia where you have one Arachnotron and one Revenant waiting in the combat area for you along with some mooks. I took to cheesing the Arachnotron from above before they agro, and then would take on the Revenant. The Hellknight that would then proceed to spawn in would either through me off balance and get me ganked by the mooks, or i'd get jacked up by the Knight himself. That ground slam move is a bitch.
Yes, the scenery is just jaw-dropping. The Hell on Earth stuff was just... Muah. Beautiful. The sheer artistry on display is incredible. I loved the corpses in the box-cages and walls. Recalling the FACE texture from OG Doom. I also noticed the tech-lite poles got a nice 3D Recreation in one section of Hell on Earth, taking on the roll of parking garage lighting. That's the way to reinterpret things right there.
I'm gonna be real... I think they overdid the platforming. Vertical design in the maps is fine. Some jumping is fine, but... Too much, I think. Especially for what it is aiming to be in a lot of these sections (To break up the combat.) I'd have preferred a few of the jumping sections be halved. The one right after meeting up with The Betrayer had me getting a little frustrated.
#3546 Posted 21 March 2020 - 09:04 AM
Also do not, under any circumstance, let a Cacodemon get too close to you. Their melee is fucked
This post has been edited by HulkNukem: 21 March 2020 - 09:05 AM
#3547 Posted 21 March 2020 - 09:22 AM
Seriously, ennemies are way too fast, and you get too easily edged !
#3548 Posted 21 March 2020 - 09:36 AM
HulkNukem, on 21 March 2020 - 09:04 AM, said:
Also do not, under any circumstance, let a Cacodemon get too close to you. Their melee is fucked
I actually got chomped in mid-air trying to get some distance from a baron. I wound up being gobbled alive in mid-bounce.
scarred for fucking life.
#3550 Posted 21 March 2020 - 01:54 PM
Now you gatherr extra-lifes, so you don't have to load everytime you dies, you are just getting back full life in a matter of seconds
This post has been edited by gemeaux333: 21 March 2020 - 01:56 PM
#3551 Posted 21 March 2020 - 04:15 PM
The one thing that is annoying me beyond comprehension is the &%$& platforming segments. I tried one combo of jumps, dashes and dash power-ups to bridge a canyon. After about half an hour of going over the same area dozens of times, I shut the game down for the night. It just wasn't fun any more.
#3552 Posted 21 March 2020 - 05:39 PM
Tea Monster, on 21 March 2020 - 04:15 PM, said:
Haven't played it yet, but from your description it sounds like the game doesn't give you useful feedback on what you are doing wrong. That's always a danger with tricky platforming mechanics, because unlike enemies who have visible projectiles coming at you, weak spots etc, the open air just lets you fall to your death.
#3553 Posted 21 March 2020 - 05:51 PM
#3554 Posted 21 March 2020 - 07:22 PM
#3555 Posted 22 March 2020 - 11:04 AM
#3556 Posted 22 March 2020 - 11:31 AM
This post has been edited by NightFright: 22 March 2020 - 11:31 AM
#3557 Posted 22 March 2020 - 11:54 AM
http://i.imgur.com/Yy9X6Krl.jpg
http://i.imgur.com/VgaUxnUl.jpg
#3558 Posted 22 March 2020 - 11:56 AM
#3559 Posted 22 March 2020 - 03:32 PM
MusicallyInspired, on 22 March 2020 - 11:54 AM, said:
http://i.imgur.com/Yy9X6Krl.jpg
http://i.imgur.com/VgaUxnUl.jpg
Yep. It's an ammo box as I recall.
#3560 Posted 22 March 2020 - 03:37 PM
#3562 Posted 28 March 2020 - 07:48 AM
I wonder if this discovery by users will influence the future updates/DLC somehow.
#3563 Posted 28 March 2020 - 08:34 AM
#3566 Posted 30 March 2020 - 09:46 AM
#3567 Posted 30 March 2020 - 01:33 PM
#3568 Posted 30 March 2020 - 01:36 PM
gemeaux333, on 30 March 2020 - 09:43 AM, said:
Doomguy gonna run for president.
#3569 Posted 30 March 2020 - 01:50 PM
Lazy Dog, on 30 March 2020 - 01:36 PM, said:
I meant, reported to the original Doom games...
#3570 Posted 30 March 2020 - 02:30 PM
To me, one it's Shadows of the Nightmare Realm. I'd like to see more.
Oh, yes: You can turn third person on.