MusicallyInspired, on 09 August 2020 - 09:30 AM, said:
And still no soundtrack. Which keeps the GOG release as the best version available because it has the original CD ISO image (tracks and all).
Yeah, it's sad that only the GOG version comes with the soundtrack, mostly due to legal reasons (I understand that GOG release at least included the CD ISO images), though I don't own the Steam and GOG versions, as I already own like 5 copies of Quake, two of which are from old CDs with games (Quake Registered 1.01 which is on same games CD with Duke3D 1.3D, etc and is what I often played as kid, as well as a shareware 0.91 which I discovered few years later on a shareware games CD and found it interesting to look at and compare differences, such as the different font and menus) and 3 of which are my original copies that I got in last 5 or so years:
-1.06 registered from id anthology (I have only the Book of ID with the 4 CDs, the id anthology as a whole is very rare and too expensive to afford);
-1.08 registered CD with WinQuake and GLQuake
-1.08 registered CD with WinQuake and GLQuake, included in Ultimate Quake bundle (that also comes with Quake 2 and 3)
The Bethesda.net version is yet another quake.exe 1.08 + GLQuake/WinQuake 1.09 release, meaning not useful for me at the moment but I hope it will be useful in the future if they decide to finally remaster Quake like they remastered the Doom games. That way I won't have to buy the game I already own (and multiple times).
Putrid Pete, on 09 August 2020 - 10:29 AM, said:
Another benefit of the GOG release is that it includes patched executables for WinQuake and GlQuake so they can reproduce OGG music files. In light of ports like MarkV being on hold, having the option to play Quake in it's official port with OGG support is nice.
Also, if you own the steam version,
somebody made a patch to restore the music and add the patched GOG clients. Should also work for any quake install. It makes a few other changes for vanilla restoration purposes so keep that in mind. It also can conflict with Quakespasm so make sure to install it in a different quake folder.
Interesting. I didn't know the GOG version has patched WinQuake and GLQuake executables. However I think the best way to play Quake nowadays is to use QuakeSpasm port, download the already ripped music from Quaddicted (the same site that has 1000+ custom maps) and put in Quakespasm folder and then you will have a better time. I should try that as in last years, I mostly played the game in WinQuake (QUAKE.EXE runs like crap in DOSBox sadly, at least if playing on default resolution) and didn't bother with installing music before and never experienced music in Quake 1 before, only listened to it on YouTube. When I finally got original CDs in last past decade, I didn't bother with having CD in drive while playing as I didn't want to always use the CD as it gets scratched, plus I read that on newer OSes the CD music doesn't loop properly. Oh and I remember when I did get Quake 2 as kid (back in 2002-2003) as birthday present, an original XPLOSIV copy that parents bought from the local store, I used to play the game directly from the CD and listened to the kick-ass music (I think that Quake 2 had the best soundtrack from the Quake games) but since then, whenever I played Quake 2, I only played with game already installed on PC and never got to listen to the music again, except on YouTube. I really should set up the first two Quake games properly, as half the fun is having music installed. I just never understood why they chose to have the music on CD. Can someone explain what were the benefits of that compared to having music inside game files?
Also if you want, we should continue the discussion in the Quake corner.