Trailer for that mode
Check the video description for the download link.
Post Duke Nukem videos "I enjoy them"
#211 Posted 19 March 2020 - 06:20 AM
#212 Posted 19 March 2020 - 06:49 AM
Thanks for posting that out, somehow I had missed it. Ah, it's based on Nuclear Showdown - no wonder why I was impressed with the coding and whatnot, I was under the impression that it was all an individual effort from scratch. Still some of the maps look pretty good design-wise, that trailer doesn't exactly represent all I saw in that playthrough video.
This post has been edited by ck3D: 19 March 2020 - 06:50 AM
#213 Posted 04 April 2020 - 09:52 AM
Reviewing Serious Duke 3D, probably the best modern Duke Nukem experience I've ever had.
#216 Posted 12 May 2020 - 05:26 AM
Decided to start an occasional series on my second channel that will cover some abuses of the engine and game's effects system, thus far only one episode and the initial 'test' episode, don't imagine it will be a regular thing or stick to any schedule, but I guess I'll update in this thread as and when they appear.
This was the test episode;
This is the first episode;
If I keep going, I plan to cover more advanced things like 'spawn anything', abuse of the drawing order and door/target logic, but I'm starting small.
This was the test episode;
This is the first episode;
If I keep going, I plan to cover more advanced things like 'spawn anything', abuse of the drawing order and door/target logic, but I'm starting small.
This post has been edited by High Treason: 12 May 2020 - 05:27 AM
#217 Posted 13 May 2020 - 06:18 AM
I dug up an old video I made using .dmo file as an introduction for Bad Weekend in which Duke gets off the bus, pisses in the bushes, takes a shit in the corner, checks in Wham Bam Hotel, spews a couple one-liners, has sex in ladies room and then finally gets ambushed by Pig Cops. All set to glorious Korn cover of "Word Up". Then Bad Weekend begins.
#218 Posted 24 May 2020 - 07:30 AM
Didn't crop it because I wanted to see if the video quality would look better or not.
#220 Posted 26 May 2020 - 04:58 PM
Pretty random, but from what I've gathered someone is trying to 'remake Duke Nukem 3D' for mobile platforms (reusing assets from various sources).
#224 Posted 01 June 2020 - 05:52 AM
A bit of a longer episode this time, largely as I wanted to introduce sectnum tampering before it comes back on a larger scale in a later video, probably going to save that for 'Renderer Abuse' in a few episodes time and move on to 'Target Basics' next instead.
I suspect a "lexit" would be the term given to any country whose name starts with "L" leaving a union of some kind.
I suspect a "lexit" would be the term given to any country whose name starts with "L" leaving a union of some kind.
#226 Posted 02 June 2020 - 12:31 PM
Has there ever been another game where a cloaking device could wreck a force field?
#227 Posted 05 June 2020 - 12:50 PM
Featuring a sneak peek at Episode 2 and a not-quite-rant on AVIDemux not liking non-moving images and/or pauses in video.
#228 Posted 06 June 2020 - 11:22 AM
Yet again, we get a boss battle to close out the shareware episode, as well as...more of a full playthrough of the first level of Episode 2 than a sneak peek in this one. Thankfully, no rant this time.
#232 Posted 12 June 2020 - 12:29 PM
A TRIPLE this time, all from the first game in the series!
This post has been edited by Major Tom: 12 June 2020 - 12:30 PM
#233 Posted 12 June 2020 - 12:30 PM
And the second one (apparently I can't add more than one in the same post)
#236 Posted 13 June 2020 - 12:12 PM
The end of Episode 2 and the start of Episode 3....for three levels (didn't think I'd go through three, but meh).
#238 Posted 15 June 2020 - 12:22 PM
Had to replace the original video due to a stupid editing mistake left in.....
This post has been edited by Major Tom: 15 June 2020 - 12:50 PM