Post Duke Nukem videos "I enjoy them"
#302 Posted 04 December 2020 - 09:56 AM
Duke Legacy, on 02 December 2020 - 09:52 AM, said:
God, I actually say that unironically when explaining my sexuality to someone.
This post has been edited by Null: 04 December 2020 - 09:57 AM
#303 Posted 08 December 2020 - 12:23 PM
This post has been edited by Duke Legacy: 08 December 2020 - 12:24 PM
#305 Posted 19 December 2020 - 09:22 PM
As usual, example map in the description.
A part of me has always been tempted to try and create an analog clock, some day. I have some ideas that involve how you can control lights with doors, but I doubt I'll ever find the time now. It is doubtful that such a clock would fit well on a wall, though, not to mention using so many resources so as to be utterly impractical to ever really implement.
* Making it the third major revision, as the now lost first design used a fuck ton of mirrors and four offset shooters to every one shooter, as I was unaware they could be fired quicker than the 5 second interval at that time. That clock design took up almost one entire axis length on the largest possible grid board. Ugly and yet strangely beautiful, wish I still had it but lost it due to drive failure years ago.
This post has been edited by High Treason: 19 December 2020 - 09:23 PM
#306 Posted 20 December 2020 - 04:23 AM
As for analog clocks - I think I have some idea of how this could be tackled, I'll probably try tinkering with it in a few days. The biggest concern would be actually making it a large sloped round shape sector and still managing to make it look good really.
#307 Posted 27 December 2020 - 05:14 AM
This post has been edited by Duke Legacy: 27 December 2020 - 05:15 AM
#309 Posted 01 January 2021 - 12:12 PM
Additionally, I have done a playthrough of The Birth in the buggy v1.4 of the game in past few weeks, because I haven't played through v1.4 before and wanted to see if I can find any differences between it and the more common v1.5. I did have the game glitching and freezing upon saving which corrupted my save from the current level. This only happened twice, in Duke Burger and the start of Area 51 (though in latter case the game didn't freeze, just glitch the save screenshot, which meant the save already got corrupted). I recommend using v1.5 when you play the Atomic Edition as it doesn't have these nasty glitches!
I did these two playthroughs because I wanted to replay the games after 5 years since playing them last time in summer 2015 when I played Duke Nukem 3D Atomic Edition v1.5 in DOSBox on CGS difficulty, including the addons (DC, Caribbean, NW). The casual playthroughs (v1.3D and World Tour) I did last summer on Let's Rock don't count, they were more like to warm up.
Let me know what do you think of my videos and if you enjoy them, I will consider doing more, like certain user maps and mods!
Note that my videos are unlisted at the moment and if people enjoy the videos, I will make them public.
Here's two of my Duke3D coop videos and the playlists for the two playthroughs:
https://www.youtube....0DBbNxylIkuxSNk
https://www.youtube....4tT0iBKiOC1lQ9E
This post has been edited by RunningDuke: 01 January 2021 - 12:13 PM
#311 Posted 01 January 2021 - 05:31 PM
This could be a little better as it was largely just a gear test, but you get the idea and I've not really heard anyone playing video game music out of these. Figured I'd share it before it gets consigned to the many forgotten equipment tests. If I get asked enough, I might go back and fix things like the missing bends on the bassline.
Anyone here into their music gear will know what that synth is. If not, the odds are you know at least ten songs that used one. Meanwhile, for my fellow turbo-nerds, this was pretty much the first instrument to rely on an embedded microprocessor, at least in such a way, with said processor being a Zilog Z80 at 2.5MHz, utilizing 3MiB of ROM and what appears to be two banks of 1KiB RAM, though possibly more.
Drums from a Casio RZ-1.
This post has been edited by High Treason: 01 January 2021 - 05:36 PM
#313 Posted 05 January 2021 - 07:12 AM
So here´s my own video:
This post has been edited by Å neček: 05 January 2021 - 07:17 AM
#314 Posted 05 January 2021 - 10:20 AM
#315 Posted 22 January 2021 - 09:21 AM
#317 Posted 20 March 2021 - 10:45 PM
https://youtu.be/3xrJyoC_qEU
https://youtu.be/bfVFRxt9ZuY
https://youtu.be/NYevll5Hfdg
https://youtube.com/shorts/jDnGfAZgquo
This post has been edited by MEAN GENE: 20 March 2021 - 10:50 PM
#322 Posted 15 April 2021 - 09:12 AM
#323 Posted 15 April 2021 - 10:44 AM
So far as I remember, this was used to promote the game at E3 or somewhere else.
#325 Posted 28 May 2021 - 12:50 PM
This post has been edited by ck3D: 28 May 2021 - 12:56 PM
#327 Posted 03 June 2021 - 01:41 PM
Outtagum, on 03 June 2021 - 12:54 PM, said:
lol, I randomly ran into that one too, the other day. Although I like to imagine that with realistic gravity, Duke might have not survived the ejection/crash in the first place (even in-game after all, he spawns so much lower than the jet), then the video wouldn't even need the camera to leave the rooftop for its one last shot before the apocalypse. In the luckiest scenario, Duke would be limping his way to the canisters with a broken ankle before committing suicide in a manner slightly reminiscent of Donatello's 'death' in TMNT.
This post has been edited by ck3D: 03 June 2021 - 01:50 PM
#329 Posted 04 June 2021 - 01:18 AM
#330 Posted 04 June 2021 - 01:25 AM
ck3D, on 28 May 2021 - 12:50 PM, said:
Que descanse en páz.
Quote
Keep doing this and I will @ at you another sexy Chavo del Ocho meme in Discord.