Duke Nukem: Mass Destruction "All Out Of Gum aka Gearbox foils Interceptor's plan again"
#241 Posted 09 February 2014 - 04:30 PM
GBX have stated that they are making 'Duke Begins' but they could easily have shelved the project since then.
As Steveeeie says, wait and see.
#242 Posted 09 February 2014 - 07:45 PM
Besides, maybe new ground will inspire some creativity?
#243 Posted 09 February 2014 - 11:12 PM
#244 Posted 09 February 2014 - 11:44 PM
TerminX, on 09 February 2014 - 11:36 AM, said:
I don't know about you, but "hey, let's use the same name for something completely different made by people who literally have no clue about the original!" is infuriating to me.
Generally speaking. I cannot remember who played it at Interceptor or not, when I was with them.
I don't know why a character artist for example should have played DN3D to model the PigCop or a weapon or some level props. As long as the gameplay designer and the director know what is going on.
And something to think about:
Besides ... what if (I repeat: what if) there were other circumstances behind the scenes that must not go public that led to the halting of Reloaded? Remember, 3DR-people were slightly involved with Reloaded (Miller for example). And there was a time when 3DR and GBX weren't the best of friends (sueing for DNF royalties for example). What if (I repeat ... what if, I of course, don't know any details) 3DR didn't like GBX even before that and din't liked that GBX didn't allow a release.
What if a person of 3DR (or it's lawyer) came to the conslusion that a remake of Reloaded would affect both companies: GBX (as Reloaded is a new game) and 3DR (as it is a remake of a game 3DR still holds the rights for). What if that person thinks that GBX isn't even entitled to give out that license for Reloaded, becasue it is a remake of a game 3DR holds the rights for???
Just some guesses, of course.
This post has been edited by fuegerstef: 10 February 2014 - 12:01 AM
#245 Posted 09 February 2014 - 11:49 PM
fuegerstef, on 09 February 2014 - 11:44 PM, said:
I don't know why a character artist for example should have played DN3D to model the PigCop or a weapon or some level props. As long as the gameplay designer and the director know what is going on.
Apparently this is something about nerds being afraid of their precious being taken away. Like you have to be a true fan to do something related to it. Cracked explained it in detail here.
#246 Posted 10 February 2014 - 12:09 AM
Tea Monster, on 09 February 2014 - 10:36 AM, said:
That's not entirely correct.
I've been an active member of the Duke community since 1996, doing many levels and mods in the Pre-Duke4.net days, as well as being an active member on the 3D Realms Forums for more than 10 years.
The rest of the Reloaded Team were also mostly Duke3D Modders through more than a decade.
Edit;
Great Article PikaCommando
This post has been edited by Frederik Schreiber: 10 February 2014 - 12:11 AM
#247 Posted 10 February 2014 - 01:03 AM
Frederik Schreiber, on 10 February 2014 - 12:09 AM, said:
I've been an active member of the Duke community since 1996, doing many levels and mods in the Pre-Duke4.net days,
EDIT: Look at the DNR fanny boys coming out of the wood work.
This post has been edited by The Commander: 10 February 2014 - 09:25 AM
#248 Posted 10 February 2014 - 01:25 AM
Frederik Schreiber, on 10 February 2014 - 12:09 AM, said:
I've been an active member of the Duke community since 1996, doing many levels and mods in the Pre-Duke4.net days, as well as being an active member on the 3D Realms Forums for more than 10 years.
The rest of the Reloaded Team were also mostly Duke3D Modders through more than a decade.
Care to elaborate? What did you release, and under what screen name? What did they release, and under what screen names?
#249 Posted 10 February 2014 - 02:44 AM
In around 2002-2003 I did the Osamas Hideout series.
I don't think much of it exists anymore. It's a very long time ago.
Back then I was using a range of different usernames. Mostly "Longbow", "Longbow3000", "FreDe". "Daedalus" was also something I used here and there.
I haven't done any Build stuff, in more than 10 years.
Most of the old community from back then is long gone, but I do have some fond memories.
My favourite is probably in March 2002, where Joe Siegler sent me the DNF 2001 dvd for my birthday. That day, I knew that 3D Realms truly cared about the community.
And ofc. the 2001 Trailer Thread, which made it to the 3DR Greatest Hits.
Promised Lot was also a ton of fun to follow (3DR E3 2001 Event).
Especially the Strippers and Midgets fighting, and the Levelord (Richard Grey), flipping Burgers.
This post has been edited by Frederik Schreiber: 10 February 2014 - 03:14 AM
#250 Posted 10 February 2014 - 03:14 AM
Frederik Schreiber, on 10 February 2014 - 12:09 AM, said:
I've been an active member of the Duke community since 1996, doing many levels and mods in the Pre-Duke4.net days, as well as being an active member on the 3D Realms Forums for more than 10 years.
The rest of the Reloaded Team were also mostly Duke3D Modders through more than a decade.
Edit;
Great Article PikaCommando
"Active member" and "haven't done any build stuff for 10 years" are kind of contradictory.
Anyway the reason for this post is because I think the line "The rest of the Reloaded Team were also mostly Duke3D Modders through more than a decade." is a pretty big embellishment. Wasn't the lead level designer of ROTT a doom mapper? I see what you're getting at, but it's not the same thing. IMO Duke maps have that little something special that's hard to define that sets them apart from other games of the era, and in fact other games full stop. Dare I say that Duke maps also have a higher quality and that you can't really get away with some things that you might be able to in games like Doom.
#251 Posted 10 February 2014 - 03:46 AM
Slippy_Pig, on 09 February 2014 - 07:45 PM, said:
Besides, maybe new ground will inspire some creativity?
The only concern there is it basically widens the the risk vs reward gap by a great margin. If they make a mistake, if they get it wrong, it will be perceived as a failing to adapt the character to a new genre, on top of all the baggage Duke has to carry until he has a really good new game. On the other hand, it could show that maybe Duke is meant to branch out into new territory and bring about a decent revival for the character.
#252 Posted 10 February 2014 - 03:57 AM
Frederik Schreiber, on 10 February 2014 - 02:44 AM, said:
In around 2002-2003 I did the Osamas Hideout series.
I don't think much of it exists anymore. It's a very long time ago.
Back then I was using a range of different usernames. Mostly "Longbow", "Longbow3000", "FreDe". "Daedalus" was also something I used here and there.
I haven't done any Build stuff, in more than 10 years.
Most of the old community from back then is long gone, but I do have some fond memories.
My favourite is probably in March 2002, where Joe Siegler sent me the DNF 2001 dvd for my birthday. That day, I knew that 3D Realms truly cared about the community.
And ofc. the 2001 Trailer Thread, which made it to the 3DR Greatest Hits.
Promised Lot was also a ton of fun to follow (3DR E3 2001 Event).
Especially the Strippers and Midgets fighting, and the Levelord (Richard Grey), flipping Burgers.
DNF 2001 DVD? E3 2001 DNF event? How were they like?
#253 Posted 10 February 2014 - 05:48 AM
Maybe somebody is a huge fan but until recently didn't have the skills to contribute much of anything.
We also need to remember that there are / have been non-English speaking Duke communities that some of us may have never seen.
#254 Posted 10 February 2014 - 06:01 AM
But there's the point that people who have been playing and modding Duke 3D "non-stop" from the early days have been able to fine-tune what makes a great Duke map/game. It's logical to take advantage of that.
#255 Posted 10 February 2014 - 06:03 AM
#256 Posted 10 February 2014 - 06:49 AM
PikaCommando, on 10 February 2014 - 03:57 AM, said:
The DVD was simply the 2001 trailer on a DVD. Many fans made it out to be way bigger of deal than it was. Yes, it had its own cover art('Duke Carey' for those who remember), so I guess that made it somewhat of a collector's item. But it featured no exclusive bonus content or gameplay footage.
Pictures of the DVD case and the DVD itself can be found here.
The E3 2001 DNF event was when 3D Realms showed the 2001 trailer at E3. They had a back lot setup with the trailer looping on a big screen along with strippers/exotic dancers and a guy dressed up as Duke. And no, the game was not playable nor were any VIP previews given(a la E3 1998). The only thing shown to anyone there was that trailer which most of us are all too familiar with.
There were plenty of photographs from the event that Joe Siegler took, but upon quick glance they appear to have been taken off of 3DR's website(along with all the other albums), but I'm sure that some- if not all- can be still be found elsewhere.
This post has been edited by Duke Rocks: 10 February 2014 - 06:53 AM
#258 Posted 10 February 2014 - 10:42 AM
#259 Posted 10 February 2014 - 02:13 PM
Also somebody mentioned boobs earlier, that would be good too. Granted topdown zoomed out perspective boobs won't be too titillating, i just think they should be there for the principle of the matter. Duke needs to be like a Hard-R crazy movie from the 80s, it's gotta be over-the-top in all aspects.
And of course, hopefully the combat is good.
My main concern with the "Action RPG" moniker is that we'll be getting quests from some guy to kill all the mutant rats in his backyard or something. Ha hopefully it's more referring to the skill trees stuff. Though I wouldn't mind some funny RPG dialogue, especially parodying the Bioware romancing stuff.
Long story short, fun to have a new Duke game coming, more great Jon St John, and we know another Duke FPS will happen at Gearbox as well.
#260 Posted 10 February 2014 - 03:12 PM
#261 Posted 10 February 2014 - 03:18 PM
PsychoGoatee, on 10 February 2014 - 02:13 PM, said:
Also somebody mentioned boobs earlier, that would be good too. Granted topdown zoomed out perspective boobs won't be too titillating, i just think they should be there for the principle of the matter. Duke needs to be like a Hard-R crazy movie from the 80s, it's gotta be over-the-top in all aspects.
And of course, hopefully the combat is good.
My main concern with the "Action RPG" moniker is that we'll be getting quests from some guy to kill all the mutant rats in his backyard or something. Ha hopefully it's more referring to the skill trees stuff. Though I wouldn't mind some funny RPG dialogue, especially parodying the Bioware romancing stuff.
Long story short, fun to have a new Duke game coming, more great Jon St John, and we know another Duke FPS will happen at Gearbox as well.
You're forgetting topdown cleavage, the only reason 2-story malls exist
If it's a turn-based RPG, I will lose a lot of interest. I can also see it being a randomly generated roguelike being a good and bad thing too. Good for the instant replayability, but bad because each level would lose that something special because they weren't all handcrafted.
This post has been edited by HulkNukem: 10 February 2014 - 03:19 PM
#262 Posted 10 February 2014 - 04:25 PM
Unless you're going to tell me he bought (or obtained) almost all of these to cover up his past?
If you search some of the usernames he posted, some of them do provide hits for example, Longbow3000 links to here where he was mapping for Shadow Warrior. Go through his other posts and you find that he was related in a Unreal map but in that same thread, another username Daedalus appears. It's worth mentioning that the Longbow3000 account's is set to Denmark too.
FreDe links to Duke Nukem 3D Reloaded pictures on the Duke Wiki has the author of the pictures.
This is probably just a pussy post of mine but, the maps really probably have disappeared or I just probably just can't find them because the maps probably didn't exist anywhere in English. I'm sure if it was archived somewhere, one of the txt files would have popped up with his name or his usernames under the author. Maybe it would be better for someone else who speaks the language (or similar) to search instead of myself using English terms.
Anyway, I don't think this is really worth getting worked up over. Whether I think Duke is in good hands or not is something I don't want to talk about (like waiting 6+ months for Duke Nukem Manhattan Project to have a fixed overlay on Steam and being lied to about the source code for it) but all we can do is what we've always done, wait.
#263 Posted 10 February 2014 - 04:50 PM
This post has been edited by Drek: 10 February 2014 - 04:51 PM
#264 Posted 10 February 2014 - 05:11 PM
ELFDICK, on 10 February 2014 - 03:12 PM, said:
This
#265 Posted 10 February 2014 - 06:18 PM
Lunick, on 10 February 2014 - 04:25 PM, said:
Unless you're going to tell me he bought (or obtained) almost all of these to cover up his past?
If you search some of the usernames he posted, some of them do provide hits for example, Longbow3000 links to here where he was mapping for Shadow Warrior. Go through his other posts and you find that he was related in a Unreal map but in that same thread, another username Daedalus appears. It's worth mentioning that the Longbow3000 account's is set to Denmark too.
FreDe links to Duke Nukem 3D Reloaded pictures on the Duke Wiki has the author of the pictures.
This is probably just a pussy post of mine but, the maps really probably have disappeared or I just probably just can't find them because the maps probably didn't exist anywhere in English. I'm sure if it was archived somewhere, one of the txt files would have popped up with his name or his usernames under the author. Maybe it would be better for someone else who speaks the language (or similar) to search instead of myself using English terms.
Anyway, I don't think this is really worth getting worked up over. Whether I think Duke is in good hands or not is something I don't want to talk about (like waiting 6+ months for Duke Nukem Manhattan Project to have a fixed overlay on Steam and being lied to about the source code for it) but all we can do is what we've always done, wait.
Well said. I think that some here are just jealous of Fred's level of ambition and talent, as well as the success those two attributes have brought him. From what I've observed, Fred is one of the most genuine and hardcore Duke fans in existence.
Re: His "lost" maps.
Keep in mind that we are living in 2014. The internet as we know it has been around for quite some time now. Plenty of user created content from over a decade ago has been either un-hosted, or just simply buried under new stuff. Contrary to popular belief, once you upload something to the internet, it is NOT necessarily there until doomsday...uploads get systematically taken down every minute in order to free up storage space, and servers are known to occasionally crash.
I know I've made tons of Duke-related and inspired maps/levels that I'd kill to get ahold of once again.
In short, Fred has nothing that he needs to prove to anyone, and we have zero reason to not take his words at face value. End of.
#266 Posted 10 February 2014 - 06:46 PM
This post has been edited by ELFDICK: 10 February 2014 - 06:58 PM
#267 Posted 10 February 2014 - 06:58 PM
#269 Posted 10 February 2014 - 07:06 PM
HulkNukem, on 10 February 2014 - 03:18 PM, said:
If it turns out to be a roguelike I'll be genuinely surprised.
This post has been edited by Kathy: 10 February 2014 - 07:06 PM
#270 Posted 10 February 2014 - 07:08 PM
Lunick, on 10 February 2014 - 07:00 PM, said:
Muscle and machine sounds interesting. Though wasn't the Cycloid race augmented as well?