Duke Nukem: Manhattan Project iOS "Out Now"
#61 Posted 05 January 2014 - 07:54 AM
Welcome Diogo. Too bad there isn't an android version since I don't use iOS or own any device that uses it. Would've loved to have it on my phone.
#62 Posted 05 January 2014 - 08:10 AM
Duke has changed a bit over the years. Same as everybody you can see this easily, google it. We did our research and paid a lot of attention to his look but ultimately the artist's vision and personal taste also takes a role. We ended up very Happy with this final look. Compared to Forever he looks more robust, stronger, rougher, more adult. More bad ass.
#63 Posted 05 January 2014 - 02:04 PM
#64 Posted 05 January 2014 - 03:57 PM
MusicallyInspired, on 05 January 2014 - 02:04 PM, said:
The best. IMHO.
#65 Posted 05 January 2014 - 04:40 PM
#66 Posted 05 January 2014 - 05:09 PM
xMobilemux, on 04 January 2014 - 09:02 PM, said:
Ah..... now you ruined it.
#67 Posted 06 January 2014 - 04:09 AM
Lunik asked me if there are any IAPs (In-App Purchases) in DNMP and I decided to answer it here so everybody knows.
There are several IAPs in the game. DNMP has a "Store" in which people can buy consumables and non-consumables such as weapons, ammo and health.
The IMPORTANT thing about the store is that nothing is required to play the game. We haven't made any changes to the game to incentivise people to buy this stuff. People buy if they want.
The X3000 for instance, can be bought there. It is a special weapon that can only be obtained by completing the original game in HARD. Since not many people will do that to get the X3000, we decided to put it for sale.
Bottom line is: There's a store, people buy if they want. We wouldn't make people buy hidden stuff in an already paid game (although LOTS of games do just that).
This post has been edited by Diogo: 06 January 2014 - 04:10 AM
#68 Posted 06 January 2014 - 04:29 AM
Framerate is also very smooth, except perhaps the occasional explosion which causes some slight lag (but it was only really noticeable just once so I'm not bothered by it).
As I suspected the game plays very well on mobile devices due its 2D nature. One issue I'm having is that I'm not sure how to save in the game. It's not mentioned anywhere, only a "load" option, and I can't remember how it saved in the original, probably automatically and only at certain points. But I've definitely progressed far enough that something should have popped up in the load menu by now instead of being blank.
So how do I save? Hopefully the game will let me save whenever I want and not just at the start of each section.
Other options which I'd suggest for the game would be the ability to skip levels, and maybe an "action mode" which removes the need to find the bomb and keycard in each level, allowing you to focus purely on the shooting action which some minor platforming (as I remember being extremely frustrated at some points in the game with well hidden keycards/bombs). I might even be willing to pay in-app purchases for those options if it was the only choice.
#69 Posted 06 January 2014 - 04:44 AM
Controls:
We're working as we speak on some options regarding the controls. Size, transparency and position.
Saves:
The game uses chekpoints and auto-saves. It auto-saves when you quit - just press the home button and load the game next time if you kill it meanwhile. Most of the time, if you don't kill it, you can return to the game and resume playing.
Store:
It is possible to skip levels using the store
There's an IAP called "Skip Level" for that. This is intended for exceptional cases, where a player can't find the way out.
#70 Posted 06 January 2014 - 04:55 AM
#71 Posted 06 January 2014 - 09:51 PM
#72 Posted 07 January 2014 - 01:43 AM
It works on the iPhone 4 but it's a bit sluggish. It really needs a dual-core CPU:
- iPhone 4S and later
- iPod touch 5 gen
- iPad 2 and later
- iPad mini (any)
Sorry.
#73 Posted 07 January 2014 - 02:09 AM
#77 Posted 09 January 2014 - 04:08 AM
Right now we're also discussing an entirely new game and a new Crazy Bikers (our IP). Crazy Bikers 2 has 5 million downloads (Freemium) and there's so much stuff that can be done to make it so much better and fun... It's not an hardcore game but has some addictive gameplay and fits nicely on smartphones / tablets.
#78 Posted 09 January 2014 - 04:23 AM
#79 Posted 09 January 2014 - 05:02 AM
I think some of the in-app purchases are rather "cheap" though with what they offer...
Although I like the older visuals, I think a game like this deserves some kind of HRP/HD upgrade for it.
This post has been edited by Lunick: 09 January 2014 - 05:08 AM
#80 Posted 09 January 2014 - 05:11 AM
#81 Posted 09 January 2014 - 06:22 AM
What I would like to see is an entirely new "DNMP", I like the gameplay a lot. But I'm feeling somehow that many reviewers criticise Duke Nukem now, saying it's outdated "machismo" and it's not funny anymore, we should treat the ladies better and we're over that and whatever.. I feel sad with that because it almost seems that people don't see games as games anymore. Games now need to be either stupid, cute or serious. Humour is out.
It was a woman, I think, that wrote most of Duke's punchy lines...
#82 Posted 09 January 2014 - 06:38 AM
#84 Posted 10 January 2014 - 05:29 AM
This post has been edited by NUKEMDAVE: 10 January 2014 - 05:30 AM
#85 Posted 10 January 2014 - 06:00 AM
#86 Posted 10 January 2014 - 06:36 AM
#87 Posted 10 January 2014 - 06:36 AM
Hendricks266, on 10 January 2014 - 06:00 AM, said:
I know, but that would be a good place to start. 3D Realms would probably know who to contact about it from those other companies. I think N-Space is still in business.
This post has been edited by NUKEMDAVE: 10 January 2014 - 06:37 AM
#88 Posted 10 January 2014 - 07:05 AM
#89 Posted 10 January 2014 - 02:49 PM
Diogo, on 09 January 2014 - 06:22 AM, said:
What I would like to see is an entirely new "DNMP", I like the gameplay a lot. But I'm feeling somehow that many reviewers criticise Duke Nukem now, saying it's outdated "machismo" and it's not funny anymore, we should treat the ladies better and we're over that and whatever.. I feel sad with that because it almost seems that people don't see games as games anymore. Games now need to be either stupid, cute or serious. Humour is out.
It was a woman, I think, that wrote most of Duke's punchy lines...
=\
DNMP is the best platform shooter out there (to this day) and if all that these so-called "critics" can think of is about "machismo", then these people are idiots boarding on the DNF hate bandwagon. This isn't DNF, his one-liners were actually badass and relevant, the gameplay is actually fun (with secrets, collectibles, jetpacks and, specially, destructible scenarios) with variated levels (from Manhattan rooftops to dance clubs to underground bases to space laboratories)
PS: and other stuff like the original Ego system, the flying kick, being able to hold ledges, double jump, etc...
Kinda off-topic now, but this post made me think about something: I wouldn't need much to be happy with Duke Forever, just a FPS version of DNMP would be enough (altough the features promised in 1998/2001 would be awesome).
This post has been edited by LkMax: 10 January 2014 - 03:22 PM
#90 Posted 10 January 2014 - 06:27 PM
LkMax, on 10 January 2014 - 02:49 PM, said:
No its not. Conta, Super C, Turican, Earthworm Jim..... etc are all better. DNMP isn't even in the top ten, Don't get me wrong DNMP is a good game but no where near the best.