Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack
#308 Posted 04 July 2021 - 11:03 AM
#309 Posted 05 July 2021 - 09:55 AM
I'm using Raze and I managed to install Blood and Duke3d and run them perfectly with upscaled upgrades and voxel packs. But I have not managed to make the voxel pack work with Shadow Warrior. The game loads fine, the upscaling works, but all I see are sprites and only the vanilla voxels. I tried on the DOS version, Redux, Raze, VoidSW, BuildGDX, none of them work. I tried only the voxels without any other mod, no go. If I press the console key, the engine says it loaded the zip file cotainig the data, just as in Duke or Blood. But no voxel ingame, just sprites (and the vanilla voxels, as it's turned on).
Tried Vulkan and OpenGL... still no go.
Is there a solution, something I haven't considered, some deep setting that enables the custom voxels? It eludes me.
Thank you all in advance.
#310 Posted 05 July 2021 - 10:31 AM
https://github.com/f...rior-Voxel-Pack
Use master branch. Don't use release version, as it's heavily outdated.
This post has been edited by Dzierzan: 05 July 2021 - 10:31 AM
#311 Posted 05 July 2021 - 12:20 PM
Dzierzan, on 05 July 2021 - 10:31 AM, said:
https://github.com/f...rior-Voxel-Pack
Use master branch. Don't use release version, as it's heavily outdated.
Yes, I'm using this version.
I tried putting the zip file on the data directory, where my .grp files are, I tried lauching with the "-file" paramater... No go.
#312 Posted 05 July 2021 - 12:38 PM
Darth Slaughter, on 05 July 2021 - 12:20 PM, said:
I tried putting the zip file on the data directory, where my .grp files are, I tried lauching with the "-file" paramater... No go.
Hi, you have to extract the downloaded ZIP file from github and zip the contents again, but make sure that files like sw-raze.def are not in a subfolder ... I hope you understand what I mean...
Attached File(s)
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zip.PNG (24.16K)
Number of downloads: 6
#313 Posted 05 July 2021 - 12:46 PM
Why? I never did that and it works fine on my end. Whether I try loose files for BuildGDX or zipped for Raze.
@Darth Slaughter
Have you tried dragging and dropping that zip onto Raze.exe?
This post has been edited by Dzierzan: 05 July 2021 - 12:48 PM
#314 Posted 05 July 2021 - 01:22 PM
Dzierzan, on 05 July 2021 - 12:46 PM, said:
Why? I never did that and it works fine on my end. Whether I try loose files for BuildGDX or zipped for Raze.
@Darth Slaughter
Have you tried dragging and dropping that zip onto Raze.exe?
@Dzierzan
Yes you are right Raze can handle the fact that the def files are in a sub folder.... but with eduke32 and its autload folder it doesn't work. Darth Slaughter issue was sounding pretty familiar to me ... so I assumed Raze has the same issue...
#315 Posted 05 July 2021 - 01:24 PM
0815Jack, on 05 July 2021 - 12:38 PM, said:
That made it work if I drag the zip to raze exe. I unpacked and eliminated a subfolder, but now I can't run both the upscaled mod and voxels together.
Dzierzan, on 05 July 2021 - 12:46 PM, said:
Why? I never did that and it works fine on my end. Whether I try loose files for BuildGDX or zipped for Raze.
@Darth Slaughter
Have you tried dragging and dropping that zip onto Raze.exe?
I did and it worked... but now I'm trying to figure out a way to load both the voxels and the upscaled sprites
EDIT:
Got it. Change my ".BAT" file. I was using the upscaled BAT, but edited it to just load the mods I want.
Thank you for the enlighment
This post has been edited by Darth Slaughter: 05 July 2021 - 01:27 PM
#316 Posted 10 July 2021 - 07:31 PM
This is good practice, for the voxelized enemy pack I have in mind (yes the current voxelized enemies will be retouched too)
P.S. BTW does anyone knows where can I get the sounds of the zombie enemy (Minecraft)?
See ya
Mxrtxn
#318 Posted 15 August 2021 - 04:11 AM
This post has been edited by Dzierzan: 15 August 2021 - 04:11 AM
#323 Posted 18 April 2022 - 06:58 PM
#326 Posted 04 November 2023 - 04:38 PM
#327 Posted 15 December 2023 - 06:26 AM
Dzierzan, on 04 November 2023 - 04:38 PM, said:
I never thought someone would do this...
Just awesome.
As for the balance, I think it's good that it doesn't stray too far from the original sprite vibe.
(I'm sorry if my English is incorrect.)