Dzierzan, on 24 May 2021 - 09:27 AM, said:
I am not sure if VoidSW, WangGDX or Raze can use voxfil, hence why I proposed DEF script, as all ports use that.
I tested in BuildGDX and VoidSW, the animated ninjas work fine in both.
Nevertheless, the animation for the light voxels (the one shown in jkas789 post in that video above) and the bucket of water voxels (found in level 8) work in BuildGDX not in VoidSW.
The game treats voxelized animated enemies and voxelized animated objects differently. BuildGDX being capable of showing both animated sequences (enemies and objects).
What I like about the voxfil.txt file is that you can play with the voxels, just like with the Minecraft voxels I did. For instance, here I am replacing Lo Wang with the ninja voxel:
Almost forgot to mention that in SWP the ninjas work. However, due to an unknown reason, they have an orange color.
In the original DOS they have a bug when they shoot at you. But if you use the BuildGDX port the bug disappears.