Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack
#121 Posted 24 March 2020 - 05:49 PM
16 NEW VOXELS, EVEN SOME FOR THE EXPANSIONS!
DOWNLOAD:
http://www.mediafire...pdated.rar/file
#122 Posted 28 March 2020 - 01:18 AM
And those paper lanterns on VP thread look really good.
Cheers
#123 Posted 28 March 2020 - 09:08 AM
Borion, on 28 March 2020 - 01:18 AM, said:
And those paper lanterns on VP thread look really good.
Cheers
Thanks Borion, the coronavirus quarantine, forced us to stay home so I have a little bit of more time.
#124 Posted 28 March 2020 - 09:22 AM
You can see the stone button voxel (the one with red light): in the vending machine in Seppuku Station Level 1 also in the Level 12 Bath House in the secret switch behind the towel.
To disable those you can do it in the voxfil.file and add a x or anyother letter to the name of the voxel, so the game don´t recognize it and returns to the original sprite.
BTW: With voidSW I have not encountered this problem
This post has been edited by mxrtxn: 28 March 2020 - 01:19 PM
#125 Posted 20 May 2020 - 11:09 PM
#126 Posted 20 May 2020 - 11:57 PM
https://github.com/f...l-Pack/releases
#127 Posted 22 May 2020 - 05:49 PM
fgsfds, on 20 May 2020 - 11:57 PM, said:
https://github.com/f...l-Pack/releases
Cool, althought I never had a problem either with the Classic 1997 version, Redux, SWP, Voidsw. For me it works just fine in all those versions
Thanks for making it compatible with BuildGDX
This post has been edited by mxrtxn: 22 May 2020 - 05:51 PM
#128 Posted 23 May 2020 - 07:13 PM
#129 Posted 10 June 2020 - 08:45 PM
fgsfds, on 20 May 2020 - 11:57 PM, said:
https://github.com/f...l-Pack/releases
Unsure if this is a VoidSW only issue but at the start of Unfriendly Skies with this pack, these buttons show in front of the telephone booths
Edit: All the booths apparently in the level
#130 Posted 11 June 2020 - 12:05 PM
Lunick, on 10 June 2020 - 08:45 PM, said:
Edit: All the booths apparently in the level
So if you replace voxel tiles weird stuff seems to happen...
If I replace voxels with highres sprites, and I still keep voxels turned on, they have inverted normals or something,
#131 Posted 21 June 2020 - 07:33 AM
Ninjakitty, on 11 June 2020 - 12:05 PM, said:
If I replace voxels with highres sprites, and I still keep voxels turned on, they have inverted normals or something,
Yes ninja, unfortunately the guys in the 90s never thought about this becoming an issue.
that particular voxel and sprite are seldom used in the game, so fell free to disable it just like in the video.
In the next update I will consider edit the voxfil file myself to make them disabled from the start to avoid these issues.
Thanks for your feedback is always appreciated
P.S: NINJA, I never used the models and high res stuff, care to share a screenshot??
This post has been edited by mxrtxn: 21 June 2020 - 07:39 AM
#132 Posted 21 June 2020 - 07:37 AM
Lunick, on 10 June 2020 - 08:45 PM, said:
Edit: All the booths apparently in the level
the voxels are:
stbuttna
stbuttnb
in the voxfil file they are near the end of the list of voxels, add an x or any letter for that matter at the end of the voxel name, for instance stbuttnax , stbuttnbx
save the file and that will fix it
P.S. Glad to see the comunity using my pack
This post has been edited by mxrtxn: 21 June 2020 - 07:58 AM
#133 Posted 21 June 2020 - 07:58 AM
Dzierzan, on 20 May 2020 - 11:09 PM, said:
I tried the pack on all those programs and no issues so far
#134 Posted 01 August 2020 - 05:59 PM
DOWNLOAD LINK:
http://www.mediafire..._SW_updated.rar
Here´s a picture of some of them:
#135 Posted 27 August 2020 - 07:28 PM
This post has been edited by mxrtxn: 27 August 2020 - 07:32 PM
#136 Posted 27 August 2020 - 09:42 PM
#137 Posted 28 August 2020 - 03:32 PM
Hendricks266, on 27 August 2020 - 09:42 PM, said:
That is amazing, I wish I knew how to do that...
Is it too hard to learn to do more advance stuff in sw?
If I knew more I would be doing my own mods and FPS games 90s style
Thanks for letting us know Hendricks.
P.S. I close my discord account, I am gonna open another one soon so I will show more stuff I am working on for SW
#138 Posted 24 October 2020 - 05:49 PM
DOWNLOAD
Updated: October 20th 2020
www.mediafire.com/file/571zlmjcrj5cbex/voxelpack_SW_updated.rar/file
This post has been edited by mxrtxn: 24 October 2020 - 05:52 PM
#139 Posted 24 October 2020 - 06:26 PM
#140 Posted 24 October 2020 - 11:56 PM
Could you make some kind of GIF of that voxel you posted? I can't really tell whether it is a sprite or a voxel.
#141 Posted 25 October 2020 - 04:34 AM
Dzierzan, on 24 October 2020 - 11:56 PM, said:
Could you make some kind of GIF of that voxel you posted? I can't really tell whether it is a sprite or a voxel.
Does this helps?
Tried to take the picture of two of its "faces".
It is a voxel, AFAIK it is animated in BuildGDX. I seem to remember someone mentioning this animation can be done in VoidSW as well however it has not been implemented
This post has been edited by jkas789: 25 October 2020 - 04:36 AM
#142 Posted 25 October 2020 - 09:55 AM
Dzierzan, on 24 October 2020 - 11:56 PM, said:
Could you make some kind of GIF of that voxel you posted? I can't really tell whether it is a sprite or a voxel.
The huge gif below the anouncement is a voxel!
Ok I will make a quick video, I will post it later
#143 Posted 25 October 2020 - 10:14 AM
Dzierzan, on 24 October 2020 - 11:56 PM, said:
Could you make some kind of GIF of that voxel you posted? I can't really tell whether it is a sprite or a voxel.
Is this good enough?
This post has been edited by mxrtxn: 25 October 2020 - 10:15 AM
#144 Posted 25 October 2020 - 10:28 AM
This post has been edited by mxrtxn: 25 October 2020 - 12:40 PM
#145 Posted 25 October 2020 - 10:35 AM
#146 Posted 25 October 2020 - 12:26 PM
Phredreeke, on 25 October 2020 - 10:35 AM, said:
I resized it in ezgif but it turned out like this:
This post has been edited by mxrtxn: 25 October 2020 - 12:31 PM
#147 Posted 25 October 2020 - 06:32 PM
Sorry for the crappy gameplay, I wanted to get to the lamps as fast as possible
I managed it by copying what NightFright did on his def files for the Duke 3D Voxel Pack.
Unfortunately some errors seemed to crop up. The VoidSW log reported:
I would really apreciate if someone could explain what is going on because I don't know.
If anyone wants to check out the def file I wrote you can download it here (for some reason I couldn't attach the def file to the post).
This post has been edited by jkas789: 25 October 2020 - 06:34 PM
#148 Posted 26 October 2020 - 02:45 AM
#149 Posted 26 October 2020 - 05:21 AM
jkas789, on 25 October 2020 - 06:32 PM, said:
Sorry for the crappy gameplay, I wanted to get to the lamps as fast as possible
I managed it by copying what NightFright did on his def files for the Duke 3D Voxel Pack.
Unfortunately some errors seemed to crop up. The VoidSW log reported:
I would really apreciate if someone could explain what is going on because I don't know.
If anyone wants to check out the def file I wrote you can download it here (for some reason I couldn't attach the def file to the post).
OK, To be honest I have no idea how you manage to make it work so congrats for that
Those failure to load, are probably voxels I disabled and/or found in ohter addons like Twin Dragon or Wanton Destruction
court.kvx are the courtains in the room you begin Level 1 of Wanton Destruction. drkit.kvx is sort of a doctor´s briefcase found in the hospital level of Twin Dragon.
snakebx.kvx is the corpse of the serpent god, I disabled it because it requires way more retouching (remove the x in the voxfil.txt file and the serpent god corpse will appear voxelized)
drum1.kvx and drum2.kvx are retouched voxels of the oil drums. Minutes later I posted the download link I realized I have updated the voxfil.txt file concerning those two voxels so inside the game they didn´t appear. I updated the download link.
chain0x.kvx is a chain voxel that I had to disable because when maps have long chains, basically one sprite of the same chain on top of the next one, when in voxel mode a sort of space appears between the voxelized chains (it looks particularly odd in the airport level )
deadax.kvx: is a prototype of a dead ninja corpse, it looked so bad I had to disable it. Dunno if gonna remake one in the future.
miho2x.kvx is a voxelized magazine featuring Miho Nomoto, one of the JAV models that actually appears as a poster sprite in the original game. (That voxel along with the manga and the gameboy are not official of the game, I made them for fun and to give the comunity stuff to play with)
plane457b.kvx is acutally a voxelized airplane, the one it crashes at the end of level 12 "Bath House". Magica voxel has a size limit for voxels unfortunalely, so I only have a picture of an very ugly early prototype:
That x you see with yellow I put it in the names of the voxels inside voxfil.txt file as an alternative way to disable voxels quickly when testing basically. when adding any letter the game doesnt recognize the name with its corresponding voxels so it doesn´t show it
This post has been edited by mxrtxn: 26 October 2020 - 05:30 AM
#150 Posted 26 October 2020 - 05:38 AM
Kylie, on 26 October 2020 - 02:45 AM, said:
That is awesome Kylie! Thanks for your support
I am a 90s yunkie so I guess the nostalgia is part of the reason why I made all this
If you ever make coop gameplay video, upload it to youtube
This post has been edited by mxrtxn: 26 October 2020 - 06:20 AM