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Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack

User is offline   mxrtxn 

#121

NEW UPDATE 2020

16 NEW VOXELS, EVEN SOME FOR THE EXPANSIONS!


DOWNLOAD:


http://www.mediafire...pdated.rar/file
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User is offline   Borion 

#122

Good to see you back to messing with voxels, man! :)

And those paper lanterns on VP thread look really good.

Cheers
1

User is offline   mxrtxn 

#123

View PostBorion, on 28 March 2020 - 01:18 AM, said:

Good to see you back to messing with voxels, man! :)

And those paper lanterns on VP thread look really good.

Cheers


Thanks Borion, the coronavirus quarantine, forced us to stay home so I have a little bit of more time.
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User is offline   mxrtxn 

#124

Guys in the normal shadow warrior 1997 and in SWP and probably Redux too:

You can see the stone button voxel (the one with red light): in the vending machine in Seppuku Station Level 1 also in the Level 12 Bath House in the secret switch behind the towel.

To disable those you can do it in the voxfil.file and add a x or anyother letter to the name of the voxel, so the game don´t recognize it and returns to the original sprite.

BTW: With voidSW I have not encountered this problem

This post has been edited by mxrtxn: 28 March 2020 - 01:19 PM

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User is online   Dzierzan 

#125

Since WangGDX is released now and VoidSW should be released in a near future, are you going to write def script for this voxel pack to support both these ports?
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User is offline   fgsfds 

#126

If no one minds, I've made a BuildGDX compatible version of mxrtxn's pack. Should probably be compatible with VoidSW as well, but I haven't tested it yet.
https://github.com/f...l-Pack/releases
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User is offline   mxrtxn 

#127

View Postfgsfds, on 20 May 2020 - 11:57 PM, said:

If no one minds, I've made a BuildGDX compatible version of mxrtxn's pack. Should probably be compatible with VoidSW as well, but I haven't tested it yet.
https://github.com/f...l-Pack/releases


Cool, althought I never had a problem either with the Classic 1997 version, Redux, SWP, Voidsw. For me it works just fine in all those versions

Thanks for making it compatible with BuildGDX :)

This post has been edited by mxrtxn: 22 May 2020 - 05:51 PM

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User is offline   mxrtxn 

#128

For those who want to disable specific voxels I made the following video:


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User is offline   Lunick 

  • Snazzy Ex Tazzy

#129

View Postfgsfds, on 20 May 2020 - 11:57 PM, said:

If no one minds, I've made a BuildGDX compatible version of mxrtxn's pack. Should probably be compatible with VoidSW as well, but I haven't tested it yet.
https://github.com/f...l-Pack/releases


Unsure if this is a VoidSW only issue but at the start of Unfriendly Skies with this pack, these buttons show in front of the telephone booths
https://i.imgur.com/uN3nhB6.png
Edit: All the booths apparently in the level
1

User is offline   Ninjakitty 

#130

View PostLunick, on 10 June 2020 - 08:45 PM, said:

Unsure if this is a VoidSW only issue but at the start of Unfriendly Skies with this pack, these buttons show in front of the telephone booths
https://i.imgur.com/uN3nhB6.png
Edit: All the booths apparently in the level

So if you replace voxel tiles weird stuff seems to happen... :huh:
If I replace voxels with highres sprites, and I still keep voxels turned on, they have inverted normals or something,
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User is offline   mxrtxn 

#131

View PostNinjakitty, on 11 June 2020 - 12:05 PM, said:

So if you replace voxel tiles weird stuff seems to happen... :huh:
If I replace voxels with highres sprites, and I still keep voxels turned on, they have inverted normals or something,


Yes ninja, unfortunately the guys in the 90s never thought about this becoming an issue.

that particular voxel and sprite are seldom used in the game, so fell free to disable it just like in the video.

In the next update I will consider edit the voxfil file myself to make them disabled from the start to avoid these issues.

Thanks for your feedback is always appreciated :)


P.S: NINJA, I never used the models and high res stuff, care to share a screenshot??

This post has been edited by mxrtxn: 21 June 2020 - 07:39 AM

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User is offline   mxrtxn 

#132

View PostLunick, on 10 June 2020 - 08:45 PM, said:

Unsure if this is a VoidSW only issue but at the start of Unfriendly Skies with this pack, these buttons show in front of the telephone booths
https://i.imgur.com/uN3nhB6.png
Edit: All the booths apparently in the level


the voxels are:

stbuttna

stbuttnb


in the voxfil file they are near the end of the list of voxels, add an x or any letter for that matter at the end of the voxel name, for instance stbuttnax , stbuttnbx

save the file and that will fix it :)

P.S. Glad to see the comunity using my pack :)

This post has been edited by mxrtxn: 21 June 2020 - 07:58 AM

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User is offline   mxrtxn 

#133

View PostDzierzan, on 20 May 2020 - 11:09 PM, said:

Since WangGDX is released now and VoidSW should be released in a near future, are you going to write def script for this voxel pack to support both these ports?


I tried the pack on all those programs and no issues so far :)
0

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