Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#421 Posted 11 August 2014 - 10:09 AM
#422 Posted 11 August 2014 - 12:07 PM
#423 Posted 11 August 2014 - 12:39 PM
This post has been edited by Robman: 11 August 2014 - 02:34 PM
#424 Posted 11 August 2014 - 02:48 PM
It will be removed.
#425 Posted 11 August 2014 - 02:58 PM
Lunick, on 11 August 2014 - 02:48 PM, said:
It will be removed.
I feel bad for "complaining" about it, but it did seem trés un-cool.
I hope he was left a message that atleast alerted him to the fact that it's not the way to go about things so he can learn from it and grow as a mapper.
This post has been edited by Robman: 11 August 2014 - 03:01 PM
#426 Posted 11 August 2014 - 04:26 PM
Oh I see Educator has already posted it
This post has been edited by Duke64Nukem: 11 August 2014 - 04:49 PM
#427 Posted 11 August 2014 - 05:42 PM
I'd be pretty pissed off if someone did that to me. It's a grey area when you're uploading old maps when the original authors can't be contacted, but is generally accepted as long as you give them credit. But taking a recent map, even if you swap a few textures, knowing that the author is still perfectly contactable and put it up implying it as your own work, it's a pretty big disgrace.
This post has been edited by Micky C: 11 August 2014 - 05:44 PM
#428 Posted 11 August 2014 - 06:09 PM
I've found the difference between Sw and Duke to be about 38%, when I converted the map from Sw to duke, that's the number I used anyway.
#429 Posted 14 August 2014 - 07:45 PM
http://steamcommunit...398&searchtext=
http://steamcommunit...827&searchtext=
I tried contacting him via email first, but it wouldn't send and it looks like he hasn't been active on here for a while. I added some co-op spawn points and some switches here and there so players can't get stuck anywhere. The switches I added only show in co-op, so nothing is different when it comes to single player. For anyone who doesn't know, you can set switches to pal 2 to make them show only in co-op. That's something I asked Termit to add a while back. There is one problem, though. Termit hasn't added the option to play user maps in single player in the expansion packs.
#430 Posted 19 August 2014 - 09:07 AM
http://steamcommunit...s/?id=302479727
Good gameplay, layout and architecture. Sadly the almost total lack of shading prevents the map from being really good. With proper shading and some minor fixes, it could be a really good map.
Joined the map with this post for people who don't have Megaton.
Attached File(s)
-
penthousemayhem.zip (552.69K)
Number of downloads: 221
#431 Posted 19 August 2014 - 02:30 PM
This post has been edited by Micky C: 19 August 2014 - 02:31 PM
#432 Posted 19 August 2014 - 02:45 PM
Edit : in all honesty though, I believe it's better for people if they learn to shade before using such a script, but to each his own way I guess.
btw - how many "shading script" stock options did you buy?
This post has been edited by MetHy: 19 August 2014 - 03:21 PM
#433 Posted 19 August 2014 - 03:26 PM
Micky C, on 19 August 2014 - 02:30 PM, said:
Where is that anyways??
#434 Posted 19 August 2014 - 06:08 PM
@MetHy, true, but the script could serve as a learning tool. It can show noobs tht if their maps can look twice as good with the most basic shading, imagine how much better it will look with proper shadows, rooms with different darknesses and light effects.
At the very least it can help give maps a touch of depth where they'd otherwise have none.
#435 Posted 19 August 2014 - 06:13 PM
Maligned (aka: Verge/Unskilled) gave me these motivational words: " I could shade better with my pubes." ... He meant well, ah goodtimes
This post has been edited by Robman: 19 August 2014 - 08:37 PM
#436 Posted 19 August 2014 - 08:33 PM
THE HUNT on steam
This post has been edited by Mike Norvak: 19 August 2014 - 08:33 PM
#438 Posted 20 August 2014 - 10:17 AM
NUKEMDAVE, on 14 August 2014 - 07:45 PM, said:
Igor Willems (iggy) made a few DM maps for Caribbean if you're looking for more levels for that expansion to upload to steam.
i can't vouch for the quality though, you'll have to look at them yourself
Slayers Island
Pokemon-car
Helltown 2
http://www.scent-88....hell2/hell2.php
i haven't got around to submitting the other two maps to CGS yet
i did successfully contact him at the email address on his site about four or five years ago to get some art files for his maps. I have no idea if it's still a good contact or not
http://www.duke4ever.eu/
#439 Posted 20 August 2014 - 05:53 PM
#440 Posted 20 August 2014 - 06:38 PM
i don't remember the names of very many of them, but i wonder if you drop the included art file and launch it with Nuclear Winter if they'd work or not. probably not unless it was a direct exchange between the tile #s
This post has been edited by Forge: 20 August 2014 - 06:39 PM
#441 Posted 20 August 2014 - 07:39 PM
Anyway, I uploaded Pokemon-car and Slayers Island:
http://steamcommunit...s/?id=303411686
http://steamcommunit...s/?id=303412891
I titled them exactly as they are in the HTML files and included the HTML files. I also added a song to each one so nobody has to listen to Dethtoll. I gave the Pokémon map a MIDI version of the Pokémon theme. I gave Slayers Island this song:
https://soundcloud.c...kes-beach-party
I'll add a video to each map's page when/if a few of my friends record some gameplay. They usually do.
#442 Posted 21 August 2014 - 04:15 AM
http://steamcommunit...s/?id=303400189
I haven't tried it yet but the screenshots look interesting.
Edit : Well, the map looks good and is quite unique, and the mapper has potential; however it is full of very questionable and un-fun design choices. "In your face" drones and commanders; shitty unfair deaths (and i even got one due to a glitch), and in terms of progression too I got stuck a first time and asked the mapper for help, but now I'm stuck again and I really don't feel like continuing... Kind of a shame.
This post has been edited by MetHy: 21 August 2014 - 09:36 AM
#443 Posted 21 August 2014 - 11:07 AM
This post has been edited by The Elite Duke Force: 21 August 2014 - 11:10 AM
#444 Posted 21 August 2014 - 11:45 AM
MetHy, on 21 August 2014 - 04:15 AM, said:
http://steamcommunit...s/?id=303400189
I haven't tried it yet but the screenshots look interesting.
Edit : Well, the map looks good and is quite unique, and the mapper has potential; however it is full of very questionable and un-fun design choices. "In your face" drones and commanders; shitty unfair deaths (and i even got one due to a glitch), and in terms of progression too I got stuck a first time and asked the mapper for help, but now I'm stuck again and I really don't feel like continuing... Kind of a shame.
i finished it already. looks nice for the most part, but progression can get confusing. There's way too much fire power available to the player - especially at that cliff basin with the devastator & a ton of dev, and rpg ammo. All those +10 colas are cute, but it seems like there's a dozen of them in every major location as well
This post has been edited by Forge: 21 August 2014 - 11:47 AM
#445 Posted 23 August 2014 - 09:30 PM
#446 Posted 24 August 2014 - 10:46 PM
http://steamcommunit...895&searchtext=
It originally supported single player only, but I set it up for both co-op and Dukematch without affecting single player gameplay. I fixed a few small things throughout the map, though, like some of the doors that were clipping through other sectors and causing visual glitches. I guess he won't mind. He's fully credited, but I can delete it if necessary.
I included a Redneck Rampage song for the map, but I just can't get it to play and I don't know why. I thought the OGG file might've been corrupted or something, but I even tried other files and they won't play either. The filename is exactly the same as the map's filename. If anyone has an idea on what could be causing it not to play, let me know. It sure doesn't play for me.
This post has been edited by NUKEMDAVE: 26 August 2014 - 01:46 AM
#448 Posted 25 August 2014 - 08:04 AM
#449 Posted 25 August 2014 - 08:21 AM
Duke64Nukem, on 25 August 2014 - 08:04 AM, said:
IMO thats a really bad bug,
This post has been edited by Drek: 25 August 2014 - 08:21 AM