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Duke Nukem 3D Steam Community Workshop  "Usersmaps playable on the steam version of Duke3D"

User is offline   Gambini 

#181

You´d mostly play in his room and your duke sprite would crouch and his´ would look up and press the open key endlessly
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#182

View PostGambini, on 12 January 2014 - 05:16 AM, said:

You´d mostly play in his room and your duke sprite would crouch and his´ would look up and press the open key endlessly

Oh go suck it down Sanek.
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User is offline   Sixty Four 

  • Turok Nukem

#183

View PostElement of Kindness, on 12 January 2014 - 04:41 AM, said:

Don't get me started on MSDN's flawed rating system. Generally everything on that site gets a score of 85-99. There are maps that should have been given a lot less.

In DM maps, shading and detail don't matter. It's all about playability. I'm starting to enjoy less and less the nitpicky mapper who tosses and turns over the smallest shading detail, but thinks that the personality and character of the map will just come naturally. Anyone know if Iod2 is uploaded to Steam workshop yet? I wouldn't be surprised if it's 5 stars flat.


Many players play Iod2, well the dedicated players who had the map and put it into the gameroot themselves (such as myself). Iod2 has just been uploaded very recently, i think this week Jan 10th to be exact :S so far no it's not a hit, but as long time Duke players we already know that's one of the best DM maps. But i guess it needs some time to get seen or something another good example of what i mean. http://steamcommunit...s/?id=215118628 .

Also it's not only about shading it's the overall image and feng shui of the map xD. Was the creator planning or even thinking while creating? Or was he just throwing together a bunch of crap to fill in the voids? This is always easy to see when you actually play the maps even Dm maps. Just my stupid opinion anyway
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User is offline   MetHy 

#184

I always thought iod2 was very basic. Nowhere near as fun as Library, DmDucts or Krachtest. To be honest I always thought duke dm players tend to like shitty maps, like that one map that only consits of tons of flat sprite platforms in the air... They love this shit.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#185

View PostMetHy, on 13 January 2014 - 12:04 PM, said:

I always thought iod2 was very basic. Nowhere near as fun as Library, DmDucts or Krachtest. To be honest I always thought duke dm players tend to like shitty maps, like that one map that only consits of tons of flat sprite platforms in the air... They love this shit.


I have a DM "map" in my folder that is literally just a giant single-textured cube with weapons at every corner.
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User is offline   Martin 

#186

I've been using Mapster32 in an attempt to build a map. I dicked around with the editor that comes with Megaton, but it's like jibberish. I couldn't figure out anything at all. In M32, I've actually been able to build a room, create slopes, place items. I've yet to figure out doors and 99.9% of the functions of the editor, but it's markedly more user-friendly than whatever it is that comes with Megaton (couldn't even figure out how to go into 3D mode lol!). My main concern now is that I'm worried that I'll put some EDuke32-exclusive spline in there or some other stuff that won't work with Megaton.

List of things to avoid for Megaton compatibility? Obviously TROR is out. Not that I understand how to do that or hardly anything else yet (baby steps Martin, baby steps!). I know that EDuke is more feature rich etc, but if I want real-time lighting and whatnot - I'll just play a modern game. I like my Duke Nukem to look how I remember it. Of course, classic renderer looks like complete shit and makes my head swim now with all the warping perspectives when you look around with the mouse. But that's what I really mean by "how I remember it". I find the polymer renderer achieves a nice balance of 'classic look' with 'rose-tinted vision'. That is to say, it looks how I remember it, not how it actually was. Make sense? Megaton gives me this.

The other thing I like about Megaton is that it sits there with all my other Steam games, with achievements etc. It's not some niche source port that sits in a random corner of my hard drive getting entirely forgotten about. Every time I fire up Steam - there's Duke sitting proudly right next to BioShock etc. He deserves such elite status! I guess this basically means I'm one of "those" people, ie; casual user. I'm actually not a casual user as such when it comes to computing, I just am when it comes to gaming (I've always used consoles for gaming until now). I don't mind configuring sends and buses and whatnot on Cubase and Reason, and I can use a computer to a good standard when it comes to creative or useful software. When it comes to games I just can't be bothered to fuck around putting files here and there (required for playing maps and mods outside of Megaton), making sure everything is just so purely so I can take a punt on some random usermap that might be total shit.

On Megaton, I click 'subscribe' and the map is there with everything set up for me. If I think it's shit, I just click 'unsubscribe' and it's gone. No hassle. Shame about the pants map editor, though! Maybe it's just a really old one? Is it the original Build Editor by Silverman? It's got his name in the corner lol!

As for the Steam Community rating system, I think it's OK. Personally, I despise "Out of 100" rating systems, as they are inherently-ridiculous. Could anyone on the planet actually quantify and put into words the difference between an 80% and an 81%? I doubt it. Did the latter get an extra 1% because you got a blowjob that morning? The "Out of 5" system can seem vague in comparison, for sure. But it's an honest reflection on the subjectivity of reviews, and that since any review is really just some guy or gal's opinion on something, they shouldn't then be expected to quantify that into a percentage. I think out of 5 is perfect. If it's not detailed enough for you, then maybe actually read the fucking review?

By the way, I don't mean any disrespect at all to EDuke32. Helixhorned and Plagman and all those heads do amazing work here. I just prefer the simplicity of an officially-released game. It's kind of a shame that Devolver didn't just pay to have EDuke32 as the guts for Megaton. Oh well.
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User is offline   DavoX 

  • Honored Donor

#187

Don't worry. Leave TROR out of the maps and I'm sure you can map just fine, as long as it's a vanilla map, you can even go beyond the original limits for walls, sectors, etc.

Just try not to have TOO MANY sprites on sight at the same time, megaton doesn't handle those very well. (I'm talking about hundreds and thousands here, don't worry about normal spritework)

I don't know much about CON, new art files, etc... so I won't give an opinion about that. I just know that adding music works as long as it's in OGG format.
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User is offline   Cage 

#188

How does the megaton map editor look like? Is it like build/earlier mapster or it's different?
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User is offline   Micky C 

  • Honored Donor

#189

Last I checked this is what it looked like (in 3D mode). Brace yourself Posted Image

Posted Image
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User is offline   Lunick 

#190

View PostCage, on 13 January 2014 - 03:56 PM, said:

How does the megaton map editor look like? Is it like build/earlier mapster or it's different?


JFBuild
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User is offline   zykov eddy 

#191

Okay, I'm confused. Can somebody please explain to me, how the maps like Stairway got so many views in a short period of time?

I uploaded some of my best maps like The Dream and Sunshine Complex and got basically nothing, how is that possible?
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User is offline   MetHy 

#192

I dunno maybe your stuff didn't remain on the main page long enough as tons of crap got uploaded soon after.

It's all bonus anyway, can't complain.

Wait I just went through the 6 pages 3 times, even did a crtl+f search, and your 2 maps are nowhere to be found.
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User is offline   zykov eddy 

#193

View PostMetHy, on 14 January 2014 - 08:50 AM, said:

Wait I just went through the 6 pages 3 times, even did a crtl+f search, and your 2 maps are nowhere to be found.


That's weird, how the hell did that happen?
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User is offline   Lunick 

#194

Hmm, a little while back just after the Steam sale, Steam went down for a period of time and when it came back up, about half of the Workshop maps went missing. It only just fixed itself a few days ago but maybe there are still some maps hidden...
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User is offline   termit 

  • General Arcade

#195

View Postzykov eddy, on 14 January 2014 - 10:30 AM, said:

That's weird, how the hell did that happen?

Change something in description of your maps and steam will do re-indexing.
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User is offline   DavoX 

  • Honored Donor

#196

Can anyone tell me why COOP doesn't work on my map? I tried it with 3 people and they died instantly at startup, leaving only the main player alive.... also some multiplayer troopers appear blue in the map, is that supposed to happen?


Coop works fine with bots on eduke32 but can't get it to work on megaton :D
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#197

View PostDavoX, on 15 January 2014 - 03:31 PM, said:

Can anyone tell me why COOP doesn't work on my map? I tried it with 3 people and they died instantly at startup, leaving only the main player alive.... also some multiplayer troopers appear blue in the map, is that supposed to happen?


Coop works fine with bots on eduke32 but can't get it to work on megaton :D


yeah. it makes no sense. if it works with EDuke & Bots. it should work with Megaton & People.

This post has been edited by NukemRoses: 15 January 2014 - 03:47 PM

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#198

since there's no delete your own comment feature. below this comment. is another with a pic showing what happens for the other players

This post has been edited by NukemRoses: 15 January 2014 - 09:16 PM

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#199

View PostDavoX, on 15 January 2014 - 03:31 PM, said:

Can anyone tell me why COOP doesn't work on my map? I tried it with 3 people and they died instantly at startup, leaving only the main player alive.... also some multiplayer troopers appear blue in the map, is that supposed to happen?


Coop works fine with bots on eduke32 but can't get it to work on megaton :D

this is what the other players get. the game freezes. while it's at it. then it kicks the players

Attached thumbnail(s)

  • Attached Image: 2014-01-15_00001.jpg

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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#200

Jesus NukemRoses, there is a edit button instead of making triple posts.

@DavoX, I trust that you did make the COOP spawn points correctly and not made DM ones?
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User is offline   DavoX 

  • Honored Donor

#201

I just placed Aplayers with lotag 1
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#202

View PostThe Commander, on 15 January 2014 - 04:48 PM, said:

Jesus NukemRoses, there is a edit button instead of making triple posts.

@DavoX, I trust that you did make the COOP spawn points correctly and not made DM ones?


i would of removed the others. if there was a way
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#203

when it comes to workshop. i do wish that there was an easier way to upload maps. instead of this whole cmd thing

This post has been edited by NukemRoses: 15 January 2014 - 09:13 PM

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#204

View PostDavoX, on 15 January 2014 - 05:04 PM, said:

I just placed Aplayers with lotag 1


and it's right to. it doesn't add up as to why it has problems on Steam. my guess is that it's a Steam bug
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#205

OH
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#206

MY
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#207

GOD
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#208

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User is offline   Micky C 

  • Honored Donor

#209

And the funny thing is he actually knows how to use the edit button.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#210

<--- Posted Image
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