Duke64Nukem, on 10 December 2013 - 02:55 PM, said:
Yeah haha , lets shit all over Dukes new game and contribute to putting the franchise in the casket

no wonder i don;'t go on this site XD. If they never release a new Duke just know beating up on an already dead body doesnt help....Imo you are all stuck on the memorie of Duke 3d and want nothing more then duke 3d , well buddy that was 96 ok this is 2013 ? dnf was 2011 ..anyway DNF is my favorite game of the series and i get full matches in multiplayer everyday only on steam.xbox 360 is very slow and ps3 is decently played....cant wait to get bashed for saying that though

I play duke 3d alot on steam and get matches and make maps for it. I love the game aswell ,but was dnf really that bad? same aliens, same guns with a twist,same voice,babes,dm,tdm,httk,ctb(babe). Duke still looks the same too bottom line here hmm i stand up for it ..i like it
Hahaha! I love when someone tries to blanketly defend themselves from any critical response by saying "I know i'll get bashed for this." Yeah, okay.
If they never release another new Duke Nukem game(which we already know there is another Duke-related game coming, there have been strong indications lately), it will be because DNF damaged the property and its reputation so badly that they don't consider it a safe bet financially. That's not our fault.
That's DNF's fault. No amount of "bad mouthing" by a handful of forum goers is going to change the minds of Gearbox one way or the other. Unless Randy Pitchford is
really that ego maniacal.
A lot of us damn near doubled in age(I was twelve years old when DNF first came to my attention) waiting for DNF. We were there in the trenches waiting for that game, and yes, we can objectively look at DNF and see that, as released it is utter garbage. THE HYPE NOT WITHSTANDING: DNF is a mess of game ideas that do not gel together properly. Oh, I admit to being bitter, but i'm also a fair man. If DNF had redeeming qualities, I would sing those praises from the mountain tops, but the fact, the very fact that the oily shitheads that have any say over the property actually actively sought out and patched any attempt by the community to develop user content for DNF took away any hope of there being a nice word about it from me. The only positive thing I can say is that, at least, it's been laid to rest. The wait is over, it's done and gone. Good riddance. At least the door is now open for something better to come along.
DNF clearly, objectively,
is not the best game in the series. Oh sure, you can say you like it
the best, and maybe you've deluded yourself into liking it best, but there are some simple facts that show where DNF has failed. It can't even surpass a game made in 1996 from a technical or gameplay standpoint. It literally does not pass Duke Nukem 3D in anyway beyond "high res graphics." Which, for the record, does not make a good game.
Duke 3D may be old, but it has outlasted many other games by many years simply by being well designed. It's weapons are balanced, it's enemy set varied and interesting, it's level design open and non-linear. It's a series of simple systems that work together to create a diverse gameplay experience. It also has a clear and well defined identity. That is the first problem with DNF. It can't make up it's mind where it wants to stand. It tries to splice elements of modern shooters, with retro ones, and with poor results, because it picks the worst and most frustrating aspects of both, and puts them together.
As far as DNF being "the same." Let's talk about that.
It really isn't. Oh sure, the weapons and enemies are "the same" in the sense that some of them look and behave similar to those in Duke3D, The problem is that they are in no way shape or form an improvement. The AI is piss poor, literally bare bones for what the Unreal Engine could do with AI. The gameplay systems like the ego system (Which, as designed in DNF doesn't fit the character properly, is wholly inconsistent with regards to how much damage you can take in any given situation, and doesn't tie in with the rest of the gameplay very well.). The two(four)-weapon limitation, and unlimited ammo boxes completely eliminate the need for exploring the environment, and in turn eliminate any non-linear map design. This drastically limits replayability, and completely removed the exploration element that made games like Doom, Quake and Duke3D fun experiences. There is ONE destructible wall in the entire game that the player can directly shoot and destroy, and that's when you're on the goddamn rails sequence with the crane. Literally no secret areas AT ALL. NONE. That's a step backwards from 1996. That old game from 1996 beats out DNF in the gameplay department by a country mile.