AltGr
SDL2: got key 224, 29, 768
SDL2: got key 230, 184, 768
SDL2: got key 224, 29, 769
SDL2: got key 230, 184, 769
...
Y:
SDL2: got key 29, 44, 768
Z:
SDL2: got key 28, 21, 768
Y and Z have a different behaviour in 2D/3D-mode.
Right Shift:
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
8 on Numblock (no difference if Num is enabled or not)
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
And now, holding RShift and pressing the 8 on the Numblock 5 times without Num and then 5 times with Num enabled:
SDL2: got key 229, 54, 768 -
SDL2: got key 229, 54, 768 \
SDL2: got key 229, 54, 768 |
SDL2: got key 229, 54, 768 } holding RShift
SDL2: got key 229, 54, 768 |
SDL2: got key 229, 54, 768 /
SDL2: got key 229, 54, 768 -
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 96, 72, 768 ... pressing the 8 five times
SDL2: got key 96, 72, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 769 ... releasing RShift
SDL2: got key 83, 69, 768 ... pressing Num (Num is on now)
SDL2: got key 83, 69, 769
SDL2: got key 229, 54, 768 ... holding RShift again
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
SDL2: got key 96, 72, 768 ... and starting pressing 8 five times again
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 768 <- difference here!!!
SDL2: got key 229, 54, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
SDL2: got key 96, 72, 768
SDL2: got key 96, 72, 769
SDL2: got key 229, 54, 768
SDL2: got key 229, 54, 769
This shows why you have to enable Num in mapster to move textures in 3D-mode, because without Num enabled they got scaled like you press 8 without Shift...
Pressing 1 (left side, not on the Num-Block) with and without Caps-Lock:
SDL2: got key 30, 2, 768 ... press
SDL2: got key 30, 2, 769 ... release
Caps-Lock has an effect in mapster in 2D-mode.
For example if you want to save your map with "a" and then type a name with a number eg "map23".
If Caps-Lock is enabled it would look like this: MAP"§
This is new since SDL2 and kind of ennoying, because you use Cap-Lock for changing between gravity-mode, free-look, ...
Okay, enough bugs for the moment.