Any way to change the mapster32 keys and also export?
#1 Posted 17 October 2013 - 10:53 PM
#2 Posted 18 October 2013 - 05:03 AM
But you are left with one hell of a mess though and it's really not worth it in the end.
But keep looking because it is out there.
#4 Posted 18 October 2013 - 02:30 PM
Hendricks266, on 18 October 2013 - 09:55 AM, said:
Thanks checking out map2stl now. What about changing the mapster32 keys. Is there a way to change all the mapping keys? I want to put them close to wsad. like hi tag as F or something lowtag as e ect...
#5 Posted 18 October 2013 - 02:36 PM
http://forums.duke4....post__p__174061
Edit: Scott_AW reply is correct, didn't know that.
This post has been edited by dpax: 18 October 2013 - 03:36 PM
#6 Posted 18 October 2013 - 02:39 PM
#7 Posted 18 October 2013 - 03:36 PM
Kinda weary of using map2stl, I JUST reformatted like a couple weeks ago. Are you guys like 100% sure it would be false triggers?
#8 Posted 18 October 2013 - 06:35 PM
Antivirus Result Update TheHacker Posible_Worm32 20131018 TrendMicro PAK_Generic.001 20131018 TrendMicro-HouseCall PAK_Generic.001 20131018
These diagnoses are meaningless.
#9 Posted 18 October 2013 - 07:27 PM
Hendricks266, on 18 October 2013 - 06:35 PM, said:
Clearly Ken is an evil mastermind bent on ruling all computers. How could you not notice this after all these years?
#10 Posted 18 October 2013 - 08:56 PM
ReaperMan, on 18 October 2013 - 07:27 PM, said:
Not saying he put a worm in there, but its possible old websites get hacked and files re uploaded, with trojans/worms.
#11 Posted 18 October 2013 - 10:45 PM
I'm considering adding it to the Build tools. Part of me doesn't want to because it doesn't support TROR and Lunatic will begin to save maps in a new format, but it's not as if there aren't plenty of obsolete Build tools already.
#12 Posted 18 October 2013 - 11:08 PM
Hendricks266, on 18 October 2013 - 10:45 PM, said:
I'm considering adding it to the Build tools. Part of me doesn't want to because it doesn't support TROR and Lunatic will begin to save maps in a new format, but it's not as if there aren't plenty of obsolete Build tools already.
Thanks I was trying to recompile it with VS Studio 2012 but couldnt figure it out for C instead of C++ . I don't care about new maps any ways I don't know what Thor is. Just wanna export some old ones.
#13 Posted 08 November 2013 - 05:50 AM
cj31387, on 18 October 2013 - 11:08 PM, said:
This is cool but yeah it does leave you with a mess. Also no texture export. How hard would it be for someone to make a map2model with texture support and would be willing to do this? Anyone got some free time? I think a lot of people would like that. It could also be integrated into mapster32. I'd be willing to pay if someone did it right where it was a GUI converter that works with systems up to win7/win8 and if the price was reasonable.
#14 Posted 08 November 2013 - 06:50 AM
cj31387, on 08 November 2013 - 05:50 AM, said:
Oh well... texuring amounts to writing a good part of a renderer. Much trial/error. Just take a look at Plagman's early Polymer screenshots (can't find the URL right now).
Then again, it may be somewhat easier, as only walls and ceilings/floors are to be handled. But the question remains: why? You realize that there would be no way of importing that model back into something that Build understands, right?
#15 Posted 08 November 2013 - 01:27 PM
cj31387, on 08 November 2013 - 05:50 AM, said:
Insane. It's one thing to map the geometry into a simple format like STL that only holds shapes. Trying to include texturing adds several levels of complexity, including UV mapping the alignments, setting up all the different surfaces to some fancy format that supports them, and exporting all the art tiles themselves as textures.
The next request would probably be to add in spritebridges...
cj31387, on 08 November 2013 - 05:50 AM, said:
I don't see how this feature would have any more demand than a niche novelty.
On the other hand, I believe there are programs that can hook into an OpenGL context and export a "3D screenshot" to a textured 3D model. You can try looking into that.
#16 Posted 08 November 2013 - 04:31 PM
Hendricks266, on 08 November 2013 - 01:27 PM, said:
The next request would probably be to add in spritebridges...
I don't see how this feature would have any more demand than a niche novelty.
On the other hand, I believe there are programs that can hook into an OpenGL context and export a "3D screenshot" to a textured 3D model. You can try looking into that.
Yeah is Eduke OpenGL? The only one I know for openGL is called OGLE the OpenGLExtractor but I cant find a link of it anymore anywhere. The only other one that that i know of is 3d Ripper Dx but it is for directx and it and ogle require you to go directly into the program but eduke has like a popup before it launches so I don't know how ogle if i were to find it would hook into eduke because of the popup?
#17 Posted 08 November 2013 - 04:32 PM
#18 Posted 08 November 2013 - 04:52 PM
Hendricks266, on 08 November 2013 - 04:32 PM, said:
Is there a way to launch directly into the game with a custom map? totally bypassing the little log that pops up at the beginning because for OGLE to hook i think it needs that. If so what is the command
This post has been edited by cj31387: 08 November 2013 - 04:52 PM
#19 Posted 08 November 2013 - 07:29 PM
cj31387, on 08 November 2013 - 04:52 PM, said:
There's no command for that at the moment. Could you test OGLE to see if this is really the case? If it is really impeded by the startup window then I'll add a parameter so that it doesn't show.
Helixhorned, on 08 November 2013 - 06:50 AM, said:
So effort.
Much trial/error.
Very challenge.
Wow.
#20 Posted 08 November 2013 - 07:58 PM
Hendricks266, on 08 November 2013 - 07:29 PM, said:
So effort.
Much trial/error.
Very challenge.
Wow.
Well about a month ago yeah I tried OGLE, when like i first posted this OP. It didn't work. I can try again though. I actually tried it with mapster32 when i was in camera mode, and couldnt figure out how to load a user map on eduke32.exe
#21 Posted 08 November 2013 - 07:59 PM
I believe the following also works:
eduke32 "mapname.map"
#22 Posted 09 November 2013 - 12:03 AM
Hendricks266, on 08 November 2013 - 07:59 PM, said:
I believe the following also works:
eduke32 "mapname.map"
Ok i got OGLE somewhat working. It exports out the image sprites in the game. BUT it doesn't export to OBJ like it should. Are dukes rooms actually polygon meshes? I don't know why its not exporting a obj. What mesh-type exactly do the duke rooms use. Heres a list of settings in ogle i can set.
OGLE = ("OGLE/OGLE.dll") { // See Plugins/OGLE/config.ini or OGLE README for description of // OGLE plugin config settings Scale = 1.0; FlipPolygonStrips = True; CaptureNormals = False; CaptureTextureCoords = False; LogFunctions = False; ObjFileName = "ogle"; FilePerFrame = False; FileInFrameDir = False; TRIANGLES = True; TRIANGLE_STRIP = True; TRIANGLE_FAN = True; QUADS = True; QUAD_STRIP = True; POLYGON = True; }
Also maybe its because eduke starts with a popup instead of directly loading the exe. Is there a build of eduke32 that goes straight to the game, no popups? It might not be hooking in correctly because of the popup screen.
#23 Posted 09 November 2013 - 10:58 PM
Making a command line option not to show the startup window would not be simple because the window is created before the command line is even parsed.
#24 Posted 10 November 2013 - 12:10 AM
Hendricks266, on 09 November 2013 - 10:58 PM, said:
Making a command line option not to show the startup window would not be simple because the window is created before the command line is even parsed.
Ill try both but dont know how to select them since i turned off the popup
#25 Posted 10 November 2013 - 12:40 AM
cj31387, on 10 November 2013 - 12:10 AM, said:
Actually I just tried a different game that totally should have exported obj and it didnt. So I guess OGLE is set up wrong or It doesnt work on win7 or something
#26 Posted 10 November 2013 - 01:26 AM
#27 Posted 10 November 2013 - 12:01 PM
#28 Posted 10 November 2013 - 01:08 PM
Hendricks266, on 10 November 2013 - 12:01 PM, said:
I must be using a old Eduke . Haven't seen any of the settings you've suggested anywhere. Going to download the latest right now.
#29 Posted 10 November 2013 - 01:13 PM
cj31387, on 10 November 2013 - 01:08 PM, said:
oh no clipping as in the cheat and then go above the map? ok