Here is a list of what I got so far:
- Fix using next / previous weapon with Pipebomb trigger
- Let you switch to the trigger if there is a Pipebomb on the floor
- Fix wrong subweapon displayed at status bar
- Select Expander using next / previous weapon
- Don't switch to Expander if you never had it
- Reset subweapon when player dies
- Player drop Expander when killed
- Reload pistol at the proper time
- Fix enemies total count
- Enemies count to the totals before they spawn
- Fix angle of spawning enemies
- Fix attributes of enemies
- Fix enemy recognition sounds
- Apply skill settings to Egg
- Fix spawn palette of Trooper
- Fix palette of Player gibs
- Fix palette of Trooper gibs
- Fix spawn of Recon and Egg
- Fix Shrinker not working with Boss1
- Remove skill 4 enemies
Since you switch to the Pipebomb trigger if there is one laying on the floor and you are out of ammo, I don't really see a logical reason why you can't switch to it otherwise, except for the lack of a subweapon system prior to Atomic Edition version.
But I am not sure about counting all the spawning enemies (except the ones created by other enemies) the moment the map is loaded.
Attached File(s)
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basicbugfix1.3.zip (4.66K)
Number of downloads: 219