I tried out the map a little. Since I'm a sucker for interesting geometry, I liked what I saw very much. Didn't really get beyond the manhole cover the expected way though -- but it's possible by jumping at a certain angle (i.e. utilize a collision detection glitch) and appearing on the other side.
MetHy, on 25 August 2013 - 11:43 AM, said:
score : 1/10 for the 3mins of sewer gameplay that were okay (I liked the "push block" puzzles, that's something under-used in usermaps which however has a lot of potential, I actually used it in a map I've been working on on&off)
Please make a map that can actually be played next time.
I think this is unwarranted. It definitely can be played on existing mid-end hardware (Core i5-3350P, 3.1 GHz / MSI N460GTX / Ubuntu 64-bit); I was getting about 25 fps when facing the mentioned building. Maybe running the 64-bit Windows build will yield better performance for you?
Edit: about the darkness issue, could it be that for some of you, gamma correction doesn't work? In that case, it's possible for classic to be darker than the GL modes, but that should be reported instead of attempted to be worked around.