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Duke Nukem Total Meltdown TC For Eduke32  "My Duke Nukem Total Meltdown TC For eduke32"

User is offline   Lunick 

#31

View PostxMobilemux, on 01 September 2013 - 08:48 PM, said:

Here's the page scans from the DNTM strategy guide, not sure how much help they'll be.
http://www.mediafire...M_Map_Scans.zip


Awesome, did you get the book yourself? Hope it didn't cost too much.

Interesting enough from those pages:

Sharkdrone is called Underwater Drone and all the Pig names are correct too.

This post has been edited by Lunick: 01 September 2013 - 09:02 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#32

The "Shark Drone" name was just a placeholder I put on the Wikia a while ago.

Nightmare Zone is such a mess. Trackside Tragedy is awesome.

This post has been edited by Fox: 01 September 2013 - 09:08 PM

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User is offline   NNC 

#33

I actually enjoyed Nightmare Zone a lot, it had a Tomb Raider feel, and the leveldesign was mostly good. I like how you can deactivate a forcefield of a teleporter in a completely different area. And the Pigs in dress guys were cool.
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User is offline   xMobilemux 

#34

View PostLunick, on 01 September 2013 - 09:00 PM, said:

Awesome, did you get the book yourself? Hope it didn't cost too much.

No it didn't cost that much at all, I got the DNTM guide along with all the other Duke guides while I was building up that massive collection of mine.
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User is offline   Lunick 

#35

View PostxMobilemux, on 02 September 2013 - 12:46 AM, said:

No it didn't cost that much at all, I got the DNTM guide along with all the other Duke guides while I was building up that massive collection of mine.


Cool then :lol:

Was there anything else interesting in the guide?
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User is offline   xMobilemux 

#36

View PostLunick, on 02 September 2013 - 01:16 AM, said:

Cool then :lol:

Was there anything else interesting in the guide?

The only thing not seen much is this dark pic of Pig in a Dress before the Plug and Pray section, at least I think it's the pig in a dress.
Posted Image

Everything else is just writing and layouts of the maps.

This post has been edited by xMobilemux: 02 September 2013 - 01:43 AM

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User is offline   Lunick 

#37

:lol:
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User is offline   Jimmy 

  • Let's go Brandon!

#38

That looks like the disco pig.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#39

That's a 3D rendering of the Magnum P.I.G.

Does anyone has the Strategy Guide from Duke Nukem 64?

This post has been edited by Fox: 02 September 2013 - 12:26 PM

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User is offline   xMobilemux 

#40

View PostFox, on 02 September 2013 - 12:17 PM, said:

Does anyone has the Strategy Guide from Duke Nukem 64?

I have all the Duke guides, what do you need from them?
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#41

What is the name for the small Overlord in Hotel Hell / Freeway?
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User is offline   Lunick 

#42

Bruce.
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#43

View PostFox, on 02 September 2013 - 04:18 PM, said:

What is the name for the small Overlord in Hotel Hell / Freeway?
I have the Duke Nukem 64 guide as well. This guide uses a slightly different format than the Total Meltdown one and doesn't list new enemy titles with the map overlays. Instead, it just lists numbered bullet points that describe important areas. The Overlord in Hotel Hell is actually not mentioned at all. However, the introduction paragraph to Freeway does say "Be ready for encore performances from previous bosses", and the bullet point for the mini-Overlord's location describes him thus: "If you come into the street, you may recognize an old friend, the Overlord, but now in an efficient compact model. He will chase you back through the passage if you let him. If you try to hide in the fallen buildings to the right, however, waves of Drones and Troopers will descend. Choose your poison. You can avoid some of this by heading straight onto the fallen skyscrapers, dealing with the enemy up there, and then taking on ol' sharp-tooth." That's everything said in regards to the mini-Overlord, although it manages to not use that name. This guide does use the term "mini-Battlelords", though, so the writer may have been aware of it.

Just skimming through the rest of the guide, the only other interesting bits I've seen are that Protozoid Slimer eggs are called "Slime pods" or "spawning Pods" and Protector Drones are referred to as "Alien Beasts" here.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#44

Thanks. By no means the term "mini Battlelord" exists in official sources. Some of the manuals have the name "Battlelord Sentry" for it.

The Protector Drones are called Alien Beasts in the normal manual, which makes sense since the Alien Queen doesn't exists in the port so they don't protect anything. It also doesn't list the smaller bosses as if they are different enemies from the big ones, and it's common for some sources to be evasive regarding it. I was only hoping there was something on the Strategy Guide. =/
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User is offline   NNC 

#45

Alien beast is a lot better name for that creature. Protector drone is lame. Drones are mechanical robots, not alien wildcats.
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User is offline   Hendricks266 

  • Weaponized Autism

  #46

The term comes from drone honeybees.
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User is offline   Mikko 

  • Honored Donor

#47

Yeah I associate it with bees as well, not mechanical robots.
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User is offline   NNC 

#48

But bees don't have arms, legs, tails.
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User is offline   Mikko 

  • Honored Donor

#49

That's not the point. The point is that drones have specific roles in the hive hierarchy. The Alien franchise too has drones. It's got nothing to do with being mechanical.
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User is offline   Hendricks266 

  • Weaponized Autism

  #50

View PostNancsi, on 04 September 2013 - 08:55 AM, said:

But bees don't have arms, legs, tails.

Posted Image
Bees are insects, and as such they have three body sections (head, thorax, and abdomen) and six legs. Bees have stingers which count as tails.
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User is offline   OpenMaw 

  • Judge Mental

#51

Y'know. Basic anatomy n' shit.
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User is online   Striker 

  • Auramancer

#52

Couldn't someone with some knowledge of PSX Assembly use a disassembler / debugger to try and find out how the data is loaded, perhaps find some sort of function which performs the decompression of the maps, or something along those lines? Perhaps it could be possible to dump the map from memory in uncompressed form once it's loaded up in-game? (A similar tactic was used to extract the MODs from StarGunner, since the format of the Data files for that game was unknown at the time.)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#53

That actually sounds like a good idea. I am sure there is just a normal Build map file inside the pmp archives, so on theory is should work.
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User is offline   Lunick 

#54

But do we know anyone that can do that and if they will actually look into it?
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#55

Hi its me again. It seems that all plug and pray maps have been reconstructed

www.youtube.com/watch?v=YIJ53O3aT8A&list=PLVtjLQI428j7lrGcnkx_LB6uiLk6Vd5zc& index=1
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User is offline   OpenMaw 

  • Judge Mental

#56

Someone already tried to dig through the archives and see what was going on. With the way things are bundled together, lacking the proper tools to decompile those files properly, it would almost certainly not turn up anything useful.
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User is offline   LAW 

#57

Gates Motel has been already recreated with a high degree of accuracy. But all in all it's a long and sad story: everyone wants, nobody can (including me).
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