What gets me the most is some people trying to defend the flawed checkpoint system in ROTT.
"I'm not very bothered by the checkpoint system, I feel it punishes reckless rushing through the game and favours the re-exploration of previous areas looking for secrets you might have missed."
"Going through the level again because of death is just another sign telling you to be more careful or learn the positions of the enemies. I don't see the fun being able to save all the time because you are too careless about what's coming around the corner."
"I'm glad there is no save anywhere. This kind of game doesn't need it, it cheapens the whole experience".
Personally, I'm okay with checkpoint system as long as it works. It does work in, you know, Call Of Duty. And that's because it's a linear shooter. If you wanted to make ROTT as non-linear as you've obviously hyped it, then manual saving and backtracking should have been important. Instead, we have checkpoints which obviously weren't fit for backtracking thus doors are being closed.
Engel220, on 02 August 2013 - 06:40 AM, said:
some of the stuff being said in various places online is just unfair and makes me wonder why any developer would bother if all you get is malice when you do something wrong and the odd thanks from a small few for at least trying to do something right.
Once they put the product out there and asked money for it, then all bets are off and they should deal with criticism. Now, obvious hated and trollish stuff is another thing, but they're easier ignored.