Duke Nukem Begins "First chapter of our series"
#1 Posted 24 July 2013 - 01:04 AM
DUKE NUKEM BEGINS
By CK, JetNick and RichardStorm
( coming soon a topic or a site for us )
This mod is the first of a serie we planned about duke story and universe in past and future; it turns around the events and bad guys of old duke chapters: DN1, DN2 and 3D (no DNF) , according to our interpretation. So, people, expect to meet Proton and Rigelatins, and new strange things.
This mod is the past. A chronicle about Duke's father, Dave Nukem, who already met aliens time before the 3d years, Duke's birth in 1967, then some events about Duke's youth in 1986 circa.
About gameplay, it shows a new HUD, new enemies, different weapons, cinematics, a good soundtrack (we hope) and many other things.
Right now we're still working on various places: plot, maps, con features and so on; we alre also trying to give voice to our characters, with the help of other people. The percentage of completion is about 30%.
Stop talking, here are some -good- first screenshots on what we've worked 'til now; all of these ones are taken from first episode, playing with Dave:
Somewhere in the 2nd level
New pigs again...
..and this bad guy...
Random fun
We hope to give you a good gaming experience with this work, we will appreciate any comment about it and you're welcome if you want to help us !
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#3 Posted 24 July 2013 - 02:01 AM
#5 Posted 24 July 2013 - 02:08 AM
NightFright, on 24 July 2013 - 02:01 AM, said:
Sure. VinsaneOne will help us
#6 Posted 24 July 2013 - 02:50 AM
This post has been edited by RichardStorm: 24 July 2013 - 02:51 AM
#7 Posted 24 July 2013 - 03:53 AM
Are you looking for other beta/sketched enemyes?
#8 Posted 24 July 2013 - 04:35 AM
To give the mod a fresh, distinguishing look, why not go for a new palate? It'd really help with the feeling that we're fighting in the past or something like that.
This post has been edited by Mikko C: 24 July 2013 - 04:35 AM
#9 Posted 24 July 2013 - 06:10 AM
@Mikko C : We don't want to change palette in this mod, maybe we'll do in future project. About some sprites, we know, we'll work where necessary (i started to remake LAW rocket today)
#10 Posted 24 July 2013 - 06:54 AM
Edit: something of this sort:
This post has been edited by Fox: 24 July 2013 - 07:12 AM
#11 Posted 24 July 2013 - 07:33 AM
#12 Posted 24 July 2013 - 07:38 AM
#13 Posted 24 July 2013 - 07:47 AM
#14 Posted 24 July 2013 - 07:55 AM
I have just one little nitpick about these mobster piggies, their feets look odd. Give them some boots or shoes and it will IMHO look much better. I noticed that they have tommy guns, so will they become full auto hitscan enemies as assault enforcers?
(To set mood and atmposhere of that era, will you also use some 60s songs or posters for old movies or even hippie aliens? )
BTW Fox that looks great, you almost nailed it!
#15 Posted 24 July 2013 - 08:01 AM
For new pig, i just forgot to update it, cause new sheet with shoes is ready sry...
#16 Posted 24 July 2013 - 08:03 AM
#17 Posted 24 July 2013 - 08:43 AM
Mod looks cool though and it's nice to see some different ideas for mods.
#18 Posted 24 July 2013 - 08:46 AM
#19 Posted 24 July 2013 - 10:52 AM
#20 Posted 24 July 2013 - 02:55 PM
I know palette conversion and importing pics into ART files need some knowledge to be done right, in terms of programs and filetypes... right now we use only editart and dukeres, wiht bmps and gifs , plus some old dos software and some image editor. Getting an 8-bit file sometimes reveals frustrating...
Btw your criticism reveals where we need to improve our methods... right now, we need some good programs for good sprites... obviously any other help or support about this argument is well-accepted
#21 Posted 24 July 2013 - 03:38 PM
This post has been edited by Jimmy: 24 July 2013 - 03:39 PM
#22 Posted 24 July 2013 - 11:19 PM
Artem Nevinchany, on 24 July 2013 - 02:08 AM, said:
You actually have him involved at this stage?
#23 Posted 25 July 2013 - 04:46 AM
Btw here is what i did in about half an hour:
//Edit
Oh now i did some searchs on how that wep is fired, some fingers should be on the trigger...
.
This post has been edited by RichardStorm: 25 July 2013 - 04:52 AM
#24 Posted 26 July 2013 - 06:27 AM
#25 Posted 26 July 2013 - 10:39 AM
Artem Nevinchany, on 26 July 2013 - 06:27 AM, said:
I doubt that. I'm in contact with him all the time. He's very busy at this point with real life things. I know for a fact he's not involved with any Duke related projects at this point because he's way too busy. As the old saying goes "Don't count your chickens before they hatch."
#26 Posted 26 July 2013 - 01:07 PM
Anyway, he got contact with other people ... the only thing i know is that there is someone who can give voice to our characters.
This post has been edited by RichardStorm: 26 July 2013 - 01:07 PM
#27 Posted 26 July 2013 - 01:52 PM
#28 Posted 26 July 2013 - 02:46 PM
Ronan, on 26 July 2013 - 01:52 PM, said:
LOL, that's me!!
#29 Posted 26 July 2013 - 02:52 PM
#30 Posted 26 July 2013 - 11:03 PM
RichardStorm, on 26 July 2013 - 01:07 PM, said:
Like me?