Duke Nukem: Zero Hour High Resolution Texture Pack
#1 Posted 16 July 2013 - 01:09 AM
Screenshots:
Download
I've been doing what I can, and I'd say I finished quite a bit so far with my artistic capabilities. My friend remade the graffiti babes and a few other things.
This post has been edited by NUKEMDAVE: 11 January 2015 - 07:21 PM
#3 Posted 16 July 2013 - 07:13 AM
#4 Posted 18 July 2013 - 12:43 AM
DavoX, on 16 July 2013 - 07:13 AM, said:
It's worth a playthrough for sure.
#5 Posted 24 July 2013 - 06:53 PM
I don't want to show off too much. If there's anyone who can do model skins and wants to be involved, let me know. It would be cool to see the Duke model with a new skin.
#6 Posted 24 July 2013 - 10:16 PM
#8 Posted 25 July 2013 - 06:58 AM
#9 Posted 25 July 2013 - 08:42 AM
#10 Posted 25 July 2013 - 02:33 PM
#11 Posted 25 July 2013 - 05:52 PM
Tea Monster, on 25 July 2013 - 02:33 PM, said:
I'll send you some. They're ripped in PNG format and that's the only format that works with higher resolution replacement. You can enlarge the tiles four times their original size, but it has to be exactly four times larger. I don't think there's any alphas or glowmaps that I'm aware of yet. There's a few original Duke3D textures in there and I already borrowed some from the HRP.
#12 Posted 25 July 2013 - 07:12 PM
To be precise it has to be the same ratio\dimensions as the original.
The original textures seemed to be something like a tga type format with a seperate alpha channel mask but the rice plugin exports\imports them to 32-bit png images.
We're talking about 1995 tech here though with no source port type enhancements. So as far as I can tell there's no glow maps.... alpha channels is about as advanced as it gets. That's not to say that they might not code some more enhancements into the rice plugin in the future but as of now.. no.
Example of some work I've done:
This post has been edited by Tetsuo: 25 July 2013 - 07:20 PM
#14 Posted 25 July 2013 - 10:47 PM
#16 Posted 26 July 2013 - 04:26 AM
Tea Monster, on 25 July 2013 - 03:38 AM, said:
Not even remotely. All the plugin does is intercepting the output data. It's not that hard to replace textures, however the whole 3D scenario is processed as one element, so it's not possible to replace individual parts.
On the other hand you can extract the models to be used outside of the game, but it's necessary to cut the pieces manually.
#17 Posted 26 July 2013 - 07:12 AM
NUKEMDAVE, on 25 July 2013 - 10:47 PM, said:
I'd have no clue why.... all I know is my attempts worked for me. Perhaps the size you can use varies by game.
Tea Monster, on 26 July 2013 - 03:43 AM, said:
None except perhaps a self imposed one. The textures are 32-bit.. well... depending on the game.. for example.. in Zelda 64 the HUD graphics are full 32-bit but in Mario 64 it seems to ignore the alpha channel when applying the alpha mask to the HUD.
This post has been edited by Tetsuo: 26 July 2013 - 07:15 AM
#18 Posted 26 July 2013 - 12:34 PM
#19 Posted 26 July 2013 - 12:50 PM
Tetsuo, on 26 July 2013 - 07:12 AM, said:
I also had trouble with the image size using the Highres texture plugin. I don't know what exactly is the problem...
Tetsuo, on 26 July 2013 - 07:12 AM, said:
Duke Nukem 64 textures work under Duke 3D palette, except for a few cutscene screens without color limitations. Zero Hour textures seems to not have been created under any palette restriction, except the ones reused from Duke 3D of course. However for both games the output device limit the textures to 16 colors before they are displayed.
This post has been edited by Fox: 26 July 2013 - 12:51 PM
#20 Posted 26 July 2013 - 03:46 PM
2. I've not played the game or gone through the tile set, so if I get one of those teeny textures, I have no idea what it's supposed to be in the game!
I think I'll have to set up the game again and have a play-through. I actually started once a few months ago, but didn't get past the first level.
#21 Posted 10 January 2015 - 11:42 PM
#22 Posted 11 January 2015 - 07:01 AM
#23 Posted 11 January 2015 - 10:46 AM
NUKEMDAVE, on 11 January 2015 - 07:01 AM, said:
Great to see, would love to replay Zero Hour with this.