Mr. Tibbs, on 14 June 2013 - 01:06 PM, said:
Somehow this didn't happen, of course. We suddenly were told by Triptrych that 2K/GBX said it didn't recoup expenses and wouldn't be paying them any royalties, so there was not going be trickle down to us, obviously; seemed like the accounting changed magically, like some sort of fucking music industry deal you hear about. Well, at least we subsequently got giant raises to complete the DNF DLC and the two BL2 DLCs. Live and learn. But needless to say there's a few ex-Triptytch employees watching this closely, popcorn in hand. If they owe 3DR money, they owe Triptych money, I think, and therefore possibly me, money."
This is the lynch-pin to Gearbox Shovelware's problems.
They don't give a shit about the game unless it's Borderlands. This is why DNF sucked, this is why A:CM sucked.
http://i.imgur.com/iCQf0Dsl.png
kaisersoze, on 14 June 2013 - 01:37 PM, said:
What do you guys think of 3DR ie: Scott and George potentially getting the Duke I.P. back from Gearbox? :lol: Do you think Gearbox can do the I.P. justice at this point?
I hope it just gets buried at this point for a few years. Let things cool down, then get a studio on it without their head up their ass.
fuegerstef, on 14 June 2013 - 02:09 PM, said:
AFAIK Scott and George were very supportive of Reloaded. And if Interceptor proves it's talent with ROTT I can imagine that you would see a Duke game sooner if it is produced (!!!) by 3DR than you'd see a Duke game developed by Tryptich under the wings of GBX.
I think 3DR know very well, that the next Duke game can't be a $60 AAA++ title. And personally I would be very fine with a $19.95 Duke game that is true to the original spirit of the IP (ie: not a Lo Wang that looks as if being the bad guy from the later and even worse Resident Evil movies and turning it into Hard Reset just with other models for the enemies and leaving out the city environments).
Just my personal thoughts.
Ya know, I loved to give Interceptor shit, but they've truly done a marvelous job with RotT, especially when compared to Shadow Warrior. The new RotT is modern, but it still feels like a RotT game to me. Hats off to you folks.
Ronan, on 14 June 2013 - 03:16 PM, said:
I agree, though I do love long detailed cut scenes in some games (games where it makes sense, like Metal Gear/Mass effect), the Duke character has no need for them as he is a single minded killing machine, we don't need to know how he feels etc, it's meant to be fun, violent escapist, fantasy.
We knew how he felt every time he sputtered off a wisecrack.