#57
Posted 14 June 2013 - 01:06 PM
What a shame. I was hoping that George, Scott and hopefully Triptych would be able to at least consult on the next Duke game. I wonder if that might be delayed because of these squabbles?
Duke Returns Shacknews link has a pretty interesting comment from someone associated with the project:
"From what I know, GBX paid Triptych very little to complete DNF, and we as employees were told by Triptych that we'd get some sort of payout even if the game didn't do that well, because we were saving GBX/2K so much money having presented them with a near finished project and then working for peanuts to ship it. We were told that it didn't even need to sell over a million to make money, etc etc. Then it came out, and from what we could tell it easily sold over 1mil between the three platforms (like .3mil PC, .75mil Xbox and 7.mil or something like that on PS3).
Somehow this didn't happen, of course. We suddenly were told by Triptrych that 2K/GBX said it didn't recoup expenses and wouldn't be paying them any royalties, so there was not going be trickle down to us, obviously; seemed like the accounting changed magically, like some sort of fucking music industry deal you hear about. Well, at least we subsequently got giant raises to complete the DNF DLC and the two BL2 DLCs. Live and learn. But needless to say there's a few ex-Triptytch employees watching this closely, popcorn in hand. If they owe 3DR money, they owe Triptych money, I think, and therefore possibly me, money."
And this which is unrelated and probably know to most, but it kind of demonstrates that Duke wasn't much of a priority for Gearbox:
"To be honest the writing was done nearly for free (bad decision) by two women (yup, women, so the misogyny thing is just baffling) who had never written anything or anything like it before (one a technical writer right out of college IIRC, the other a relative of someone on the team who's never written anything published at all before AFAIK). There was no story or written dialog or fucking anything like a cohesive level progression to the game when 3DR shut down. All that was all done while the game was forcibly assembled from misc parts, over a few months between the shutdown and when GBX picked up the project.
One hope I had for the project moving to GBX was that they'd trash the writing, the recorded dialog, and give a decent professional doing-over story-wise - but they didn't want to spend the money or time on that, and thought what existed worked, apparently."
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