Wait DukeTag is actually a thing? I've never played it and I have no idea how it works
Yearly tournament idea. "IDL inspired tourney idea."
#31 Posted 19 May 2013 - 02:10 PM
#33 Posted 20 May 2013 - 12:55 PM
Sangman, on 19 May 2013 - 02:10 PM, said:
Wait DukeTag is actually a thing? I've never played it and I have no idea how it works
Look around the map in EDuke32, not in Mapster (so you can see how the SEs work in action making this map possible). You'll understand it in no time.
Attached File(s)
-
Iod-Duketag.zip (33.85K)
Number of downloads: 216
This post has been edited by Radar: 20 May 2013 - 06:33 PM
#34 Posted 13 July 2013 - 03:33 PM
Nukeaholic, on 14 May 2013 - 02:24 PM, said:
I've been thinking over the past couple of days about maybe hosting a yearly tourney similar in terms of Dooms IDL but for Team Duke Match. It'll probably work like this; sign ups for teams each year, a website to keep a track record of games and spectators viewing the game like IDL. Now, I understand there's not much in the multiplayer department in terms of being able to play online (I'm more or less talking about EDuke32 at the moment). I was just wondering how many would be interested in something like this and your thoughts on it. I thought it would be a nice idea for more competitive duking. Just out of interest, is there a relatively big competitive scene here using a different port and is there something like this already? Thanks lads and lasses I'm very keen to see some thoughts on this.
I've also been interested in running tourneys.
Hosted one in the past, also used to in some other games play in Clan vs Clan tourneys. Sometimes 2 Vs. 2 clan tourney's.
Not very active at the moment though.
Well as some know already, I am just waiting for the netcode to be completed for EDuke32, then I would have some interest in hosting some good servers based in the USA, possibly west, east coast USA etc, since it's the most fairest for international players for co-location, and US servers seem to be the most popular in other games.
I get a very nice ping of 91ms on a dedicated US server based in New York, and it's very stable since it's hosted in a data centre, so no packet loss is expected, ping doesn't mean much when the server quality is superb, as long as it's reasonable for the game your playing and hosted in a data centre. As I have felt the good performance they can be in other games.
I am living in the UK as most know, and any co-location would be possible with dedicated servers.
With the new netcode being completed, there could be some very good lagless team games, and tourney's would be allot easier to maintain and run with allot less lag than when using "P2P", and "Master/Slave" mode, which we have been using for a long time in the Duke scene.
There could be some serious hosted EDuke32 servers in the future. Even ones for just 1 vs 1 matches, and ones for team games if the netcode is improved on.
And the beauty of not having to forward any ports, Duke games of the future hopefully will be lagless and fun to play on with nice game play, and for tourney's without the risk of lag, or players loosing the connection causing the whole game to drop out.
Since the community is small in the Duke scene, a big tourney is unlikely at the moment, but if the community was bigger if it ever got bigger, I have had some interest and ideas as well, where you can win pre-release games and other types of games in tourneys.
Since I have in the past been an eBay seller of games for the PC, XBOX 360, PS3, and pre-release games, this would be possible.
I believe even on some networks such as Kali, TEN, Heat, Wireplay UK etc, they had some stuff like that at times, even a credit system. Where players would earn credits to buy a game, or so and so.
Nice to see some other people are interested and have ideas to host tourneys as well.
This post has been edited by Replica: 13 July 2013 - 03:49 PM
#35 Posted 13 July 2013 - 05:26 PM
Do online people play detailed maps or they just don't care about those?
#36 Posted 14 July 2013 - 04:27 AM
Judging from youtube videos and screenshots I'd say the maps are plain. It was the same way back when I played online.
This post has been edited by Mark.: 14 July 2013 - 04:28 AM
#37 Posted 14 July 2013 - 09:37 AM
DavoX, on 13 July 2013 - 05:26 PM, said:
Do online people play detailed maps or they just don't care about those?
Do single player people play maps with nice gameplay and a less-detailed clean look or they just don't care about those?
Nope, they don't play detailed maps, because even if you have the skill to create Gambinian architecture doesn't mean you know squat about organization and playability. A lot of high detailed dm maps from the most skilled mappers are rubbish. I'll take classics like Iod2, Danzig66, Janousab, obscure maps from the Kali era, and even some newer maps from BigOldBoy over stuff from the Oostrum bros, MetHy, Bob Averill, William Gee, etc. any day. Don't get me wrong, they make absolutely wonderful single player and co-op maps, but dm is not a strong point for them, and I imagine it won't ever be until they log onto one of the clients, meet the people around, and begin to understand the "Dukematch culture" around the FFA parts.
This post has been edited by Radar: 14 July 2013 - 09:48 AM
#38 Posted 14 July 2013 - 02:06 PM
Episode maps are enough detailed for me I would say. Number of weapons, inventory items, escape paths, good balance and warps makes Hollywood Holocaust a perfect 100/100 map... you may like it or not but its best map in fps history and one of the hardest to mastered in Duke. On other hand there are bunch of silly maps such as ledgesb1, bottles or wackoff which werent made by a genius but are fun to play but from usermaps I personally like small, not complicated maps like iod, danzig, grip, xzone or karnage they just have good flow.
#39 Posted 14 July 2013 - 05:49 PM
Radar, on 14 July 2013 - 09:37 AM, said:
Do single player people play maps with nice gameplay and a less-detailed clean look or they just don't care about those?
Nope, they don't play detailed maps, because even if you have the skill to create Gambinian architecture doesn't mean you know squat about organization and playability. A lot of high detailed dm maps from the most skilled mappers are rubbish. I'll take classics like Iod2, Danzig66, Janousab, obscure maps from the Kali era, and even some newer maps from BigOldBoy over stuff from the Oostrum bros, MetHy, Bob Averill, William Gee, etc. any day. Don't get me wrong, they make absolutely wonderful single player and co-op maps, but dm is not a strong point for them, and I imagine it won't ever be until they log onto one of the clients, meet the people around, and begin to understand the "Dukematch culture" around the FFA parts.
Nope, they don't play detailed maps, because even if you have the skill to create Gambinian architecture doesn't mean you know squat about organization and playability. A lot of high detailed dm maps from the most skilled mappers are rubbish. I'll take classics like Iod2, Danzig66, Janousab, obscure maps from the Kali era, and even some newer maps from BigOldBoy over stuff from the Oostrum bros, MetHy, Bob Averill, William Gee, etc. any day. Don't get me wrong, they make absolutely wonderful single player and co-op maps, but dm is not a strong point for them, and I imagine it won't ever be until they log onto one of the clients, meet the people around, and begin to understand the "Dukematch culture" around the FFA parts.
Well I've worked on the industry for 3 years making DM maps for an unnanounced console FPS and before that I made a couple of Unreal tournament 3 maps. So I thought I might give it a go on a DM map, but it seems it wouldn't be very well received.
#40 Posted 14 July 2013 - 06:22 PM
Don't get me wrong. A map with great gameplay and very nice architecture could become an instant classic. But good gameplay is a must, and if it requires focusing less on detail to ensure it, then take the sacrifice.
We've also had problems with high detailed maps crashing in XDuke/HDuke. That tends to cause problems with them too.
We've also had problems with high detailed maps crashing in XDuke/HDuke. That tends to cause problems with them too.
#41 Posted 15 July 2013 - 02:00 PM
I always make my DM maps just plain floor, ceiling and textures first. Let the players tell me how good the gameplay is, make necessary changes, and then when everything is fine, I add the details