Shadow Warrior (2013) Thread "New Shadow Warrior Game Announced"
#961 Posted 28 September 2013 - 03:36 PM
#963 Posted 28 September 2013 - 11:58 PM
Also the line when you pick up the RL
I wish the gun sounds were louder though, the katana slices are oddly more audible than some of them
This post has been edited by Bloodshot: 28 September 2013 - 11:58 PM
#964 Posted 29 September 2013 - 03:39 AM
#965 Posted 29 September 2013 - 04:51 AM
James, on 26 September 2013 - 02:54 PM, said:
Is the game really so poorly optimized? I noticed you were playing Skyrim some days ago and one would expect it to be harder on any system than a linear fps.
#967 Posted 29 September 2013 - 05:22 AM
#968 Posted 29 September 2013 - 05:56 AM
Still alot of fun.
Found some useful console commands.
These can be used to toggle specific post-processing effects.
pp_dof_enable 1/0 (Depth of field effect.)
pp_blur_enable 1/0 (Background blur effect.)
pp_film_grain_enable 1/0 (Film grain effect.)
pp_glow_enable 1/0 (Bloom effect.)
pp_sharpen_enable 1/0 (Sharpening effect.)
pp_screen_blur_enable 1/0 (Screen blur effect.)
pp_radial_blur_enable 1/0 (Radial blur effect.)
pp_sun_shafts_enable
pp_color_grading_enable
pp_ca_enable
Turning off Color Grading gave me a boost in fps, plus I think the game looks way better without it.
This post has been edited by ozz: 29 September 2013 - 06:01 AM
#969 Posted 29 September 2013 - 07:00 AM
Mr.Flibble, on 29 September 2013 - 05:22 AM, said:
Well, how would YOU feel??
This post has been edited by Duke Rocks: 29 September 2013 - 07:01 AM
#970 Posted 29 September 2013 - 08:20 AM
Mikko_Sandt, on 29 September 2013 - 04:51 AM, said:
^ i am curious about this aswell now.
#971 Posted 29 September 2013 - 08:23 AM
Mikko_Sandt, on 29 September 2013 - 04:51 AM, said:
I run a fairly high end system (i7 2600K @ 4.5 GHz, GTX 670 4 GB), and my FPS has been between 30-40 in some places. Might just be my settings, but I don't know. I have everything on Ultra. If there's one thing which will lower FPS, might be the shadows. I'd suggest turning those down first. I've had other games with really high shadow settings and my FPS will stutter.
This post has been edited by Jeff: 29 September 2013 - 08:29 AM
#972 Posted 29 September 2013 - 08:56 AM
#974 Posted 29 September 2013 - 02:54 PM
This post has been edited by Jeff: 29 September 2013 - 02:58 PM
#975 Posted 29 September 2013 - 03:51 PM
#976 Posted 29 September 2013 - 06:50 PM
#977 Posted 29 September 2013 - 07:12 PM
Jeff, on 29 September 2013 - 06:50 PM, said:
Yep. I found them to be the hardest enemy in game and that's a really tough battle. Try to isolate one of them and just keep it at a distance until it rages out (slams the ground) and quickly nip behind him and blast him with all four shotgun barrels or a charged up katana attack. Keep ducking behind the geometry, and don't let them charge you. It will take about 4-5 shots of a quad barrelled shotgun to take one of them down. When there's just one, they're fine, but two can be very frustrating. If you have the second wind-style ability, I would try to keep a couple of weak demons alive just so you can replenish you're health if you get in big trouble.
This post has been edited by Mr. Tibbs: 29 September 2013 - 07:17 PM
#978 Posted 29 September 2013 - 08:58 PM
And when shooting them you see from the splashes that you weaken them a bit from there.
I also think that rockets from the front causes spalsh damage on their backs*.
*) I deliberately tried one on of the later monitaurs to see if it works, as I found them very hard too. But I was so involved in continueing and playing the final chapters that I didn't care about the experiment any further and now I am only 98% sure it works. Will try again later with a saved game.
#979 Posted 29 September 2013 - 09:04 PM
The graphics are good, the voice acting is good, the animations are good, the gameplay is not only good but feels extremely fluid and polished, and it almost feels like a big release, except I'm having way more fun than most big FPS releases.
This post has been edited by Bloodshot: 29 September 2013 - 09:05 PM
#980 Posted 29 September 2013 - 10:31 PM
Bloodshot, on 29 September 2013 - 09:04 PM, said:
The graphics are good, the voice acting is good, the animations are good, the gameplay is not only good but feels extremely fluid and polished, and it almost feels like a big release, except I'm having way more fun than most big FPS releases.
I fully agree. And ... I would gladly pay $15 more for 2 or 3 good multiplayer modes and an SDK/Editor. Viola, full price game. Although from a marketing point of view it might be better to sell it cheaper initially (due to oldschool gameplay that isn't COD-clone #612344324 and release MP and Editor later as DLC).
Hmmm, thinking about it, I could also very well live with a game that removes the melee and replaces that with some other guns, that adds a few suggestive themes here and there, adds a bit more interactivity and some more city levels (like in Hard Reset) ... then maybe some enemies in non-arena fights that shoot you from a distance or so on your way through the levels ... then replace Lo Wang with a blonde guy and replace the voice actor with John St. John. Done ...
(And weapons like the Freezer and Schrinker would work even better in the arena fights, because in the chaos there the frozen and shrunken enemies are more likely to be crashed or stepped upon in the heat of the firefights.Even by the other enemies.)
One can dream ...
This post has been edited by fuegerstef: 29 September 2013 - 10:41 PM
#981 Posted 30 September 2013 - 06:13 AM
#982 Posted 30 September 2013 - 06:25 AM
I'd call it a mix of 45% Shadow Warrior Classic, 40% Hard Reset (the best aspects of it though), and 15% Serious Sam (in how it feels like at times when there are loads of enemies on screen).
#983 Posted 30 September 2013 - 06:25 AM
#984 Posted 30 September 2013 - 06:35 AM
Daedolon, on 30 September 2013 - 06:25 AM, said:
Apart from the gameplay which is very different from painkiller and story which is different from painkiller it is.
This post has been edited by fuegerstef: 30 September 2013 - 06:36 AM
#985 Posted 30 September 2013 - 07:34 AM
Oh, finally we have characters of Chinese(Simplified) in the SW universe!
But...
This post has been edited by Player Lin: 30 September 2013 - 07:35 AM
#986 Posted 30 September 2013 - 07:41 AM
Deeper Micky, on 30 September 2013 - 06:25 AM, said:
I'd call it a mix of 45% Shadow Warrior Classic, 40% Hard Reset (the best aspects of it though), and 15% Serious Sam (in how it feels like at times when there are loads of enemies on screen).
Uhm. I would say 70% HR, and 15% for the 2 others.
Not that i don't like the game, but it just seems. Well It seems as they took HR maps and put new enviroments in it. I don't understand the hype in here, i would never pay 40$ for this game. for 15-20 it would be fair. I guess it's because of steam sales they made it so god damn expensive.
#987 Posted 30 September 2013 - 08:28 AM
Deeper Micky, on 30 September 2013 - 06:25 AM, said:
I'd call it a mix of 45% Shadow Warrior Classic, 40% Hard Reset (the best aspects of it though), and 15% Serious Sam (in how it feels like at times when there are loads of enemies on screen).
I'd say Micky is pretty much spot on.
It also reminded me a bit of later Raven shooters ie as Singularity and Wolfenstein 2009, but I'm not really sure why.
#988 Posted 30 September 2013 - 08:41 AM
Mikko_Sandt, on 29 September 2013 - 04:51 AM, said:
Shadow warrior is definitely more visually complex than Skyrim, from what little I know Skyrim still shares the same engine as Oblivion's just with some extra bells and whistles (it does have some real time shadows, but only up to a certain distance) I managed to play SW a bit more but hit a cave system and had to stop since performance was unplayable. I don't blame the game though since I'm using a GT210 which costs like £18 pounds new.
#989 Posted 30 September 2013 - 09:14 AM
fuegerstef, on 29 September 2013 - 10:31 PM, said:
Hmmm, thinking about it, I could also very well live with a game that removes the melee and replaces that with some other guns, that adds a few suggestive themes here and there, adds a bit more interactivity and some more city levels (like in Hard Reset) ... then maybe some enemies in non-arena fights that shoot you from a distance or so on your way through the levels ... then replace Lo Wang with a blonde guy and replace the voice actor with John St. John. Done ...
(And weapons like the Freezer and Schrinker would work even better in the arena fights, because in the chaos there the frozen and shrunken enemies are more likely to be crashed or stepped upon in the heat of the firefights.Even by the other enemies.)
One can dream ...
I was thinking the same. One of the one liners I really liked was " Would you like cake or death? (I should probably mention we are out of cake)", that made me laugh. It's the best modern fps game I've played so far. We would be lucky if these guys got their hands on Blood. I think they have shown that they most capable, now if only someone could make Randy cough up the Duke IP....
This post has been edited by Ronan: 30 September 2013 - 09:19 AM
#990 Posted 30 September 2013 - 09:29 AM
Ronan, on 30 September 2013 - 09:14 AM, said:
And they did game references right (instead of putting other games down like in DNF) ... you know, when you ride the tram, for example. I died in that section, though, cause i was listening instead of killing.
Also:
Version 1.0.2 is out (on Steam at least. Don't know about GoG or others).
Shadow Warrior Patch Notes:
Shadow Warrior 1.0.2
- Fixed many crashes.
- Gozu freeze bug fixed.
- Troll shield now always breaks after troll's death.
- Custom katana selection hack blocked.
- Fixed several places through the game where players could get stuck or fall below level geometry.
- Safe mode added.
- Language packs added.
This post has been edited by fuegerstef: 30 September 2013 - 09:30 AM

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