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Hi Richard,
Firstly – thanks for getting in contact. It’s not often we get the project lead on a renderer write to us about a mod that’s been built on his new platform. Normally I don’t response to criticism that includes… scatological references… but given your standing in the community I thought it appropriate this time.
Before I begin I would like to say that I am actually quite interested in eduke32 and would welcome an opportunity to discuss the project with you with a view to a one-page article in our “state of play” section – I imagine the challenges of getting Duke 3D to run on modern hardware are not trivial.
On with the response then!
Straight up – yes, there is one factual error in the review, which is the throwaway comment about Human Head: it should of course have been Gearbox. I definitely apologise for that. The “can’t even be bothered looking them up” is intended as an ironic joke in keeping with the general theme that the eventual, ‘official’ release of Duke Nukem Forever was a poor game.
PCPP is an Australian magazine with a long history and it has a cultural context. One of these contexts is the “running gag” of Duke Nukem Forever which we used from around 2000 to 2011 when the game was finally released. There is a lot of satire under the bridge with regards to Duke – including a 2001 April Fool’s joke where we ran a fictitious review of 3DRealm’s DNF.
As a result this piece is not a “normal” review and it is targeted to our regular readers, not the general internet population. We did not mark the review as such because this is our magazine and we do what we like *shrug*.
I’ll push back against the comment that I encourage people to pirate Duke 3D. In fact, I use the phrase “legitimate copy” then put a (*cough*) in brackets. To my mind, I was acknowledging the fact some people, these days, probably would just torrent the one file they need to play the mod. I was in no way encouraging, or instructing people to pirate Duke3D.
The further joke in the “or try this” section that reads: “Paid? 3D Realms wins suckaaa!” does not encourage pirating. It just doesn’t. It makes fun of the reader for buying a 20 year old game that they probably already own somewhere.
I cannot immediately see how someone would be inspired to pirate Duke 3D from these jokes. Some writers choose to constantly rail against piracy – I choose to acknowledge it in the manner of, perhaps, a fatalistic older brother.
As for my attitude to the mod itself, in the same way that the review carries a cultural context within the magazine, the experience of and attitude to the mod carries its own context within the core of the Duke3D community. Our readers are by no means “hardcore” Duke3D fans, and to them DNF is an old joke that has unexpectedly popped up again.
While it’s obvious the mod is an in-joke and a creative exercise, by using DNF there are cultural assumptions that will be made, and connections will be drawn. This mod does not stand on its own merits, it requires a knowledge of and interest in the DNF story – the fact it uses set-pieces from the trailer confirms this in my mind.
As a result, when game critics write about it, some of them (such as myself) will use the mod as a catalyst to talk about DNF and its cultural legacy.
The “raised middle finger” references the fact that 3DRealms took a decade to not-release a game, and the mod demonstrates that the game – or something like it – could always have been built in Build. Or if not Build, one of the other engines 3D Realms discarded along the way.
I firmly believe the mod IS “a final grand, glorious, stupid, joyous hurrah” for 2.5D, a brief reminder that these were the games we used to play – soliciting strippers and finding the blue keycard. Visplanes, sidedefs, triggers (I was a Doom guy). The criticism of this statement reminds me of the time Jerry Seinfeld said to a heckler: “Oh, so you want attention, but not TOO MUCH attention?”
In other words, the mod team made a mod to get a response, but when – in my case – the response was more about DNF’s cultural legacy, the stupidity of 3DRealms and the corporate shenanigans that went on behind it, it seems this causes offence?
The creators of art do not get to decide or control the audience’s response to it. My response to the DNF mod was as written. While it is a response that invites disagreement or further meta-criticism, it is not prima facie invalid.
Thanks for the note, and I hope eduke32 continues to provide a way for us to play these classics for many years to come.
Cheers,
AF