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Those simple questions thread  "Simple questions, simple answers"

User is offline   brullov 

  • BAZINGA!

#481

Could you name the best subway level please?
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User is online   Sanek 

#482

City of Screams is the first that comes to mind, one of the best maps (IMO) with extended subway sections.
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User is offline   Perro Seco 

#483

View Postbrullov, on 31 May 2019 - 05:38 AM, said:

Could you name the best subway level please?
City, by Jean-Marc Gruninger. One of my all time favourites, with a simple but well designed subway line, at least for a map from 1996.

Underground, by Kevin Farnfield and also from 1996. Contains a more detailed subway line, but not as immersive as the previous one.
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User is online   Sanek 

#484

Oh, and there's ADG 02 from Alejandro, which is 100% underground map.
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User is offline   brullov 

  • BAZINGA!

#485

Thank you all!
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User is online   ck3D 

#486

View Postbrullov, on 31 May 2019 - 05:38 AM, said:

Could you name the best subway level please?



Alpha/Beta City had one pretty good-looking subway section.



Sorry, just seeing this now, and the screenshot you recently posted actually reminds me of that map in terms of mood a little.

This post has been edited by ck3D: 16 June 2019 - 10:15 AM

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#487

I need a list of the updated LOGO_FLAGS bits and descriptions, as the info on wiki or SVN are scarce

Alternatively, i need to know how to hide episode and level name when automap is on
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User is offline   conoklast 

#488

Is it normal for wall-aligned sprites to be unaffected by SE8 (rising door lights)? I've obviously turned off spritenoshade (cstat is 357) ... The floor-aligned sprites behave correctly, but the wall-aligned ones are unaffected by the SE. Anyone have any experience with this?
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User is online   ck3D 

#489

I swear I've seen this addressed on here before or maybe it's just a Mandela effect type of thing (as I just can't seem to find anything on the subject anymore, be it in Mapster32 2D mode key lists or in Google searches), but when working with classic ROR (not TROR), is there a way to select the particular layer of overlapping sectors you want to be working on, without having to manually pull vertices and whatnot? Map I'm currently working on has some quite extensive overlapping sections, so far I've been able to make do mostly because I've built things in the right order and copy-pasted some of the elements after first building them outside the gameplay area, but I wish I could make things easier, especially if I'm only going to complicate things even further later. What the editor does right now is, it lets me draw nested sectors in the most recently built floor (which is fine since it's exactly what I need right now; is it how the priority works?), but the sprites I have to add in 3D mode then move around in 2D mode, with the occasional dimensional slip; otherwise it just adds them to the older floor, which is also where all the 2D mode sector tag inputs seem to go to die, by the way (but I've found my workarounds). If this command exists now, has it always existed? I know I should definitely update that 2009 version of Mapster32 I've been using...

Side note: only just last week, I found out about the shortcut for automatic slopes. My mind was blown like I had just invented BURNING2 fire.

This post has been edited by ck3D: 19 November 2019 - 07:50 PM

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