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Those simple questions thread  "Simple questions, simple answers"

User is offline   brullov 

  • BAZINGA!

#481

Could you name the best subway level please?
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User is offline   Sanek 

#482

City of Screams is the first that comes to mind, one of the best maps (IMO) with extended subway sections.
1

User is offline   Perro Seco 

#483

View Postbrullov, on 31 May 2019 - 05:38 AM, said:

Could you name the best subway level please?
City, by Jean-Marc Gruninger. One of my all time favourites, with a simple but well designed subway line, at least for a map from 1996.

Underground, by Kevin Farnfield and also from 1996. Contains a more detailed subway line, but not as immersive as the previous one.
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User is offline   Sanek 

#484

Oh, and there's ADG 02 from Alejandro, which is 100% underground map.
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User is offline   brullov 

  • BAZINGA!

#485

Thank you all!
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User is offline   ck3D 

#486

View Postbrullov, on 31 May 2019 - 05:38 AM, said:

Could you name the best subway level please?



Alpha/Beta City had one pretty good-looking subway section.



Sorry, just seeing this now, and the screenshot you recently posted actually reminds me of that map in terms of mood a little.

This post has been edited by ck3D: 16 June 2019 - 10:15 AM

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#487

I need a list of the updated LOGO_FLAGS bits and descriptions, as the info on wiki or SVN are scarce

Alternatively, i need to know how to hide episode and level name when automap is on
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User is offline   conoklast 

#488

Is it normal for wall-aligned sprites to be unaffected by SE8 (rising door lights)? I've obviously turned off spritenoshade (cstat is 357) ... The floor-aligned sprites behave correctly, but the wall-aligned ones are unaffected by the SE. Anyone have any experience with this?
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