DavoX, on 08 May 2013 - 03:34 AM, said:
That's what I want to do, where do I cycle through them one by one?
EDIT: That seemed to fix it Micky C, thanks. Although it said something like "corrected slope" and things like that. Should I be worried that sectors might've lost their slope?
I think it's something like alt + [ or ], or was it < or >. Hmm, something like that, but sounds like you fixed the problem anyway. I wouldn't be worried about the slopes. It's just that a while back there was some problem where sectors would occasionally randomly (kind of) reset their slope to 0. I brought this up with Helix, he said something I didn't understand then added something to the corruption checker so that if you fix these slope "corruptions", it eliminates the chance of this slope reset. So your slopes are perfectly fine.
ck3D, on 08 May 2013 - 04:43 AM, said:
i am intrigued by that feature too, everytime i open one of my old maps in a recent version of mapster32 it always has a crazy amount of 'corruptions' (sometimes over a hundred), but the corresponding maps actually play perfectly well in game and noone ever mentioned anything about them even though they have been pretty popular online for years. i am curious as to what qualifies as a corruption according to this automatic detection feature exactly.
There are 5 levels of map corruption, levels 1 and 2 are not so bad. Level 3 is a little bit serious. Levels 4 and 5 on the other hand.... you're going to want to fix those pretty quick before you end up nuking half your map.
Most of them are pretty harmless, like that weird slope thing, or a sprite outside of a sector, ranging to moderate things like you've dragged a wall so it overlaps itself or something like that.