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Initializing Polymer subsystem... PR : FBO #1 initialization failed. PR : FBO #2 initialization failed. PR : FBO #3 initialization failed. PR : FBO #4 initialization failed. PR : FBO #5 initialization failed.
This post has been edited by RichardStorm: 01 July 2014 - 09:36 AM
This post has been edited by Chip: 01 July 2014 - 10:21 AM
Chip, on 01 July 2014 - 10:04 AM, said:
onevent EVENT_ACTIVATECHEAT ifvare RETURN 1 // DNSTUFF setvar stuffcheat 1 else ifvare RETURN 21 // DNWEAPONS setvar weaponcheat 1 endevent
Chip, on 01 July 2014 - 10:04 AM, said:
This post has been edited by Daedolon: 01 July 2014 - 11:22 AM
onevent EVENT_ACTIVATECHEAT setvarvar MYVAR RETURN endevent
This post has been edited by RichardStorm: 01 July 2014 - 11:20 AM
EDuke32 2.0.0devel r4476 (64-bit) Compiled May 18 2014 03:04:25 Using D:/Programs/Duke3D/Duke3D Modds/New Queen/ for game data Windows 7 (build 6.1.7600) Initializing SDL system interface (compiled against SDL version 2.0.3, found version 2.0.3) Using "windows" video driver Searching for game data... Using "DUKE3D.GRP" as main game data file. Compiling: GAME.CON (211679 bytes) Including: DEFS.CON (39726 bytes) Including: VARS.CON (1847 bytes) Including: USER.CON (50462 bytes) Including: EVENTS.CON (21579 bytes) EVENTS.CON: In event `EVENT_ACTIVATECHEAT': EVENTS.CON:779: error: parameter `EVENT_ACTIVATECHEAT' is undefined. Including: WEAPONS.CON (15298 bytes) Found 0 warning(s), 1 error(s).
state maxthebackpack setplayervar[THISACTOR].BACKPACKGOT 5 setplayer[THISACTOR].max_ammo_amount PISTOL_WEAPON 400 setplayer[THISACTOR].max_ammo_amount SHOTGUN_WEAPON 100 setplayer[THISACTOR].max_ammo_amount CHAINGUN_WEAPON 400 setplayer[THISACTOR].max_ammo_amount RPG_WEAPON 100 setplayer[THISACTOR].max_ammo_amount HANDBOMB_WEAPON 100 setplayer[THISACTOR].max_ammo_amount SHRINKER_WEAPON 100 setplayer[THISACTOR].max_ammo_amount GROW_WEAPON 100 setplayer[THISACTOR].max_ammo_amount DEVISTATOR_WEAPON 200 setplayer[THISACTOR].max_ammo_amount TRIPBOMB_WEAPON 20 setplayer[THISACTOR].max_ammo_amount FREEZE_WEAPON 200 ends onevent EVENT_ACTIVATECHEAT ifvare RETURN 1 // Stuff { setplayervar[THISACTOR].GOTPISTOL 1 setplayervar[THISACTOR].GOTLASERPISTOL 1 state maxthebackpack } else ifvare RETURN 21 // Weapons { setplayervar[THISACTOR].GOTPISTOL 1 setplayervar[THISACTOR].GOTLASERPISTOL 1 state maxthebackpack } else ifvare RETURN 22 state maxthebackpack // Inventory endevent
This post has been edited by Chip: 01 July 2014 - 11:34 AM
Chip, on 01 July 2014 - 11:29 AM, said:
EDuke32 2.0.0devel r4476 (64-bit)
This post has been edited by Chip: 01 July 2014 - 11:40 AM
This post has been edited by Drek: 01 July 2014 - 01:44 PM
Mike Norvak, on 21 June 2014 - 08:15 AM, said:
This post has been edited by Darkhog: 03 July 2014 - 02:06 PM
This post has been edited by Chip: 12 July 2014 - 07:11 AM
Mblackwell, on 12 July 2014 - 05:27 PM, said:
This post has been edited by Mark.: 12 July 2014 - 06:20 PM
Hendricks266, on 12 July 2014 - 07:34 AM, said:
This post has been edited by Mark.: 19 July 2014 - 04:42 AM