
Duke nukem 3d megaton edition
#1 Posted 26 March 2013 - 10:54 PM
#2 Posted 26 March 2013 - 10:59 PM
eduke32 will be able to search for Megaton's directory and use the duke3d.grp file and the addons without actually moving the group files to eduke32's location.
I highly doubt anyone will want to port the HRP to an old version of jfduke but it is possible:

*Note, this uses a way out of date HRP version*
#4 Posted 26 March 2013 - 11:07 PM

Once the source code is released, we may be able to find small things to bring over, but EDuke32 is more advanced in the family tree of source ports and Megaton doesn't have much to offer in the first place.
For your second question, your pronouns give your sentence an ambiguous meaning, so I'll try to fully explain all possibilities. The HRP is designed for use with EDuke32; EDuke32 has had a number of features added over the years to give the HRP more capabilities. The Megaton port, being based on an older predecessor of EDuke32, does not support some of these features. To my knowledge, the HRP will crash completely with Megaton unless you remove skyboxes. (That's Megaton's fault, not the HRP's.)
Performance probably would not change even if the HRP were "ported" to work with Megaton. You may be using EDuke32's new Polymer renderer which is resource-intensive and a work-in-progress. Try disabling Polymer and using Polymost, the older but faster renderer that Megaton also uses. With EDuke32, it should be a comparable speed or slightly faster.
#5 Posted 27 March 2013 - 12:05 AM
nsinger998, on 26 March 2013 - 10:54 PM, said:
No it will not.
This post has been edited by Commando Nukem: 27 March 2013 - 12:05 AM
#6 Posted 27 March 2013 - 12:14 AM
Does polymost work with HRP now? Because it didn't seem to load the hd stuff in earlier versions.
#7 Posted 27 March 2013 - 12:38 AM
nsinger998, on 27 March 2013 - 12:14 AM, said:
Could you tell us where you heard this?
nsinger998, on 27 March 2013 - 12:14 AM, said:
Yes, EDuke32's Polymost can run the HRP just fine. Forum member LeoD would be the best one to ask about that.
#8 Posted 27 March 2013 - 12:44 AM
nsinger998, on 27 March 2013 - 12:14 AM, said:
I wonder who led you to believe this and why.
#9 Posted 27 March 2013 - 12:52 AM
I'm not damning megaton, it does the job more or less and anything that bring more attention to Duke is good, but IMO that's a good analogy

#10 Posted 27 March 2013 - 01:00 AM
#11 Posted 27 March 2013 - 01:38 AM
#12 Posted 27 March 2013 - 01:48 AM
I've done a picture that should explain things a bit better.

This post has been edited by Tea Monster: 27 March 2013 - 01:50 AM
#14 Posted 27 March 2013 - 01:52 AM

I know it's not much, but for those who have no knowledge of duke source ports this is a heavy implication. Makes it out as though megaton has some amazing new features when in fact all the main points (not including minor things like mouse menus and achievements) have been around for years.
Tea Monster, on 27 March 2013 - 01:48 AM, said:
Edit:
A: Either choose an old one, in which case several key features would still be missing and people would still complain about something (besides, there'd still be bugs around), or
B: They could use the latest eduke32 all the time with all its incomplete features and constantly having to update the executable as things progress.
And it's not worth the work since eduke32 is always going to be around as a substitute anyway.
This post has been edited by Trooper Mick: 27 March 2013 - 02:00 AM
#15 Posted 27 March 2013 - 02:06 AM
Tea Monster, on 27 March 2013 - 01:48 AM, said:

#16 Posted 27 March 2013 - 03:00 AM
#17 Posted 27 March 2013 - 03:22 AM
Sorry but that's how I see it on this day.
This post has been edited by Juras: 27 March 2013 - 03:42 AM
#19 Posted 27 March 2013 - 03:41 AM
Edit: Eduke (with fixed netcode) would be Titan
This post has been edited by Juras: 27 March 2013 - 04:44 AM
#20 Posted 27 March 2013 - 04:01 AM
Got it - UNdead!

#21 Posted 27 March 2013 - 04:41 AM

Old-school is good and cool, but not god-like as always.
Seriously, using eduke32 will still more problematic than the Megaton one. But, who cares. If something doesn't works and user will blames, that's it.
This post has been edited by Player Lin: 27 March 2013 - 04:41 AM
#22 Posted 27 March 2013 - 05:07 AM

This post has been edited by NightFright: 27 March 2013 - 05:07 AM
#23 Posted 27 March 2013 - 05:10 AM
NightFright, on 27 March 2013 - 05:07 AM, said:

All they have to do is port their iOS port and I'd be super happy with that.
I also don't call SWP playable either because save files are broken.
#24 Posted 27 March 2013 - 05:12 AM
Tea Monster, on 27 March 2013 - 01:48 AM, said:

I love you for this.
Trooper Mick, on 27 March 2013 - 12:52 AM, said:
I'm not damning megaton, it does the job more or less and anything that bring more attention to Duke is good, but IMO that's a good analogy

I have to disagree on one point. Not anything that brings more attention is good. This is decidedly bad attention. If it had been a great port, and got the attention of more level designers, programmers, etc... That'd be great. But instead this is another bad news betty for the Duke Nukem community.
This post has been edited by Commando Nukem: 27 March 2013 - 05:13 AM
#25 Posted 27 March 2013 - 06:41 AM
Tea Monster, on 27 March 2013 - 01:48 AM, said:
There's just one little mistake: you're (unconsciously) saying that DNF is slighty better than Duke3D and has a better "face" (graphics), but many would agree it only has a better face. =P
#26 Posted 27 March 2013 - 08:47 AM
LkMax, on 27 March 2013 - 06:41 AM, said:
Even that much is debatable. The graphics in the original game may be out dated by today's standards, but the aesthetic of the original game still holds up in terms of style. Duke Forever had some downright ugly work.
#27 Posted 27 March 2013 - 11:28 AM
nsinger998, on 27 March 2013 - 12:14 AM, said:
Hendricks266, on 27 March 2013 - 12:38 AM, said:
Hm, I don't quite understand the question. Technically, Polymost always worked with the HRP, although it did not really look as intended for some time. What is it and what earlier versions are you referring to?
#29 Posted 27 March 2013 - 09:35 PM
This post has been edited by nsinger998: 27 March 2013 - 09:36 PM
#30 Posted 27 March 2013 - 10:36 PM
Tea Monster, on 27 March 2013 - 01:48 AM, said:
I would say this is a brash understatement.
NightFright, on 27 March 2013 - 05:07 AM, said:

SWP is okay, but unreleasable and in some ways unplayable. ProAsm wasn't much of a programmer, and he admits this himself. Hence the cease of updates to SWP.