action definitions use relative tile numbers. For example:
define APLAYER 1405
action PSTAND 0 1 5 1 1
actor APLAYER MAXPLAYERHEALTH PSTAND 0 0
The default action for the player is to display one animation frame (= no animation) starting at tile 1405 + 0 = 1405, with tiles 1405, 1406, 1407, 1408, and 1409 as a five-framed rotation.
Also, I think you already figure this out, but what actions, moves, and AIs are actually named does not matter as long as the definition (with the numbers) matches what is called from the actor code.
