Trooper Dan, on 20 March 2013 - 11:24 AM, said:
I have coded some of my mods to work that way (e.g. Attrition), so that the shrinker has a certain amount of power, and if the enemy has more hit points than that it doesn't work. I wonder if that's why you got that impression.
Before I try editing the USER.CON, around 2003-2004, I played a lot of classic user maps(both 1.3d and 1.5) with DOS Duke3D. And I noticed I always had shrinker left when I ran out of ammo in most user levels, and always encountered the "mini-battlelords" without any ammo but shitload of shrinker ammo for some reasons... Try shoot them with my shrinker but it just didn't worked at all and then got killed.
After so many time to got killed by those mini battlelords, I still tried to shooting them with my useless shrinker, and then...suddenly, I got one of mini-battlelord shrinked after I shoot him with my 48 pistol ammo and 1-3 shrinker shot... I have no idea why it happens back then.
And, after that, I tried do more tests on it, just shoot mini-battlelord with other weapons and then use shrinker, but weirdly, they sure got shrinked after some shot of shrinker, about 90-95% chance I can got them to shrink when I hurt them first with other weapons. So I starting to guess it worked after I hurt them first, and I don't really know about why...
(I know shrinker does 0 damage and basically, it totally useless to hurt them.)
When I starting to edited my USER.CON, try increased the damage value of shrinker shoot, and I noticed now they always got shrinked but I still didn't know why too...
Until I saw this thread and yes, I still have no idea at now......