CON Coding for Human Trooper "CON Coding for Human Trooper created by Cage"
#62 Posted 10 February 2013 - 11:18 AM
#63 Posted 10 February 2013 - 11:24 AM
Captain Awesome, on 10 February 2013 - 11:18 AM, said:
I didn't use DNCE, I used Notepad++.
#64 Posted 10 February 2013 - 01:26 PM
Mikko Pekkola, on 10 February 2013 - 10:45 AM, said:
[image deleted]
any idea how this one happened?
Now, armed with your editor, you should be able to trace and fix your brace sets. Zoom to the line the error is mentioned, and see where the missing or wrong brace occurred, which may be at the beginning or end of a loop or statement, and repeat this for all other error messages.
As I said before, the code you work with is very large, and your resulting learning curve, from a beginner, is steep.
#65 Posted 15 February 2013 - 07:26 AM
Hank, on 10 February 2013 - 01:26 PM, said:
Uh, i don't remember hearing you say that, but if it is so, then how large it is?
#66 Posted 15 February 2013 - 01:32 PM
Mikko Pekkola, on 15 February 2013 - 07:26 AM, said:
That's what she said
#67 Posted 16 February 2013 - 11:10 AM
This post has been edited by Mikko Pekkola: 16 February 2013 - 11:11 AM
#68 Posted 16 February 2013 - 11:23 AM
Mikko Pekkola, on 16 February 2013 - 11:10 AM, said:
That I don't know (remember).
When I open the Duke game with EDuke32, EDuke32 generates an "eduke32.log" file (that may show up as a text type file in Windows), writing out the executing sequence, that includes any encountered errors.
Try this. Run the your Duke game and see which file was generated last. This file may write out the same thing. Either way, open it in your editor and see what is written in it.
This post has been edited by Hank: 16 February 2013 - 03:58 PM
#69 Posted 16 February 2013 - 03:29 PM
Hank, on 16 February 2013 - 11:23 AM, said:
This is actually eduke32.log but the default .log file association is the same as .txt, so if you have extensions hidden they look the same.
#71 Posted 17 February 2013 - 01:29 AM
#72 Posted 17 February 2013 - 01:39 AM
Mikko Pekkola, on 17 February 2013 - 01:29 AM, said:
I fixed the error, pointed out by Hendricks266; that EDuke32 does not write an eduke32.txt file, it writes an eduke32.log file. To avoid future readers being mislead by my post, I edited the post, and stated to Hendricks266 and everyone else that the correction took place; with ^ (pointing to the post above) fixed.
This post has been edited by Hank: 17 February 2013 - 01:41 AM
#74 Posted 22 February 2013 - 12:19 PM
I'm sorry for being an ass to you but you ask silly questions, and manage to get me going... I'm just playing... Bye now, I won't interrupt your very public, private conversation again...
#75 Posted 22 February 2013 - 01:03 PM
Drek, on 22 February 2013 - 12:19 PM, said:
I'm sorry for being an ass to you but you ask silly questions, and manage to get me going... I'm just playing... Bye now, I won't interrupt your very public, private conversation again...
You haven't interrupted anything or something like that. It wasn't a silly question, just wanted to know
#76 Posted 22 February 2013 - 03:42 PM
Mikko Pekkola, on 22 February 2013 - 01:03 PM, said:
Yes, I have Notepad++ , and I recommend this software to anyone wanting to edit Duke Script i.e. con files.
@ Drek - can't resist, we always can make room for a three-way-private-public chat, like in a Coffee House. So grab a chair and join our table - the Irish Cream looks good.
This post has been edited by Hank: 22 February 2013 - 03:53 PM
#77 Posted 24 February 2013 - 06:47 AM
/* action ATROOPSTAND 0 1 5 1 1 action ATROOPGROW 0 1 5 1 1 action ATROOPSTAYSTAND -2 1 5 1 1 action ATROOPWALKING 0 4 5 1 12 action ATROOPWALKINGBACK 15 4 5 -1 12 action ATROOPRUNNING 0 4 5 1 8 action ATROOPSHOOT 35 1 5 1 30 action ATROOPJETPACK 40 1 5 1 1 action ATROOPJETPACKILL 40 2 5 1 50 action ATROOPFLINTCH 50 1 1 1 6 action ATROOPDYING 70 5 1 1 16 action ATROOPDEAD 54 action ATROOPPLAYDEAD 54 action ATROOPSUFFERDEAD 58 2 1 -4 24 action ATROOPSUFFERING 59 2 1 1 21 action ATROOPDUCK 64 1 5 1 3 action ATROOPDUCKSHOOT 64 2 5 1 25 action ATROOPABOUTHIDE 74 1 1 1 25 action ATROOPHIDE 79 1 1 1 25 action ATROOPREAPPEAR 74 1 1 1 25 action ATROOPFROZEN 0 1 5 */ action MYTROOPSTAND 30 1 5 1 1 action MYTROOPWALKING 0 6 5 1 8 action MYTROOPWALKINGBACK 25 4 5 -1 8 action MYTROOPRUNNING 0 6 5 1 4 action MYTROOPGROW 0 1 5 1 1 action MYTROOPSHOOT 30 1 5 1 30 action MYTROOPSHOOTABOVE 40 1 5 1 30 action MYTROOPJETPACK 50 1 5 1 1 action MYTROOPDYING 70 5 1 1 16 action MYTROOPDEAD 74 action MYTROOPFROZEN 0 1 5 and so on...
Working together with this CON Code for Human Trooper would have been nice
#78 Posted 25 February 2013 - 11:40 PM
I also have the alternate CON Code for Human Trooper
it looks like this
// MYTROOP CODE // // action AMYTROOPSTAND 30 1 5 1 1 action AMYTROOPWALKING 0 6 5 1 1 action AMYTROOPWALKINGBACK 25 6 5 1 1 action AMYTROOPRUNNING 0 6 5 1 4 action AMYTROOPGROW 0 1 5 1 1 action AMYROOPSHOOT 10 1 5 1 30 action AMYTROOPJETPACK 50 1 5 1 1 action AMYTROOPDYING 70 5 1 1 16 action AMYTROOPDEAD 74 action AMYTROOPFROZEN 0 1 5 move MYTROOPWALKVELS 72 move MYTROOPWALKVELSBACK -72 move MYTROOPJETPACKVELS 64 -84 move MYTROOPJETPACKILLVELS 192 -38 move MYTROOPRUNVELS 108 move MYTROOPSTOPPED ai AIMYTROOPSEEKENEMY AMYTROOPWALKING MYTROOPWALKVELS seekplayer ai AIMYTROOPSEEKPLAYER AMYTROOPWALKING MYTROOPWALKVELS seekplayer ai AIMYTROOPFLEEING AMYTROOPWALKING MYTROOPWALKVELS fleeenemy ai AIMYTROOPFLEEINGBACK AMYTROOPWALKINGBACK MYTROOPWALKVELSBACK faceplayersmart ai AIMYTROOPDODGE AMYTROOPWALKING MYTROOPRUNVELS dodgebullet ai AIMYTROOPSHOOTING AMYTROOPSHOOT MYTROOPSTOPPED faceplayersmart ai AIMYTROOPJETPACK AMYTROOPJETPACK MYTROOPJETPACKVELS seekplayer ai AIMYTROOPSHRUNK AMYTROOPWALKING SHRUNKVELS fleeenemy ai AIMYTROOPGROW AMYTROOPGROW DONTGETUP faceplayerslow
This post has been edited by Mikko Pekkola: 25 February 2013 - 11:40 PM