Duke Nukem 3D Reloaded - Gearbox Boycott
#121 Posted 16 March 2013 - 08:45 PM
I know it will probably never happen, but we could sure use more people with a passion for it.
This post has been edited by Spirrwell: 16 March 2013 - 08:45 PM
#122 Posted 16 March 2013 - 10:55 PM
#123 Posted 17 March 2013 - 01:41 AM
But only one problem......you know...even it's Interceptor's work but I don't have any confidence anymore about games come from Gearbox and it's not their own-made titles/IPs.
#124 Posted 17 March 2013 - 10:14 PM
Saiyuki234, on 16 March 2013 - 10:55 PM, said:
Get over it. Not gonna happen. Move on.
#125 Posted 18 March 2013 - 01:08 AM
Saiyuki234, on 16 March 2013 - 10:55 PM, said:
And then?
You do realize that finishing it won't get it released until Gearbox greenlights it. Which was and is not the case.
And you do realize that work on it stopped because Gearbox had no intention of even stating if it might be greenlit at all.
Why does everything need to be repeated 46137824632784623784 times until people understand that? Shouldn't once or twice be enough and then maybe explain a little about it if needed?
This post has been edited by fuegerstef: 18 March 2013 - 01:10 AM
#128 Posted 18 March 2013 - 09:25 PM
#129 Posted 18 March 2013 - 09:58 PM
As far as trying to recapture the nostalgia of the early versions of DNF and make a game out of it... No. Just let em go. Enjoy the piles of archival images and videos we have, but let it go.
We need someone to come along with a fleshed out design doc, a streamlined and simple story that does not get in the way of the game, and a series of systems that give the player the ability to explore and destroy the world and characters would him. A genuine Duke Nukem reboot that brings the greatness of Duke Nukem 3D into the 21st Century without turning it into a HALO/COD clone-mutant.
#130 Posted 19 March 2013 - 12:38 AM
Commando Nukem, on 18 March 2013 - 09:58 PM, said:
As far as trying to recapture the nostalgia of the early versions of DNF and make a game out of it... No. Just let em go. Enjoy the piles of archival images and videos we have, but let it go.
We need someone to come along with a fleshed out design doc, a streamlined and simple story that does not get in the way of the game, and a series of systems that give the player the ability to explore and destroy the world and characters would him. A genuine Duke Nukem reboot that brings the greatness of Duke Nukem 3D into the 21st Century without turning it into a HALO/COD clone-mutant.
honestly i think interceptor should develop the next Duke nukem Game,Triptych & 3D realms should do testing & consulting, and gearbox should do coding,animation,modeling,writing,and publishing. yes, even though Gearbox owns the Duke Nukem IP...i think it should go that way. c'mon with what interceptor is doing with ROTT is just pretty much giving a finger to paid DLC & not having mod tools which is the status quo. whats not to like?
This post has been edited by Saiyuki234: 19 March 2013 - 12:38 AM
#131 Posted 19 March 2013 - 12:52 AM
#132 Posted 19 March 2013 - 01:06 AM
#133 Posted 19 March 2013 - 02:16 AM
This post has been edited by Player Lin: 19 March 2013 - 02:19 AM
#134 Posted 19 March 2013 - 07:05 AM
Saiyuki234, on 18 March 2013 - 09:25 PM, said:
...I still like Duke Nukem Forever...
#135 Posted 19 March 2013 - 02:56 PM
Spirrwell, on 19 March 2013 - 07:05 AM, said:
I like DNF because it is part of gaming history, not because of the game itself.
The first time I played it it was OK, the second time around, prolly a mistake, I found stuff that made me see the game as a game.
For example, one thing I need in a game are secrets, without this option, to wander beyond the scripted play and do extra stuff, it's just another basic FPS.
You turn, help me understand what you like about this game.
#138 Posted 19 March 2013 - 03:20 PM
Hank, on 19 March 2013 - 02:56 PM, said:
The first time I played it it was OK, the second time around, prolly a mistake, I found stuff that made me see the game as a game.
For example, one thing I need in a game are secrets, without this option, to wander beyond the scripted play and do extra stuff, it's just another basic FPS.
You turn, help me understand what you like about this game.
I personally like DNF because on the Damn I'm Good difficulty your choices really matter in order to proceed. You only get a few weapons in a typical fight before you get to swap them out, and the enemies can kill you really easily if you're not careful. Also, I like the gunplay, I don't know what people are getting at when they say none of the weapons feel powerful or whatever, they're fun to shoot. The bad parts are the puzzles and driving sequences, which are plentiful, sadly; I don't know why there couldn't have been more enemies placed throughout the levels. More enemies, rooms, and less puzzles would have made the game much better.
I think a lot of people hated the game because the game was boring all the way through since they played on the easy difficulties. But of course others might still dislike regardless.
This post has been edited by uh . . . .: 19 March 2013 - 03:24 PM
#139 Posted 19 March 2013 - 03:39 PM
But I hate it because there are no mod tools and we were intentionally (no, maliciously) prevented from accessing what little freedom we had (the console for one). Well, I hate Gearbox for that, anyway. It's not the game's fault. It was a victim of its stupidly long development time and the poor writing that went into it.
This post has been edited by MusicallyInspired: 19 March 2013 - 03:40 PM
#140 Posted 19 March 2013 - 06:52 PM
Commando Nukem, on 19 March 2013 - 01:06 AM, said:
I like the cut of your jib, sir. Indeed, we expect nothing but cautious optimism until we prove ourselves with our first shipped titles.
#141 Posted 19 March 2013 - 06:54 PM
Steveeeie, on 19 March 2013 - 02:58 PM, said:
You cannot kill an idea. Threads die, but their ideas do not.
#142 Posted 19 March 2013 - 07:07 PM
Fox, on 19 March 2013 - 06:54 PM, said:
"Every thread dies. Not every thread truly lives!"
-Breavethread: The Bravening