Duke Nukem 3D Reloaded - Gearbox Boycott
#31 Posted 24 January 2013 - 10:23 PM
If I had the time, I would totally work on new weapon models, but I've got another project to worry about as-is, and I'd have no idea how to make them properly for Eduke.
#32 Posted 24 January 2013 - 11:45 PM
Bloodshot, on 24 January 2013 - 10:23 PM, said:
Wesker500's Duke Nukem Forever mod. It's the old Duke model from Duke Nukem Forever.
#33 Posted 25 January 2013 - 03:51 AM
NUKEMDAVE, on 24 January 2013 - 08:34 PM, said:
I do like it. I know he's managed to decompile the models, I wish it could be released as a model. Well, maybe not released, but one could do the work to get it working in game and then create a program that decompiles the model from a legal copy of DNF, exports it for HRP use, and the rest is obvious. Again off topic, but is the topic really going anywhere?
#35 Posted 25 January 2013 - 05:51 AM
#36 Posted 27 January 2013 - 10:15 AM
Commando Nukem, on 23 January 2013 - 08:30 PM, said:
Yes. Maybe video of gameplay presentation etc. But if someone will leak, so GBX will help them to go to the jail etc. =-)
#37 Posted 27 January 2013 - 10:25 AM
Hendricks266, on 23 January 2013 - 07:47 PM, said:
People tried, but misunderstanding and other stuff paused the development:
http://www.moddb.com...ax-the-revenger
This post has been edited by lambdist: 27 January 2013 - 10:27 AM
#39 Posted 28 January 2013 - 03:32 PM
s.b.Newsom, on 24 January 2013 - 01:04 AM, said:
LOLOLOL. You mean like four assets and some concept art? DN3DR was pretty much another DNF 2001, all a big hype facade.
Forge, on 25 January 2013 - 05:18 AM, said:
And this takes the cake as funniest thing I've ever read.
This post has been edited by Captain Awesome: 28 January 2013 - 03:32 PM
#40 Posted 28 January 2013 - 05:52 PM
I bet Interceptor themselves were the first ones to pull the plug on DN:R. Gearbox might have let them release something if it wasn't trash and they weren't saying the multiplayer was 90% finished just to build hype, then Gearbox let Interceptor blame them so it wouldn't be so devastating for that small studio. All part of the agenda, simply.
Maybe Gearbox isn't releasing mod tools because they too want DNF to die? Possibly they know very well how much of a crappy game it is and don't want to prolong its misery any longer.
The future of the Duke Nukem franchise is hopeless. As far as I'm concerned, every mod and user map ever made for Duke 3D is my DNF as well as 5, 6, 7, 8, 9, 10.... all the way to 1000th sequel. Long live Duke Nukem 3D!
This post has been edited by Radar: 28 January 2013 - 05:57 PM
#41 Posted 29 January 2013 - 05:34 AM
Radar, on 28 January 2013 - 05:52 PM, said:
I bet Interceptor themselves were the first ones to pull the plug on DN:R.
You could say the opposite, that Gearbox knows it looks good and has noticed that its been getting tons of attention and under a misguided idea believe it will detract attention away from "their" franchise. (even 3Drealms Scott Miller was impressed and he gave it the greenlight but knows he only has power over Duke Nukem projects related to the build engine or the projects that came out before the franchise changed hands)
Its this rationality that I've been seeing from some triple A companies as of late that I don't understand, treating free fan made projects and modders as threats.
What they think we are competition to triple A titles? they think it will impact their DLC sales? If anything more duke nukem mods and fan projects will encourage people to get the games to see what the fuss is about, a happy community will bring in more people ect They have found themselves with a big IP, it carries with it expectations & responsibilities, mistreatment like this unacceptable, what ever hands it falls into we have the right to speak out & criticize, not be silenced.
You can say that DNF is doomed for what it is thats fine, but heres the ultimatum, we want DN3D Reloaded regardless of what other decisions are made. Gearbox are standing in the way.
Achenar, on 25 January 2013 - 05:51 AM, said:
I sometimes feel that way to, but whenever a company crosses the line like they have here, you can try and follow the logic and see how others are, look at all points of view and that can help break the emotional "brand attachment" associated with a persons favorite company.
This post has been edited by theunbeholden: 29 January 2013 - 05:46 AM
#42 Posted 29 January 2013 - 06:08 AM
This post has been edited by Burnett: 29 January 2013 - 06:09 AM
#43 Posted 29 January 2013 - 06:30 AM
theunbeholden, on 29 January 2013 - 05:34 AM, said:
You make no sense at all. If you cared half as much as you claim about DN:R, you would know it's a peice of trash that's never being released and shouldn't be released. I don't want it.
#44 Posted 29 January 2013 - 06:38 PM
Captain Awesome, on 28 January 2013 - 03:32 PM, said:
That's not fair to DNF 2001, dude...
DN3DR was really on it's own level of incompleteness.
This post has been edited by 486DX2: 29 January 2013 - 06:39 PM
#45 Posted 30 January 2013 - 03:19 PM
Captain Awesome, on 28 January 2013 - 03:32 PM, said:
LOLOLOL. You mean like four assets and some concept art? DN3DR was pretty much another DNF 2001, all a big hype facade.
And this takes the cake as funniest thing I've ever read.
100% Accurate!
#46 Posted 30 January 2013 - 05:42 PM
The only chance Interceptor has of ever coming out with that game is keep on marching forward. Maybe there's a chance that after Rise of the Triad, they'll be able to start working on it again if it goes well, but even then that's still probably never going to happen. I mean it's fun that we can sit around and speculate and hope for something new, but you've got to realize we have very little knowledge of the license, how far they really were from being done, and what the game was actually going to be like had it ever been released. You'd probably have better luck fundraising to actually buy the rights to Duke Nukem.
In the mean time let us enjoy what we do have. Maybe we could schedule DN3D matches or tournaments. And when EDuke32 gets online play it will make everything a snap. Then we can work on tweaking performance and who knows what else we could do with the game. I would still love for looking to be changed to angular as opposed to tangents even for something as simple as the complete ability to look up or down. I mean it's exciting with all the new stuff that we do have so let's enjoy it!
All hail the Duke!
This post has been edited by Spirrwell: 30 January 2013 - 05:42 PM
#47 Posted 31 January 2013 - 04:52 AM
But I would like to have those damn modtools. I'm sure we could put together a minimod at least.
#48 Posted 31 January 2013 - 05:29 AM
This post has been edited by Cody: 31 January 2013 - 09:46 AM
#49 Posted 31 January 2013 - 09:55 AM
#50 Posted 31 January 2013 - 10:34 AM
#51 Posted 31 January 2013 - 10:54 AM
#52 Posted 31 January 2013 - 11:38 AM
Captain Awesome, on 28 January 2013 - 03:32 PM, said:
Yeah, I know. What a disappointing A fan project with completely original assets. haha, fuck me right? Man coming from a modding community that has little original content and majority ripped sprite work. Man, I'm so backwards, how dare I respect incredibly hard work. Oh wait, I'm respecting the work done and not the bullshit politics surrounding the whole ordeal. Fuck me again right?
This post has been edited by s.b.Newsom: 31 January 2013 - 11:39 AM
#54 Posted 31 January 2013 - 01:36 PM
#55 Posted 31 January 2013 - 01:39 PM
s.b.Newsom, on 31 January 2013 - 11:38 AM, said:
Wut? All they had was fucking models of dumpsters and pipebombs. Give me a fucking break.
#56 Posted 31 January 2013 - 01:53 PM
#57 Posted 31 January 2013 - 06:13 PM
Radar, on 31 January 2013 - 01:53 PM, said:
Plagiarism is its own art form in a way. See YouTube Poop Tennis, in particular MycroProcessor.
This post has been edited by Achenar: 31 January 2013 - 06:14 PM
#58 Posted 31 January 2013 - 07:42 PM
Captain Awesome, on 31 January 2013 - 01:39 PM, said:
Yeah, that Pig cop definitely was nothing.
#59 Posted 31 January 2013 - 07:49 PM
#60 Posted 01 February 2013 - 12:51 AM
Captain Awesome, on 31 January 2013 - 07:49 PM, said:
Really? Despite me stating every time that I appreciate the work and not the project? Okay.