Duke Nukem Forever 1998-2003 Homebrew Remake [POLL]
#61 Posted 23 January 2013 - 04:28 PM
also if anyone have stuff related to DNF 1998~2001 that isnt on the duke4 site and be willing to share so i can amass the maximum information about that time wold be awesome
i also got the SpreadSheet from the 2009 Plot.. ill will change it accordingly look more like 98~01
This post has been edited by Lordareon: 23 January 2013 - 04:31 PM
#62 Posted 23 January 2013 - 04:32 PM
#63 Posted 23 January 2013 - 04:34 PM
#64 Posted 23 January 2013 - 04:34 PM
Micky C, on 23 January 2013 - 04:32 PM, said:
ill experiment with it for a bit too
#65 Posted 23 January 2013 - 04:41 PM
Bloodshot, on 23 January 2013 - 04:34 PM, said:
and youre right, i though that bobbing could be configured, i really havent looked at that...
one good thing though is that i read somewhere the 3D realms when were doing the 01 version said that they were using real textures from real places to make almost everything... that can be comproved

so taking textures from like cgtextures that are from real places will not be a problem
#66 Posted 23 January 2013 - 04:52 PM
Micky C, on 23 January 2013 - 04:32 PM, said:
well.. i just played the Community Proect map from duke Plus without HRP and Polymer and got 20 FPS.. my card can handle BF3 at 1920x1080 at Medium settings at 30FPS... i dont know if its worth it.. =/ though i think is has great potential and is an awesome work
#67 Posted 23 January 2013 - 05:05 PM
I still think a DNF inspired duke mod or game isn't a good idea though. At the end of the day it's just a Duke game, and there's already plenty of Duke games/mods to play, regardless of engine.
#68 Posted 23 January 2013 - 05:09 PM
Micky C, on 23 January 2013 - 05:05 PM, said:
I still think a DNF inspired duke mod or game isn't a good idea though. At the end of the day it's just a Duke game, and there's already plenty of Duke games/mods to play, regardless of engine.
Even so we want to make a "moderately" big Las Vegas in Duke using Polymer.. so i dont think it will hold
so what you suggest?
IMHO, none of the mods or games that are available give the feeling even close to be playing one of those trailers.. =/
This post has been edited by Lordareon: 23 January 2013 - 05:11 PM
#69 Posted 23 January 2013 - 05:15 PM
Personally I'm investing my time in some of the original, large-scale TCs of recent years, which are also stand alone and not limited to the Duke audience.
#70 Posted 23 January 2013 - 05:19 PM
Micky C, on 23 January 2013 - 05:15 PM, said:
Personally I'm investing my time in some of the original, large-scale TCs of recent years, which are also stand alone and not limited to the Duke audience.
hum i see.. well the only thing that motivated me was will to get something like the trailers and for being duke, i think would cooler than any other independent projects i could come up with =/
#71 Posted 23 January 2013 - 06:07 PM
Phys-x support could be used for some of the interactivity
You can try to make the weapons from the DNF you want as best you can, and the functionality of everything so you have a base to work with. Once that's done, you and whoever you are working with can proceed to make your own game. If worst comes to worst, you can change the character and it wouldn't be a problem.
#72 Posted 23 January 2013 - 06:15 PM
Bloodshot, on 23 January 2013 - 06:07 PM, said:
Phys-x support could be used for some of the interactivity
You can try to make the weapons from the DNF you want as best you can, and the functionality of everything so you have a base to work with. Once that's done, you and whoever you are working with can proceed to make your own game. If worst comes to worst, you can change the character and it wouldn't be a problem.
thats the idea, hanks for the videos my friend i just got unreal and ill start doing things with it now.. try to remake that scene
#73 Posted 23 January 2013 - 06:50 PM
#75 Posted 23 January 2013 - 09:10 PM
#76 Posted 23 January 2013 - 09:18 PM
Bloodshot, on 23 January 2013 - 09:10 PM, said:
i noticed that, real nice and would have been in a DNF game.. hey i pm'd you, take a look
#78 Posted 23 January 2013 - 09:27 PM
#80 Posted 25 January 2013 - 04:42 PM
Bloodshot, on 23 January 2013 - 06:07 PM, said:
8-O
Muthaf****ng phisycs on Muthaf****ng Unreal? Man, from the millions of mods on the internet one of the things I most wanted was, at least, simple ragdoll physics added to classics like Deus Ex and Quake. I was just asking myself this week if someone, somewhere had worked on something like that.
PS: Oh, right, interesting HD graphics too. =P
Lordareon, on 23 January 2013 - 08:25 PM, said:
-snip-
Nice shots, specially the second one.
This post has been edited by LkMax: 25 January 2013 - 04:57 PM
#81 Posted 26 January 2013 - 09:42 AM
I'm one of those who was loving DNE until got tired of the horrible performance, so I would prefer other engine. Unreal seems a good option or perhaps the id Tech 3, but I have little to no idea about engine's stuff.
I'm looking forward to see more about your project.
#82 Posted 26 January 2013 - 03:27 PM
Oook, on 26 January 2013 - 09:42 AM, said:
I'm one of those who was loving DNE until got tired of the horrible performance, so I would prefer other engine. Unreal seems a good option or perhaps the id Tech 3, but I have little to no idea about engine's stuff.
I'm looking forward to see more about your project.
Thanks! i got some spare time last week that allowed me to come up with that.. i got some personal works to finish and soon as i have more time ill come back to it, trying some engines that i Know.. Unreal was NICE but i got problems with incompatibility with Win7.
Maybe i change the Project focus a bit, and dont try to recreate every aspect of Duke Nukem Forever 98~01, but to use it as idea to another game... mimicking graphics is pretty hard... and i have limited Knowledge in modelling and no team, so i have to fin a way to do Things on my own. that why ill be trying some alternative engines and psot here back the results
#83 Posted 26 January 2013 - 05:33 PM
#84 Posted 26 January 2013 - 07:00 PM
#85 Posted 26 January 2013 - 07:05 PM
You could probably make something very, very similar looking using polymer
(not that I'm saying you should use it)
This post has been edited by Micky C: 26 January 2013 - 07:06 PM
#86 Posted 26 January 2013 - 07:10 PM
Micky C, on 26 January 2013 - 07:05 PM, said:
You could probably make something very, very similar looking using polymer
(not that I'm saying you should use it)
all that is WIP, is just a Skecth again... hahahah but this engine runs at Top settings on very small hardware
#87 Posted 26 January 2013 - 07:22 PM
Micky C, on 26 January 2013 - 07:05 PM, said:
You could probably make something very, very similar looking using polymer
(not that I'm saying you should use it)
To be fair it looks fairly close to what 3DR did at the time.
#88 Posted 26 January 2013 - 11:04 PM



Tell me what you think!
#89 Posted 26 January 2013 - 11:17 PM
#90 Posted 27 January 2013 - 03:52 AM
Lordareon, on 26 January 2013 - 11:17 PM, said:
Are you doing this yourself? and did you make all these models and maps yourself i would help if i knew what to do, i would like to start doing stuff like this.
Thanks
This post has been edited by fatfat1: 27 January 2013 - 03:53 AM

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