TerminX, on 21 December 2012 - 03:30 PM, said:
I can wait for a released version. I've been meaning to do an Android version of EDuke32 for a while, so I really want it for reasons that aren't too helpful to you.
OK well just let me know, its a worthy cause! I don't know how much Android dev you have done, but something to think about is how you reload the opengl context and textures everytime the app loses focus (phone call etc). This is usually the one of main PITA when porting existing games in my experience.
TerminX, on 21 December 2012 - 03:30 PM, said:
I can offer a few comments based on playing the newest build for a few minutes, though!
1) it's a bit awkward that there are touch buttons on top of where the game displays messages
Thanks. Yes agreed, I guess I could push them down a bit, but as is the usual problem - running out of screen estate.
TerminX, on 21 December 2012 - 03:30 PM, said:
2) the map mode needs zooming, still talks about using < and > to perform functions (which aren't available)
Yep, need a new control layout for the map.
TerminX, on 21 December 2012 - 03:30 PM, said:
3) the icon has a bunch of excess white background pixels
Ah yea, lost transparency somewhere!
TerminX, on 21 December 2012 - 03:30 PM, said:
4) I suggest getting rid of the on-screen keys and enter button during the load screens and other places where they aren't directly used
Would look better I agree...just need to find and detect those places in the code
TerminX, on 21 December 2012 - 03:30 PM, said:
5) the looking up and down is a bit weird, seems like it might be tied to framerate instead of an independent counter, so sometimes it's smooth, sometimes it's too slow, sometimes it's too fast, etc. Could just all be in my head. Regardless, the functionality isn't too useful currently.
Yes I noticed that too. I mainly added those button to allow flying up/down when you have the 'Wings' power up. I very rarely look up/down as it kind of auto-aims when shooting. Its why I didn't put veritcal mouse-look on the right stick as well.
Thanks a lot for the comments, very useful.
I'm happy to give any code which may be useful for the EDuke32 port.
Cheers.