Rise Of The Triad for Android. Now FREE on Google Play
#1 Posted 21 December 2012 - 11:39 AM
We have been working on ROTT for Android, we have a beta version available to test now!
Youtube video
Google Play Link
The Beta version allows you to automatically download the Shareware game (10 levels), or use your own data from the full game.
Features customisable controls (see video).
Any feedback or comments welcome.
Ludicrous Gibs!
This post has been edited by Beloko: 18 July 2013 - 01:18 PM
#2 Posted 21 December 2012 - 12:27 PM
Beloko, on 21 December 2012 - 11:39 AM, said:
We have been working on ROTT for Android, we have a beta version available to test now!
Youtube video
Google Play Link
The Beta version allows you to automatically download the Shareware game (10 levels), or use your own data from the full game.
Features customisable controls (see video).
Any feedback or comments welcome.
Ludicrous Gibs!
Very cool, seems to work pretty well. Where can I find the source? Is it using SDL or something else?
#3 Posted 21 December 2012 - 12:43 PM
TerminX, on 21 December 2012 - 12:27 PM, said:
Thanks, yes using icculus SDL port. Source will be available when released (hopefully soon!)
#4 Posted 21 December 2012 - 01:02 PM
#5 Posted 21 December 2012 - 01:24 PM
TerminX, on 21 December 2012 - 01:02 PM, said:
Yes sure I'll put it up when the code is a bit cleaner
I'm happy to email you the source if want it now.
Any comments on the game so far welcome!
#6 Posted 21 December 2012 - 03:30 PM
I can offer a few comments based on playing the newest build for a few minutes, though!
1) it's a bit awkward that there are touch buttons on top of where the game displays messages
2) the map mode needs zooming, still talks about using < and > to perform functions (which aren't available)
3) the icon has a bunch of excess white background pixels
4) I suggest getting rid of the on-screen keys and enter button during the load screens and other places where they aren't directly used
5) the looking up and down is a bit weird, seems like it might be tied to framerate instead of an independent counter, so sometimes it's smooth, sometimes it's too slow, sometimes it's too fast, etc. Could just all be in my head. Regardless, the functionality isn't too useful currently.
I'll try to fool with it a bit more tonight and see if I come up with anything else.
#8 Posted 21 December 2012 - 04:38 PM
#9 Posted 21 December 2012 - 04:59 PM
#10 Posted 21 December 2012 - 05:03 PM
I know of one that allows you to sync Doom wads to the iPod so you can play those.
#11 Posted 21 December 2012 - 05:03 PM
Edit: You're too fast for me Lunick.
This post has been edited by Micky C: 21 December 2012 - 05:04 PM
#12 Posted 21 December 2012 - 05:59 PM
#13 Posted 22 December 2012 - 02:55 AM
TerminX, on 21 December 2012 - 03:30 PM, said:
OK well just let me know, its a worthy cause! I don't know how much Android dev you have done, but something to think about is how you reload the opengl context and textures everytime the app loses focus (phone call etc). This is usually the one of main PITA when porting existing games in my experience.
TerminX, on 21 December 2012 - 03:30 PM, said:
1) it's a bit awkward that there are touch buttons on top of where the game displays messages
Thanks. Yes agreed, I guess I could push them down a bit, but as is the usual problem - running out of screen estate.
TerminX, on 21 December 2012 - 03:30 PM, said:
Yep, need a new control layout for the map.
TerminX, on 21 December 2012 - 03:30 PM, said:
Ah yea, lost transparency somewhere!
TerminX, on 21 December 2012 - 03:30 PM, said:
Would look better I agree...just need to find and detect those places in the code
TerminX, on 21 December 2012 - 03:30 PM, said:
Yes I noticed that too. I mainly added those button to allow flying up/down when you have the 'Wings' power up. I very rarely look up/down as it kind of auto-aims when shooting. Its why I didn't put veritcal mouse-look on the right stick as well.
Thanks a lot for the comments, very useful.
I'm happy to give any code which may be useful for the EDuke32 port.
Cheers.
#14 Posted 17 July 2013 - 01:27 AM
Now released for free:
ROTT Touch on Google Play
I was going to update this with new touch control system I made for Quake1+2 but don't have time so have just released it free.
Check out Quake also
Quake Touch
Quake 2 Touch
I may have time to work on another game, so far I am thinking one of:
Doom
Jedi Knight 2 (I have this running on Android already)
Shadow Warrior
Duke 3D
Blake Stone
#16 Posted 17 July 2013 - 03:32 AM
Beloko, on 17 July 2013 - 01:27 AM, said:
Doom
Jedi Knight 2 (I have this running on Android already)
Shadow Warrior
Duke 3D
Blake Stone
Come to the dark side and help get EDuke32 running!
#18 Posted 17 July 2013 - 04:02 AM
#19 Posted 17 July 2013 - 05:01 AM
Beloko, on 17 July 2013 - 01:27 AM, said:
Quake 2 - wow
b.t.w.
Duke has an androit port here
https://play.google....st.duke3d&hl=en
as TerminX mentioned, please consider EDuke32, pretty please, with sugar on top, and so on
#21 Posted 17 July 2013 - 05:13 AM
Hank, on 17 July 2013 - 05:01 AM, said:
b.t.w.
Duke has an androit port here
https://play.google....st.duke3d&hl=en
as TerminX mentioned, please consider EDuke32, pretty please, with sugar on top, and so on
Why did you have to bring up that horrible horrible port
#22 Posted 17 July 2013 - 05:57 AM
Lunick, on 17 July 2013 - 05:13 AM, said:
... to show what happens when you ignore all the research and sweat and tears that so far went into EDuke32.
#23 Posted 17 July 2013 - 06:51 AM
TerminX, on 17 July 2013 - 03:32 AM, said:
Btw, are you still working android port, or it was just a temporary idea, and you abandoned it already?
#24 Posted 17 July 2013 - 08:16 AM
#25 Posted 17 July 2013 - 01:46 PM
#27 Posted 15 August 2013 - 12:57 AM
Lunick, on 14 August 2013 - 11:28 PM, said:
Yeah sorry had to remove it.
I can email you the apk if you want to try it out, let me know.
#29 Posted 15 August 2013 - 01:36 AM
Mikko C, on 15 August 2013 - 01:06 AM, said:
It was my choice to remove it, I don't believe there was any legal issue with it.
There was the possibility of an offical port which may or may not happen - at this time it was easier to temporarliy remove.
It will be republished in some form or another!