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Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database

User is offline   Rellik 

#271

I think some of you are expecting wayyy too much from General Arcade regarding Duke3d+. I'm just happy that they didn't go the route of slapping Dosbox on it and calling it a day like what happened with Doom I and ][ on Steam. (seriously, they should have at least used Chocolate Doom as a base)

I'm fine that there isn't a HRP. If they made an HRP, invariably someone is going to bitch about the artistic vision. The HUD has already seen a few complaints.

For me, this will be an opportunity to get the expansions which I don't have yet, If I'm not satisfied with the Duke3d+ .exe, then I will swap it out with EDuke32. Simple. (after getting the achievements anyway)

This post has been edited by Rellik: 08 March 2013 - 10:15 AM

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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#272

A vast amount of free content for Duke Nukem is available on this website. General Arcade is releasing a product and asking for us to pay for it. I think it's right for us to be critical, and expect that the final product be at least of comparable quality.
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User is offline   Kathy 

#273

Since when Duke Nukem became freeware? They release the game for Steam and enhancing it with steam-related content and addons. If you don't think all the features will be worth the price(do we know it even?) then buy it on GOG for the *.grp file.
1

User is offline   TerminX 

  • el fundador

  #274

I'm actually excited about Duke Nukem 3D+, because it's open source and because it attempts to make Duke3D more popular. That new menu system (and whatever else they come up with) is going to look really nice in EDuke32!

In the end, the story of Duke3D+ is probably going to be a lot like what happened with JFDuke3D. People will buy Duke3D+ to get the GRP file, the good features will be implemented into EDuke32 for everyone to make use of, a few people who either don't know any better, don't need advanced features, don't care about mods or user content (or any combination of the above) will use Duke3D+, and everyone else will continue using EDuke32 like they have since 2004. They already said that they aren't trying to compete with EDuke32 and that we could advertise EDuke32-specific mods and maps and stuff in the community hub feature, so that directly benefits us as well. As long as it only costs about 10 bucks, it should be a good way to get the GRP and legal versions of the addons.
8

User is offline   fgsfds 

#275

Seems no one cares about SW at all. Duke already has a great port, that continues to develop. SW's more or less modern port is buggy, has crappy mouse support, and I'm not sure that multiplayer even works in swp. So what about SW? Will be there a multiplayer\coop?
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#276

Excited at the prospect of Duke3D+. Also excited about SW+. I still haven't found a copy of SW yet. I was close to finding the CD at a thrift store, but someone jacked it out of the jewel case. Still would like the CD someday.

Hmmm, I wonder if the CD music from SW will play properly in SW+...

This post has been edited by MusicallyInspired: 08 March 2013 - 02:18 PM

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User is offline   Lunick 

#277

View PostJuras, on 08 March 2013 - 07:56 AM, said:

hey Lunick maybe you know what are plans for multiplayer... p2p or client/server connection?


Zero idea. After this releases I probably won't be a Beta tester anymore and General Arcade will work on that aspect on their own and then publish it to Steam.

View Postfgsfds, on 08 March 2013 - 11:12 AM, said:

Seems no one cares about SW at all. Duke already has a great port, that continues to develop. SW's more or less modern port is buggy, has crappy mouse support, and I'm not sure that multiplayer even works in swp. So what about SW? Will be there a multiplayer\coop?


It's not that no one cares about Shadow Warrior, it's just that there is no news on it at the moment. They'll probably work on it after this Duke stuff is done? Maybe they are using that to gain some momentum for it.

Maybe it will go faster though as they could use their own Shadow Warrior iOS as a base?

Edit: Fired up Steam, looks like it has been renamed Duke Nukem 3D: Megaton Edition now, just like Devolver's tweet said.

This post has been edited by Lunick: 08 March 2013 - 03:44 PM

2

User is offline   Jinroh 

#278

View PostLunick, on 08 March 2013 - 02:56 PM, said:

Edit: Fired up Steam, looks like it has been renamed Duke Nukem 3D: Megaton Edition now, just like Devolver's tweet said.

I like this name better it sounds cooler and is less presumptuous. :angry:

This post has been edited by Jinroh: 08 March 2013 - 05:18 PM

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User is offline   Lunick 

#279

View PostJinroh, on 08 March 2013 - 05:17 PM, said:

I like this name better it sounds cooler and is less presumptuous. :angry:


Hmm, maybe we should get Shadow Warrior: MegaWang edition?
2

User is offline   Jinroh 

#280

View PostLunick, on 08 March 2013 - 05:26 PM, said:

Hmm, maybe we should get Shadow Warrior: MegaWang edition?

^
|
|
Haha this!
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User is offline   Lunick 

#281

I was also thinking, if Steam Workshop does come along and allows people to publish their maps, what's stopping people from uploading the Roch maps (etc.) and claiming them as their own?
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User is offline   xMobilemux 

#282

View PostLunick, on 08 March 2013 - 05:26 PM, said:

Hmm, maybe we should get Shadow Warrior: MegaWang edition?


Funny, NUKEMDAVE just said on Facebook that Duke3D+ has been renamed to Duke Nukem 3D: Megaton Edition lol
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User is offline   Lunick 

#283

View PostWesker500, on 08 March 2013 - 06:12 PM, said:

Funny, NUKEMDAVE just said on Facebook that Duke3D+ has been renamed to Duke Nukem 3D: Megaton Edition lol


http://forums.duke4....post__p__150876

???
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User is offline   xMobilemux 

#284

View PostLunick, on 08 March 2013 - 06:17 PM, said:


Posted Image
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User is offline   Kathy 

#285

View PostLunick, on 08 March 2013 - 05:56 PM, said:

if Steam Workshop does come along and allows people to publish their maps, what's stopping people from uploading the Roch maps (etc.) and claiming them as their own?

What's stopping them now?
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User is offline   Lunick 

#286

View PostCathy, on 08 March 2013 - 06:29 PM, said:

What's stopping them now?


I can't say I have actually used the Steam workshop myself. I assume they would get downvoted and put to the back.
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User is offline   Radar 

  • King of SOVL

#287

hey guys i made a brand new map im calling it roch8 anyone wanna try it?
4

User is offline   Player Lin 

#288

View PostLunick, on 08 March 2013 - 05:56 PM, said:

I was also thinking, if Steam Workshop does come along and allows people to publish their maps, what's stopping people from uploading the Roch maps (etc.) and claiming them as their own?


You just cannot stop those copyright-violate assholes doing such stupid things, totally.

http://games.on.net/...t-infringement/

But shit always happens. :angry:

And other problem is when someone doing such shit, how us can proof it when the original author(s) may not appears anymore?

This post has been edited by Player Lin: 08 March 2013 - 08:45 PM

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User is offline   Micky C 

  • Honored Donor

#289

View PostPlayer Lin, on 08 March 2013 - 08:44 PM, said:

And other problem is when someone doing such shit, how us can proof it when the original author(s) may not appears anymore?


Well maps are included with text files that explain the publication date, author and other details. When you look at the "last edited" date you can compare that to the map to show authenticity.
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User is offline   MetHy 

#290

View PostTerminX, on 08 March 2013 - 10:56 AM, said:

I'm actually excited about Duke Nukem 3D+, because it's open source and because it attempts to make Duke3D more popular. That new menu system (and whatever else they come up with) is going to look really nice in EDuke32!



lol

Do you think you can add widescreen support to Eduke32 as well?

This post has been edited by MetHy: 09 March 2013 - 05:34 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #291

View PostMetHy, on 09 March 2013 - 05:34 AM, said:

Do you think you can add widescreen support to Eduke32 as well?

Welcome to 2010.
1

User is offline   Spirrwell 

  • tile 1018

#292

View PostHendricks266, on 10 March 2013 - 10:19 AM, said:

Welcome to 2010.

...Well, I kind of had a question about that, which I have ignored for a while... is there no way to create widescreen support for the intro screens? They seem to stuck in some 4:3 aspect ratio. (not exactly sure) Is there anyway to make them stretch?
1

User is offline   Oook 

#293

Having the expansions in the same package is a great deal, I've been looking for them for years- I'll surely get it when offered at 66% discount. Do you think this version will hit GOG too?
1

User is offline   Kathy 

#294

Wow, you've been looking for them for years but only buy them once they'll be sold at 66% from a regular price of $10-15?
2

User is offline   Oook 

#295

View PostCathy, on 10 March 2013 - 01:35 PM, said:

Wow, you've been looking for them for years but only buy them once they'll be sold at 66% from a regular price of $10-15?

Yes, that's the wonderful magic of Steam. It won't hurt waiting more and grabbing the same for less.
1

User is offline   thatguy 

#296

View PostOook, on 10 March 2013 - 02:49 PM, said:

Yes, that's the wonderful magic of Steam. It won't hurt waiting more and grabbing the same for less.


It can't hurt helping out the devs and give them an incentive to keep updating, no?

This post has been edited by s.b.Newsom: 10 March 2013 - 08:28 PM

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User is offline   Tetsuo 

#297

View PostSpirrwell, on 10 March 2013 - 11:02 AM, said:

...Well, I kind of had a question about that, which I have ignored for a while... is there no way to create widescreen support for the intro screens? They seem to stuck in some 4:3 aspect ratio. (not exactly sure) Is there anyway to make them stretch?

Sorry to interject here but it's entirely possible. However both the makers of said screens for the HRP and the engine developer have to support said feature for it to work. That'd be the more ideal way to handle it rather than stretching all the current intro screens.

This post has been edited by Tetsuo: 10 March 2013 - 10:26 PM

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User is offline   Oook 

#298

View Posts.b.Newsom, on 10 March 2013 - 08:25 PM, said:

It can't hurt helping out the devs and give them an incentive to keep updating, no?

You say it as if it was wrong to buy wisely.
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#299

View PostTetsuo, on 10 March 2013 - 10:26 PM, said:

Sorry to interject here but it's entirely possible. However both the makers of said screens for the HRP and the engine developer have to support said feature for it to work. That'd be the more ideal way to handle it rather than stretching all the current intro screens.

I suppose all it requires is to extend setuptile support to HUD sprites.

This post has been edited by Fox: 11 March 2013 - 05:08 AM

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User is offline   Lunick 

#300

Well someone dropped the date somewhere but the 20th is the Steam date for Duke Nukem 3D: Megaton Edition.
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