Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database
#271 Posted 08 March 2013 - 10:14 AM
I'm fine that there isn't a HRP. If they made an HRP, invariably someone is going to bitch about the artistic vision. The HUD has already seen a few complaints.
For me, this will be an opportunity to get the expansions which I don't have yet, If I'm not satisfied with the Duke3d+ .exe, then I will swap it out with EDuke32. Simple. (after getting the achievements anyway)
This post has been edited by Rellik: 08 March 2013 - 10:15 AM
#272 Posted 08 March 2013 - 10:18 AM
#273 Posted 08 March 2013 - 10:47 AM
#274 Posted 08 March 2013 - 10:56 AM
In the end, the story of Duke3D+ is probably going to be a lot like what happened with JFDuke3D. People will buy Duke3D+ to get the GRP file, the good features will be implemented into EDuke32 for everyone to make use of, a few people who either don't know any better, don't need advanced features, don't care about mods or user content (or any combination of the above) will use Duke3D+, and everyone else will continue using EDuke32 like they have since 2004. They already said that they aren't trying to compete with EDuke32 and that we could advertise EDuke32-specific mods and maps and stuff in the community hub feature, so that directly benefits us as well. As long as it only costs about 10 bucks, it should be a good way to get the GRP and legal versions of the addons.
#275 Posted 08 March 2013 - 11:12 AM
#276 Posted 08 March 2013 - 02:18 PM
Hmmm, I wonder if the CD music from SW will play properly in SW+...
This post has been edited by MusicallyInspired: 08 March 2013 - 02:18 PM
#277 Posted 08 March 2013 - 02:56 PM
Juras, on 08 March 2013 - 07:56 AM, said:
Zero idea. After this releases I probably won't be a Beta tester anymore and General Arcade will work on that aspect on their own and then publish it to Steam.
fgsfds, on 08 March 2013 - 11:12 AM, said:
It's not that no one cares about Shadow Warrior, it's just that there is no news on it at the moment. They'll probably work on it after this Duke stuff is done? Maybe they are using that to gain some momentum for it.
Maybe it will go faster though as they could use their own Shadow Warrior iOS as a base?
Edit: Fired up Steam, looks like it has been renamed Duke Nukem 3D: Megaton Edition now, just like Devolver's tweet said.
This post has been edited by Lunick: 08 March 2013 - 03:44 PM
#278 Posted 08 March 2013 - 05:17 PM
Lunick, on 08 March 2013 - 02:56 PM, said:
I like this name better it sounds cooler and is less presumptuous.
This post has been edited by Jinroh: 08 March 2013 - 05:18 PM
#279 Posted 08 March 2013 - 05:26 PM
Jinroh, on 08 March 2013 - 05:17 PM, said:
Hmm, maybe we should get Shadow Warrior: MegaWang edition?
#280 Posted 08 March 2013 - 05:41 PM
Lunick, on 08 March 2013 - 05:26 PM, said:
^
|
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Haha this!
#281 Posted 08 March 2013 - 05:56 PM
#282 Posted 08 March 2013 - 06:12 PM
Lunick, on 08 March 2013 - 05:26 PM, said:
Funny, NUKEMDAVE just said on Facebook that Duke3D+ has been renamed to Duke Nukem 3D: Megaton Edition lol
#283 Posted 08 March 2013 - 06:17 PM
Wesker500, on 08 March 2013 - 06:12 PM, said:
http://forums.duke4....post__p__150876
???
#284 Posted 08 March 2013 - 06:28 PM
#285 Posted 08 March 2013 - 06:29 PM
Lunick, on 08 March 2013 - 05:56 PM, said:
What's stopping them now?
#286 Posted 08 March 2013 - 06:32 PM
Cathy, on 08 March 2013 - 06:29 PM, said:
I can't say I have actually used the Steam workshop myself. I assume they would get downvoted and put to the back.
#287 Posted 08 March 2013 - 06:44 PM
#288 Posted 08 March 2013 - 08:44 PM
Lunick, on 08 March 2013 - 05:56 PM, said:
You just cannot stop those copyright-violate assholes doing such stupid things, totally.
http://games.on.net/...t-infringement/
But shit always happens.
And other problem is when someone doing such shit, how us can proof it when the original author(s) may not appears anymore?
This post has been edited by Player Lin: 08 March 2013 - 08:45 PM
#289 Posted 08 March 2013 - 09:37 PM
Player Lin, on 08 March 2013 - 08:44 PM, said:
Well maps are included with text files that explain the publication date, author and other details. When you look at the "last edited" date you can compare that to the map to show authenticity.
#290 Posted 09 March 2013 - 05:34 AM
TerminX, on 08 March 2013 - 10:56 AM, said:
lol
Do you think you can add widescreen support to Eduke32 as well?
This post has been edited by MetHy: 09 March 2013 - 05:34 AM
#291 Posted 10 March 2013 - 10:19 AM
MetHy, on 09 March 2013 - 05:34 AM, said:
Welcome to 2010.
#292 Posted 10 March 2013 - 11:02 AM
Hendricks266, on 10 March 2013 - 10:19 AM, said:
...Well, I kind of had a question about that, which I have ignored for a while... is there no way to create widescreen support for the intro screens? They seem to stuck in some 4:3 aspect ratio. (not exactly sure) Is there anyway to make them stretch?
#293 Posted 10 March 2013 - 12:59 PM
#294 Posted 10 March 2013 - 01:35 PM
#295 Posted 10 March 2013 - 02:49 PM
Cathy, on 10 March 2013 - 01:35 PM, said:
Yes, that's the wonderful magic of Steam. It won't hurt waiting more and grabbing the same for less.
#296 Posted 10 March 2013 - 08:25 PM
Oook, on 10 March 2013 - 02:49 PM, said:
It can't hurt helping out the devs and give them an incentive to keep updating, no?
This post has been edited by s.b.Newsom: 10 March 2013 - 08:28 PM
#297 Posted 10 March 2013 - 10:26 PM
Spirrwell, on 10 March 2013 - 11:02 AM, said:
Sorry to interject here but it's entirely possible. However both the makers of said screens for the HRP and the engine developer have to support said feature for it to work. That'd be the more ideal way to handle it rather than stretching all the current intro screens.
This post has been edited by Tetsuo: 10 March 2013 - 10:26 PM
#298 Posted 11 March 2013 - 05:05 AM
s.b.Newsom, on 10 March 2013 - 08:25 PM, said:
You say it as if it was wrong to buy wisely.
#299 Posted 11 March 2013 - 05:07 AM
Tetsuo, on 10 March 2013 - 10:26 PM, said:
I suppose all it requires is to extend setuptile support to HUD sprites.
This post has been edited by Fox: 11 March 2013 - 05:08 AM