Shadow Warrior on iOS
#1 Posted 21 November 2012 - 07:11 AM
This post has been edited by Mr.Deviance: 21 November 2012 - 07:16 AM
#2 Posted 21 November 2012 - 07:53 AM
#3 Posted 21 November 2012 - 07:56 AM
#4 Posted 21 November 2012 - 08:08 AM
#5 Posted 21 November 2012 - 08:16 AM
Achenar, on 21 November 2012 - 08:08 AM, said:
I don't buy ios devices so I don't really care that's why.
When and if it comes to android, I will comment.
But my opinion on fps games played entirely with a touch screen has never really been a positive one.
I only play fps games with a mouse and keyboard. Every other type of controller interface annoys me when it comes to fps games.
The first and last fps game that I've had the patience to play with something other than mouse and keyboard was Goldeneye for the N64
This post has been edited by Mr.Deviance: 21 November 2012 - 08:23 AM
#6 Posted 21 November 2012 - 08:21 AM
#7 Posted 21 November 2012 - 08:28 AM
rasmus thorup, on 21 November 2012 - 08:21 AM, said:
I tried doom on lots of platforms and I even own it on the SNES where I've endured the frustration of playing it with the snes gamepad and even managed to beat it.
As for bioshock I think I might have played it for a few minutes one day when I noticed that my gamepad was rumbling by itself while I was playing it with the mouse and keyboard.
I just don't play fps games with a gamepad or a touch screen without feeling extremely limited by them.
I did play some fps games on my phone out of curiosity or boredom but it always felt slightly more frustrating to do so than the time when I first learned how to hold chopsticks and use them properly.
#8 Posted 21 November 2012 - 08:42 AM
#9 Posted 21 November 2012 - 12:47 PM
rasmus thorup, on 21 November 2012 - 08:42 AM, said:
I understand. Well I would only play console exclusive fps games with a gamepad if I really had no other option.
As for multiplatform games, I always played them on pc because I'm used to keep my homemade rig up to date and it's been a very old hobby of mine to have the latest in pc hardware and gadgets at all times if possible.
So I can afford the luxury of running all games maxed out and with graphical enhancement mods where applicable.
I personally never found myself in a situation where I ever considered to get a console just because it's cheaper to play some of the upcoming games on it.
For me, if a game doesn't have the resolution options and the AA and AF and texture options in the menu, It just doesn't feel that I have control over it.
I really need to feel that I have control over how my game is being rendered on my pc or else I just can't treat it as a quality product.
#10 Posted 21 November 2012 - 01:04 PM
Kristian Joensen, on 21 November 2012 - 07:56 AM, said:
Judging on the merit that the same thing happened with the Duke port for andorid and iOS. it could possible be disasterous.
#12 Posted 21 November 2012 - 03:08 PM
Quote
- Game will be released end of this year.
- It will be universal app, which means one game for iPad and iPhone/iPod Touch.
- It will support latest Apple devices like iPhone 5, iPad Mini, iPad 4 as well as older devices: iPhone 4, iPhone 4S, iPod Touch 4, iPod Touch 5, iPad 2, iPad3
- We know how important game controls for mobile game, especially for hardcore game like Shadow Warrior, so spent hell lot of time to make really good game controls and it has dozens of configuration options.
- It will have great original sound track
- Awesome OpenGL-based renderer
http://www.generalar...rrior-ios-port/
#13 Posted 21 November 2012 - 03:42 PM
Quote
Hopefully this means it will have Lee's original soundtrack, not a soundtrack original to this port.
Quote
Sounds to me like another GPL violation in the making (the first being Duke 3D XBLA), unless they are using only the engine from a port, in which case they need to contract with Ken.
#14 Posted 21 November 2012 - 05:02 PM
#15 Posted 21 November 2012 - 05:16 PM
#17 Posted 21 November 2012 - 05:49 PM
Lunick, on 21 November 2012 - 05:46 PM, said:
What, you don't like the idea of another dodgy iOS port or the possibility of it having some dynamic lights?
Btw, thanks, always nice to hear I'm awesome
#18 Posted 21 November 2012 - 05:51 PM
Micky C, on 21 November 2012 - 05:49 PM, said:
Btw, thanks, always nice to hear I'm awesome
I just don't think Shadow Warrior would be good as a mobilised game. Maybe on the iPad but I'm just not seeing it happen on iPod or iPhone screens because of the buttons.
#19 Posted 24 November 2012 - 04:53 AM
#20 Posted 24 November 2012 - 04:55 AM
This post has been edited by Lunick: 24 November 2012 - 04:57 AM
#21 Posted 24 November 2012 - 06:09 AM
Lunick, on 24 November 2012 - 04:55 AM, said:
It depends on how people gonna like iOS version. If everything will be good, I'm sure 3D Realms continue work with us on different projects.
#22 Posted 24 November 2012 - 04:16 PM
So compared to them I think you're going to do fine
#23 Posted 24 November 2012 - 08:06 PM
#24 Posted 24 November 2012 - 08:48 PM
*Hears a knock on the front door*
Old Lady: Hello it's you know who!
Me: Oh Gawd!
Old Lady: I know you love me. I'll make you love me!
Me: Lady somebody beat you w/ an ugly stick!
Old Lady: heheheh!
Me: Oh, fuck this! *Escapes through an open window*
#25 Posted 24 November 2012 - 09:03 PM
DustFalcon85, on 24 November 2012 - 08:48 PM, said:
Not in first version. Maybe later as in-app purchase.
This post has been edited by GeneralArcade: 24 November 2012 - 09:04 PM
#26 Posted 24 November 2012 - 09:12 PM
Micky C, on 24 November 2012 - 04:16 PM, said:
So compared to them I think you're going to do fine
Bad Duke Nukem port is one of the reasons why we are decide to work on Shadow Warrior port
Lunick, on 24 November 2012 - 08:06 PM, said:
Thanks. We will try our best to deliver good port.
#28 Posted 25 November 2012 - 06:43 AM
I hope too that it will eventually get released also for Android.
Will be filtering optional - for those who prefer classic pixelated graphic for old school experience in nearest filter over smoothed out in linear?
And where are voxels? For me it is little distinctive feature that distinguished Shadow Warrior from Duke3D.
#29 Posted 25 November 2012 - 06:44 AM
GeneralArcade, on 24 November 2012 - 09:03 PM, said:
Is that some kind of joke? Making otherwise free stuff available as an "in-app purchase" seems pretty shady to me, especially since neither Twin Dragon or Wanton Destruction ever cost anything. Just because you can sell FreeDOOM wad contents due to the permissive license on them doesn't mean you can just do the same with the free work of others...
#30 Posted 25 November 2012 - 07:33 AM
#SH@DOW#, on 25 November 2012 - 06:09 AM, said:
Need to check with 3D Realms
t800, on 25 November 2012 - 06:43 AM, said:
And where are voxels? For me it is little distinctive feature that distinguished Shadow Warrior from Duke3D.
We are planing to add option to turn off filter. Voxels will be as option too. Sreenshot
TerminX, on 25 November 2012 - 06:44 AM, said:
Calm down. I don't know about legal state of addons. That's why I said maybe. If 3D Realms don't have rights on it, we cant' put it in, but if they have they will decide include it or not and at what price.