The game has been updated to v1.1
The list of changes:
1.Most of the bugs are fixed.
2.The game became less laggy.
3.More checkpoints added to make the game less frustating.
4.Fixed some of the confusing moments.
5.Increased the little stamina boost after getting tired too much.
6.Added some in-game tips.
7.Text file updated.
Not sure if the updated make it easier to get the basement key, but at least you have Increased stamina boost, this should help. Also, you can also get to the sawmill in two different ways, so here's another trick for you.
Gambini, on 24 October 2012 - 08:36 PM, said:
2- The boundaries of the map break the sense of belief. You have this blairwitch feeling of walking in circles until you hit a perfect, straight fence that makes you remember it is just a map, with limits. I would have thought of rocks, cliffs, thick forestation, etc. Anything that would have blocked the player´s way in a more natural way. It takes very little time to realize that the whole area is a square surrounded by fences.
I think it would make the game very laggy, since the map has a lot of sprites, models etc. The fence seems to be the only way to block the player and not to break the engine's limits.
Overall, I agree with some points. If I'll start another horror project in the future, I'll try not to make the same mistakes again.
This post has been edited by zykov eddy: 25 October 2012 - 05:12 AM
My nitpicks are 1- Maybe those door transitions, which feel unnecesary considering how easy is to make doors in duke. The problem with these doors is that they disorient the player. That, added to the fact that the whole area is purposelly disorienting, you can expect a lot of people getting lost (I guess).
I disagree, I believe the door transitions work very well.
Example: When you first enter the construction site trailer and you can see it is light etc. You can breath a sigh of relive knowing you are temporally safe.
Gambini, on 24 October 2012 - 08:36 PM, said:
2- The boundaries of the map break the sense of belief. You have this blairwitch feeling of walking in circles until you hit a perfect, straight fence that makes you remember it is just a map, with limits. I would have thought of rocks, cliffs, thick forestation, etc. Anything that would have blocked the player´s way in a more natural way. It takes very little time to realize that the whole area is a square surrounded by fences.
Pretty sure the original Slender game is exactly the same.
Gambini, on 24 October 2012 - 08:36 PM, said:
Ah and, well, I have never played or heard of Slender before. So, I dont really know the extent of your own touch here. But those texts blinking in the air -like "he´s gonna swallow your soul" don´t blend with the rest of the game too well, in my opinion.
As a Slender game these texts fit in just right in my opinion.
I have never finished the original Slender game but I prefer Eddy's game over it.
I disagree, I believe the door transitions work very well.
Example: When you first enter the construction site trailer and you can see it is light etc. You can breath a sigh of relive knowing you are temporally safe.
I agree. This trick also saved a lot of my time and allowed me to play with the lighting.
After I was finished in the Mansion I was running around and ran back to the Underground Tunnels door, went inside and then went back out and was faced with a bunch of black walls blocking certain areas off.
I take it you are raising sectors up and lowing them in CON to block the players view from models that are not visible to him when he is not in there general location, if so something has bugged there.
After I was finished in the Mansion I was running around and ran back to the Underground Tunnels door, went inside and then went back out and was faced with a bunch of black walls blocking certain areas off.
I take it you are raising sectors up and lowing them in CON to block the players view from models that are not visible to him when he is not in there general location, if so something has bugged there.
Looks like this is done to make the game less "laggy", a bit like an "anti-portal", that don't display all graphics behind it. But it did not seem to work with me (exept the indoor areas like underground tunnels, where the lag mysteriously disappears)... I wonder if this is the CON coding that causing this.
After I was finished in the Mansion I was running around and ran back to the Underground Tunnels door, went inside and then went back out and was faced with a bunch of black walls blocking certain areas off.
I take it you are raising sectors up and lowing them in CON to block the players view from models that are not visible to him when he is not in there general location, if so something has bugged there.
What version did you use? Does it happen in another version? How many black walls have you found?
That's a weird bug. I hope it happens very rarely
This post has been edited by zykov eddy: 26 October 2012 - 12:24 PM
Looks like this is done to make the game less "laggy", a bit like an "anti-portal", that don't display all graphics behind it. But it did not seem to work with me (exept the indoor areas like underground tunnels, where the lag mysteriously disappears)... I wonder if this is the CON coding that causing this.
You have pretty much just repeated what I said in my post...
zykov eddy, on 26 October 2012 - 12:17 PM, said:
What version did you use? Does it happen in another version? How many black walls have you found?
That's a weird bug. I hope it happens very rarely
1.1
I did not test if I could reproduce it, but I explained how I done it above so it can be tested easy enough.
This post has been edited by Cody: 27 October 2012 - 06:32 AM
Playing this in the middle of the night with my headphones on in a totally dark apartment and I've already had two heart attacks. My only complaint is that there's too much clueless wandering around in the woods every now and then. I got lost at least five times after exiting the mansion (I liked that map you provided later at the saw mill) and the Slender man suddenly started losing its appeal. It's stuff like this that reminds you that this is just a game.
Edit: Oh, and there are still too few checkpoints.
This post has been edited by Mikko_Sandt: 31 October 2012 - 03:17 PM
The difficulty depends on a person, I think. Some say that the game is very easy and can be beaten in 15 minutes, and some think it's pretty hard. I agree, there are some frustating moments, but I've tried to cut them down a bit in the last version.
Btw, I think, it's pretty easy to find the sawmill after the mansion. It located in the middle of the map and has a giant fence around it with two gates which you can open + two noticable signs. The most important is hit the switch inside the sawmill and not to die after that.
This post has been edited by zykov eddy: 31 October 2012 - 10:51 PM
Some reviews of the game.
To be honest, a review is a kind of feedback what I appreciate the most. The game has a tons of Let's Play videos on youtube where the players express their feelings about the game, but reading someone's detailed opinion about your work is actually ten times more satisfying for some reason.
Although it's pretty funny to see people freak out in the videos sometimes, he he.
This is probably my the most successful project so far. I was even thinking if Slender's Woods may be concidered a "sell-out" game, because it obviously adapted to the todays audience's preferences. Before that STH3D and The Stairwell had some kind of success. Scary indie games is very popular today (and all the attention to a silly, cheaply made The Stairwell proved that to me). I wouldn't say Slender's Woods is my best work ever, but it certenly feels like an actual game rather than Duke 3D mod, even for me, and it was fun to develop this game. I'm happy what I've made something on an old engine what impressed many people outside the DN3D community.
BTW, here's a song what plays on a record in the mansion. God I love BÖC.
Anyway, now I'm thinking about what to do next. One thing I can say for sure, my next work is not gonna be based on something (as you may remember, all my previous projects were based on something what doesn't belong to me). Now I want to come up with my own concepts and storylines. I already got some concepts in my mind and I can certainly say what my next project is gonna be a horror game again or some kind of a scary surrealistic experiment.
My dream for now is to make a game with cutscenes what involves FMV footage (Yes, with real actors on a digital background), I'm dreaming about it for a long time. That may sound weird, but I wish I could do that. Who knows, maybe sometime I'll be able to make that kind of thing.
I also gotta say, I'm starting to think about switching to the other engine.
This post has been edited by zykov eddy: 13 November 2012 - 12:39 PM
I have to admit, it must be awkward having to pre-blend textures and use multiple sectors to make things like the path texture blend into the forest floor texture, and whatever you did to get those smooth shadows like the door frame in the house you start off with, when these features are readily available in modern engines. Although I remember reading that eventually polymer will have the ability to do texture blending which will be nice, but it will definitely require a new map format.
I have to admit, it must be awkward having to pre-blend textures and use multiple sectors to make things like the path texture blend into the forest floor texture, and whatever you did to get those smooth shadows like the door frame in the house you start off with, when these features are readily available in modern engines. Although I remember reading that eventually polymer will have the ability to do texture blending which will be nice, but it will definitely require a new map format.
I had a lot of awkward moments like that.
I'm thinking about using Unity or Blitz 3D. It seems they aren't so difficult to learn.
This post has been edited by zykov eddy: 14 November 2012 - 11:34 AM
Pardon my OT. Going even further back, I think it was 1980. I was at the "Black and Blue" concert in Milwaukee. BOC and Black Sabbath with Dio. In the middle of the second song by Sabbath some idiot threw a glass bottle at the stage and hit one of the guys in the head. The band walked off stage and the place erupted into a riot as no one knew why the band quit. Broken chairs, fires, phones ripped off walls, etc...
This post has been edited by Mark.: 16 November 2012 - 07:03 PM
Hello guys. One of the players has a problem with the game. Here's the quote from Indie DB:
"After finally getting the chance now, I've been trying to play the game for the last hour but while playing both the Story mode and Page Collecting mode, my game randomly pauses every few seconds ("Game Paused" appears on the screen), yet I don't press the pause button and I had no joy when looking at the controls in the hope of changing/removing the pause button. "
How can it be fixed? I've never heard of something like that before. Must be a really rare EDuke32 bug.
Someone else started a thread on that pausing problem a couple or few weeks ago. Not sure if they solved their problem or not. It was not specific to your mod.
Its under "bug reports", game pauses evry few seconds or close to that.
This post has been edited by Mark.: 18 November 2012 - 03:56 PM
I do not know what the attraction with that guy is, he talks like he trying to be a retard and is extremely annoying when you are trying to watch the game.
You can clearly tell he has played it before even recording and that he did get caught in the underground tunnels and decided to cut that bit out. (He also cut a bit out when trying to find the construction site)
He doesn't even talk about the game it's self other than the fact he likes the saving part, give no credit to you or gives a link in the description of where to get it.
So the only thing I would give credit to is the fact that your game has been seen by 483,902 (at the time of posting) people.
I do not know what the attraction with that guy is, he talks like he trying to be a retard and is extremely annoying when you are trying to watch the game. ...
This, unfortunately, is what makes a 'star' nowadays, in the world of Reality TV and YouTube. Where the Kardashians are A listers and anything that occured more than 15 years ago might as well just have never happened.
That gripe aside, I dare say this is the most popular mod of EDuke ever. Even my kids have played it, and their attitude to Duke is that it's fondly remembered, but very dated and sad.
Zykov should ask him to put a link on the description.
Not sure if I can contact Pewdiepie. He has a millions of fans and it's practically impossible to e-mail him.
Cody, on 28 November 2012 - 07:38 AM, said:
I do not know what the attraction with that guy is, he talks like he trying to be a retard and is extremely annoying when you are trying to watch the game.
You can clearly tell he has played it before even recording and that he did get caught in the underground tunnels and decided to cut that bit out. (He also cut a bit out when trying to find the construction site)
He doesn't even talk about the game it's self other than the fact he likes the saving part, give no credit to you or gives a link in the description of where to get it.
So the only thing I would give credit to is the fact that your game has been seen by 483,902 (at the time of posting) people.
As far as I know, he doesn't useally speak about games what he plays.
I can't tell you if I like or hate this guy, but the fact what one of the most famous youtubers played the game made me happy. Besides, it just was fun watching him freaking out. The last reaction was awesome.
And again, thanks to this video, many people just saw the game, and it made to #1 at Mod DB again. It gives me a lot of motivation to work on my future projects.
Congratulations but I don't understand the attraction of these video reviewers (or any youtube pundits) either. I can't concentrate if it's not written down.
Besides, it just was fun watching him freaking out. The last reaction was awesome.
If you thought that reaction was "real" then I am very disappointed in you, anyone should be able to tell he is faking all this crap and that is obviously how this guy got so popular from people that think it's "real"
Tea Monster, on 28 November 2012 - 05:06 PM, said:
You could leave a comment on the page. It's going to disappear in 20 minutes, but he or one of his crew might pick it up.
He could claim a proper copyright notice, that would get his attention.